Found out about this from GrayStillPlays. It was kinda fun, it scratched that need to optimize player gameplay in a game, which I loved. However unfortunately there was an really easy way to cheese to win the max EPS, but I personally love finding non-bug ways to make a game easier :)
As someone who always owned potatos for computers, I loved how smooth this operated(granted, after I got the necessary EPS it started to lag a bit, but considering all the physics based objects flying around, and considering my potato, it's a wonder it took this long! So good job on optimizing yourself!)
However since I want to be honest, if it hadn't been free I wouldn't have played it.
If you want some constructive criticism: The way the objects are being placed by the player shouldn't be depended on the cameras view angle and instead be always in the same angle as the previous object was placed. It was kinda annoying always having to readjust because the player camera was looking slightly up or down.
Oh, and many of the objects are kinda made invalid by the very first plate objects.
