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Kingoat

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A member registered Nov 01, 2020 · View creator page →

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it means visual effects that add a feel to the game, like partical effects, screen shake ect..

wonderfull game ! really polished and most importantly unique, and contrairy to what you said i believe this would revolutionize tetris tbh ! fix the UI a bit and add game feel to it and better art and music and this would full release material !

i appreciate your constructive criticizing ! thank you very much ! your gravity technique is quite interessting, the jumping part is something i considered but then took off because i the game is short so i tought i would make it harder by taking off the last second jump, the last level is definitly doable even tho i didn't playtest much because fun fact : i made all the levels in less than a hour, but i made sure to make it finishable, i'm not impressed by my game so i'm glad you enjoyed it ! it was a good experience tho, and again thank you for your criticizim !

great game i loved the pixel art and the floating texte, tho i couldn't figure out how to pass it glitched out every time, plus i found a bug where if you put the wardrobe next to the bad and launch the nightmare phase the demon will be stuck in the wall, otherwise fun concept

Thank you ! i made it in two days lol, and spent maybe too much time trying to fix the jump (and failed horribly), here's a fun fact i made the levels in the last hour of the jam lol, it was rough, i'll be sure to check your game

well polished game i liked it, my one note is that when you split or rejoin the body the camera does a weird unpleasant mouvement

nice platformer, i like the visuals a lot, tough i don't see the duality theme, and it lacks music, also i found three bugs :  mushroom enemies rotate around themselves, when you fall you don't restart the game, and the pause menu wasn't centered,

anways i'm well aware you didn't have much time to prepare, me neither, good game

Bugs and lack of polish are to be expected because i only worked on it for 2 days, i honestly i'm not proud of the result, thank you for the review i'll be sure to check yours.

Thank you for the review, i honestly i'm not proud of the result i only worked on it for 2 days  i appreciate the review i'll pass by your submission.

Truly sorry i couldn't review your excelent game before the jam was over due  to exams, i really enjoyd your game ranks among the top 5 i've played

True an excelent game especially since it was made in a day and a half ! nice controls music and art ! i would suggest that you add gamefeel to it (screen shakes, blinking etc..) and i'm truly ashamed i failed to review it before the jam was over 

thank you !

Ow AMAZING idea thanks for your feedback why didn't i think of that ! and yeah the political incorrectness is due to my tired ass writing spaghetti code late at night x)) i'll fix that for sure thank you !

Done please review mine i haven't seen your review

Also "all your souls are belong to us" nice reference dude :)

Super nice idea ! i liked the artstyle and music, lovely ! although the game is superrr easy and there's potentielle to make a great puzzle game but it was missed out, you could make the movement tile based so it'd be strategic and difficult ! and the game is a bit short and once over you don't get the drive to replay it, but hey it's a game jam afterall.

Done !

goode game, i didn't like the movement tbh it felt robotic in a way, also idk if it was intentional but you can jump on lava like a trampoline x), regardless fun little game !

The deeds are based on a already set point system for each deed, ad the substraction of the value of the good deed and the bad deed is what determines the results , that's why conflicting deeds occure since i didn't have the time to go trough the deeds and correct contradictions.

thanks for your review !

The deeds are based on a already set point system for each deed, ad the substraction of the value of the good deed and the bad deed is what determines the results , that's why conflicting deeds occure since i didn't have the time to go trough the deeds and correct contradictions.

thanks for your review !

Wow simply the best game i've played so far, amazing graphics ! music sfx are good, and the concpet and presentation as well as the use of limitation are on point ! and knowing that it was made with godot really shows the new engine's potentiel, great game would be interessted in a mobile version, start working on that ASAP lol and a follow is deserved as well !

Done, Great game !! inspired by stardew valey and harvest moon i suppose

Great game ! Art, Music and everything good job team! 

only thing i would suggest is to had better collisions since i really don't know where the seeds will be put down or where i'll water or use the hoe so that's unfortunate, Otherwise fantastic game good job !!

Thank you ! the game is not the best balance wise due to time concerns will  be sure to fix it in a full release !

done, amazing concept !

Done your game has truly a ton of potentiel

Wow great game, a very tasking genre to meddle in i'm very impressed ! nice implementation of the limitation it doesn't feel forced in, the only critic i have is that i'd prefer if sound was included

Nice top down shooter, i really like the music ! what i would recommend is to change the controls to 4 keys instead of two, because it was hard to navigate especially playing from a laptop

Excelent use of the limitation ! I love the concept i think that the tutorial could be more interactive (play a 1 min demo of the game explaininng the concept with texte explaining at specific points).

now onto the details that you probably didn't have time to include : a better user interface and sfx.

all in all greate game, i'm sure you have heard it before but the devil is damn good as his game !

Thank you ! i didn't think of that hahaha, thanks for the review i'll be sure to check out your game

Thank you !

The deeds are based on a already set point system for each deed, ad the substraction of the value of the good deed and the bad deed is what determines the results , that's why conflicting deeds occure since i didn't have the time to go trough the deeds and correct contradictions.

The game balance is lacking i got that from a lot of people i'd be sure to correct it and i'll for sure review your game !

Thank you !

The deeds are based on a already set point system for each deed, ad the substraction of the value of the good deed and the bad deed is what determines the results , that's why conflicting deeds occure since i didn't have the time to go trough the deeds and correct contradictions.

i'll be sure to correct that, again thank you for passing by i'll review your game asaap!

Yup it was inspired by "papers, please" The deeds are based on a already set point system for each deed, ad the substraction of the value of the good deed and the bad deed is what determines the results , that's why conflicting deeds occure since i didn't have the time to go trough the deeds and correct contradictions, thank you for your feedback ! i'll be sure to review your game !!

well regardless if you can't acess my game, i'll check yours the concept and art are attracting ngl.

For now it is.

Nice movement although it was hard to freely navigate with a laptop, the game feels good reminds me a bit of Dani's "Milkman Karlson", i did notice a visual bug on the ennemies, and their AI doesn't follow you properly so if you go upstairs it followed me a bit then stopped.

great game tho !

Thank you for your review, this is my first time making a game using the godot engine so it's obviously not going to be perfect, and yeah i was heavily inspired by papers please ! i'll be sure to check out your game.

Hello I want as much feedback on my game this is only my third ever published game and the first ever game with godot I'd appreciate if you took the time to play it and review it and I'll do the same to who ever rates my game 

My game https://itch.io/jam/mini-jam-69-hell/rate/854498

Sincerely, KingOat.

about the health display, i think it would have been better to set it matching to the artstyle of the game and not a stiff block that feels distance from the game.