I personally struggled telling the difference between the two colors. It might just be me, but the blue and green just looked to similar. I didn't have any other issues that haven't already been brought up by another commenter.
Play game
Polarised's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #5 | 4.091 | 4.091 |
Overall | #6 | 4.091 | 4.091 |
Fun | #7 | 3.818 | 3.818 |
Overall | #9 | 3.855 | 3.855 |
Visuals | #14 | 3.818 | 3.818 |
Audio | #15 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Windows V1.1 and V1.0 Cant jump for some reason
its a pity, because it seems like a good game. im going to wait for a fix and then give review.
I really enjoyed this game. I do see how our games are a tad similar, however we both strayed from the same path later on. Loved the visuals, mechanics are engaging, and with a little bit polishing regarding the transition from joined up to separate, this game could be played for literal hours.
I liked the game, it's polished and well designed. The only thing I didn't like was the glow of the platforms, it tires my eyes a little haha. But it just a detail. Apart from that, great game!
I liked the game, it's polished and well designed. The only thing I didn't like was the glow of the platforms, it tires my eyes a little haha. But it just a detail. Apart from that, great game!
Awesome visuals and great gameplay! I can tells these levels had a lot of thought put into them because they had good game time and were a good challenge. Nice work!
well polished game i liked it, my one note is that when you split or rejoin the body the camera does a weird unpleasant mouvement
Like
- Implementation of the theme
- Useless collectibles
Dislike
- Glow is too much
Really love the visuals
the music is pretty good
overall, it is pretty fun :D
(also, the camera was a bit buggy)
The concept is definitely worth exploring and i played for quite a bit. I couldn't really figure out what was part of the intended mechanics and what not. When i didn't get the very first hurdle with a normal jump, i tried stacking both parts on top of each other and that's when i discovered what i call the "hyper jump". I don't really know how it works but what i do is jump multiple times with one side and then switch while jumping and the other side does a really fast and high jump. Still couldn't cheese the levels with it and i had trouble on some parts getting out of low spots.
Only played Level 1,2 and check out 10. I feel if the movement were a bit more refined, i'd have stuck around a bit longer.
Also i can't stand bloom for the life of me and i was really happy that you had the option to turn it off.
Good work!
Honestly really great concept and executed super well! Controls/camera eventually got to me since the whole split-move-rejoin loop was a bit awkward with q, e, f, though I'm not entirely sure what'd be better for that. Cameras are hard though so I totally understand that part. Loved the neon visuals, and the music you chose fit really well too. Good job!
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