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A jam submission

ISORROPIAView game page

A Tetris clone with a unique twist
Submitted by Kibate
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ISORROPIA's itch.io page

Results

CriteriaRankScore*Raw Score
Design#34.1824.182
Overall#83.9553.955
Fun#113.6823.682
Overall#143.7093.709
Visuals#243.5913.591
Audio#243.1363.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

wonderfull game ! really polished and most importantly unique, and contrairy to what you said i believe this would revolutionize tetris tbh ! fix the UI a bit and add game feel to it and better art and music and this would full release material !

Developer

Thanks for the critiques.

But there is one thing i am confused about, what did you mean by "add game feel to it"?

Submitted

it means visual effects that add a feel to the game, like partical effects, screen shake ect..

Developer

Ah, that makes more sense.

Yeah, that was one of those things that aren't in the game due to time limit

Submitted

Hey,

This is really one unique game, a new concept from a classic game.

Cheers!!!

Submitted(+1)

ye why not make tetris a lot harder and add some awesome music to it.

Submitted

This is really good! Fresh take on a classic. Fits the theme wonderfully. :)

Developer

Thanks a lot!

I had like three different ideas for a game for this GameJam, thus i am glad someone felt like the game i choose to make fit the theme :)

Submitted

Very well thought out game in so many aspects:
 The Greek name, the theme, the black and white colours, the fact that the character artwork is joint and splits, the simple yet innovative Tetris mechanic (I had fun losing and seeing the scales rise and fall)

Well done!

Developer

Thanks a lot!

Glad someone noticed the name ;) I got the inspiration for the name after looking up how the original Tetris was named.

Submitted

I don't play much tetris myself, I wonder how the mismatch of the two sides feels for someone who is used to play tetris.

the new mechanics adds an extra difficult to the game

Developer

I can only speak for myself (thus as a developer you might think i am biased, but i am completely honest here):

I always loved playing Tetris, however at some point it just feels the same, you know? Some people certainly can play a single game for decades, but i am more like a regular player, where i try to be the best i can be, but at some point just feel like there is nothing to gain from playing more. But with stuff like this it can bring back some of the excitement of the original game, plus gives you room to learn new skills. Essentially you can see this as a mod. Now that i have corrected most bugs, i think i will play this game for several hours the upcoming weeks.

And yes, it certainly is more difficult. Even playing at only half the speed of what i play at regular Tetris, i feel overwhelmed. But it also feels possible to beat, you know?

Submitted(+2)

Like

  • Tetris

Dislike

  • Tetris
Submitted(+1)

(Best of your reviews so far XD )

Developer(+1)

Can't argue with that

Submitted (1 edit)

And here i thought i've seen them all in terms of new tetris ideas. The mechanics function really well. There were about 3 aha moments for me when i realized how the mechanics changed my normal understanding of tetris and those were the highlights for me.

I would have wished for more visual clarity between the background and the playing field and a bigger size of it as well. Also the music didn't loop so i was left with silence after the song ended.


I quit at about 19/30 lines but i think i would have kept playing if the bar was set a bit lower for the first level.

Anyway good job!

Developer

Thanks for the input!

Actually while reading your comment i came up with new ways to use my idea for other Tetris variants. Like, let's ignore the scale thing for a minute, and just have the gameboard have different shapes. I certainly feel like there is still room for new Tetris versions to exist. Of course, the problem is that the original Tetris is simple and fun at the same time, thus most people prefer something simple. Any new version will just become a trend for a few weeks at best and then forgotten.

Hmmm...as for the visual clarity, i thought it was fine? I mean, the background(on one side) is black, the gameboard white, with borders to help make the difference even more clear. Do you have any suggestions to make it better?(of course it should remain black/white)

As the size of the playing field can't be changed(due to the way this tetris version works, essentially making the board twice as tall) i can't do anything against that. Except i have now added an auto-zoom function. It will zoom in now if it is possible. Thus if you keep the board even, the playing field size will remain large :)

The music loop was corrected, and i have made the game a tiny bit faster + only 15 lines per level + you can choose what level to start as well.

Submitted

Really great take on Tetris loved the aesthetic and music that went along with it! Not much to critique here, since I don't know too much about tetris. The blocks felt a bit random (I went a really long time not getting the long pieces while getting square after square) but not sure if that's normal or not.

Developer

Thanks a lot.

That is certainly a normal feeling people have when playing Tetris. The pieces are 100% completely random. Meaning it's possible that you won't get the piece you want for 50 turns, even though on average every seventh piece should be it. Gamblers have this problem all the time ;) (for example, with Roulette there is a 50% chance you will hit red or black, right? Well, it's not uncommon that only a single color will be hit 20 times in a row)

Submitted

i love the concept and the visual design.
I got a bit bored by the lack of difficulty (or maybe its because i didn't pass lvl one because it took a bit too long i feel)

My advice : put some impactfull music (i mean... tetris without its music... mheeee) and make it a bit more intense, or lower the needs to raise levels so it get harder faster

But great job :)

Developer

Thanks for the input.

I got the 30lines per Level thing from Tetris effects, which worked there quite well. But i guess due to the new mechanic making the game slightly slower than regular Tetris, thus making the 30 lines per Level feel more like 60. I guess i could shorten it (at least for the first few levels) to 10 rows. And maybe make the first few levels a tiny bit faster.

But there is music. Can you check again if there is music on your end and you didn't accidentally disable it?

Submitted

Yes because of the balance mechanics it goes slower to do lines so yeah i would say 10ish for the first few lvl is good or just do a single lvl and progressively  increase the speed as the lines cumulate.
The line counter can also trigger events or special effects and stuff
Maybe put some kind of countdown so you need to make line faster instead of trying to optimize