Progamer tip: Press E to heal yourself at any time.
Really cool game reminds me to ghost runner
Criteria | Rank | Score* | Raw Score |
Enjoyment | #50 | 2.786 | 2.786 |
Concept | #62 | 2.571 | 2.571 |
Overall | #69 | 2.321 | 2.321 |
Use of the Limitation | #70 | 1.929 | 1.929 |
Presentation | #72 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lead Programmer: Kayakaga Programmer: NombiZombi Music Producer: Aiden 2D art: GrimGlory 3D art: daywalker
Software used
Unity3D
Cookies eaten
I almost starved to death but I'm eating one now, so I'll be alright
How was your experience with Mini Jam?
only 5 hours of sleep for 3 days - exhausting, but we made a game yay!
I really like the main idea, it has a lot of potencial, it would be nice if the wall running wasnt fixed to just a few wall. Also, maybe exploring the idea of adding some kind of hook, for even more movement could be interesting. Great prototype! It remainded me of mirror's edge :P
I liked the movement but i think there is not much response regarding shooting in general . I think adding projectiles instead might fix it tho.
Nice movement although it was hard to freely navigate with a laptop, the game feels good reminds me a bit of Dani's "Milkman Karlson", i did notice a visual bug on the ennemies, and their AI doesn't follow you properly so if you go upstairs it followed me a bit then stopped.
great game tho !
Pretty nice movement,I liked the wall slide you could do. but the shooting isnt that engaging or too fun,but good job anyways!
Thank you for your feedback! Yep I know xD. First thing I'm gonna do in next update is delete the AI and attack scripts and remake them. Movement is sometimes junky in particular cases when play-testers(my friends) played it, but other than that I'm pretty satisfied with the movement, movement took me 2/3 of the time given, so no time for polish or better fight mechanics.
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