Thanks so much for playing and for leaving a review! I'm so glad you enjoyed it and I really enjoyed watching your play through. It means the the world to me seeing people have fun playing my little games <3 I loved your reaction to the ending haha!
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Hey Doroc! Unfortunately the game's UI doesn't support 32:9 right now. You should be able to select it from the Resolution dropdown option but a lot of the UI will get cut off. If possible, I'd suggest playing the game in Windowed view by unticking that Fullscreen option. You shouldn't see any of these stretching issues in Windowed view but feel free to reach out if you still notice any weird behavior.
Sorry for the trouble, getting 32:9 resolution is tricky and I'm trying to figure out the UI support for it but I appreciate you checking out the game and hope you're able to enjoy it still in Windowed!
No worries! I'm sure the ai stuff will be an on going task of this project but keep up the good work friend! I'm excited to see your game continue to develop and can't wait to play it's finished release!
never played anything like this before but I'm glad I did. This game was so dope. Visuals were out of this world and sometimes I'd just sit there staring at them. I think I enjoyed the soundtrack most of all, really relaxing and fit the vibe perfectly.
Woobeewoo Time is a short and sweet exploration game where you play as a little mudscamp named Woobeewoo who's been tasked to gather all of the lollipops around the swamp! This game is based on an episode of Adventure Time titled "The Hard Easy" (S4 E23).
Download the game here: https://somehumbleonion.itch.io/woobeewoo-time
Amazing work! Been following your development for a while now and it was so much fun getting to play through the game. I was surprised at the amount of content in the demo! Really fun play through and only noticed a few small bugs that i'll mention below:
- After finishing the demo, the cursor is no longer visible in the main menu for some reason. But you can still select options, I think it's stuck behind the UI.
- I noticed my skele minion got stuck in the corner of the lady wizards house when u go rescue the pig. He was spazzing out.
- There seems to be a lot of jitter with the player and npcs when you move. Not sure if it's just me but it's quite noticeable.
This game really hit home for me. I was not expecting it to be this good, but man what an awesome ride. Absolutely loved getting know each character. They felt so real and fun to be around. The combination of great dialogue and simple gameplay really made me feel at home in every scene. And to top it all off, the music is AMAZING. Seriously, I love love love the soundtrack in this game.
Thanks for the awesome game guys, this is a true gem and deserves more attention in the indie game community. It's been a while since a game put a real smile on my face and made me wish the story never ended <3
This game is a ton of fun and I love the aesthetic of everything. It's definitely a difficult game but once you get the hang of things you're able to get a flow going. Keep up the good work!
Very chill game. I love the scenery of the map but it was pretty hard to view it at times because you're locked to one camera angle the entire game. I'd suggest allow the player to reposition the camera somehow so you can view from a different angle. Also some of the world bounds were misleading at times. For example, it looks like you can walk to the graveyard from the end of the frog shrine place but it doesn't let you which makes you back-track a lot. Still, great job on the visuals and sound design!
Thanks for playing! And yeah I completely agree, having a small tutorial was a high prio on my to-do list along with audio but I couldn't make it in time for Jam so I had to settle with a tutorial description on the game's page. Sorry about that! I hope to return to this with some updates and having a tutorial is for sure on the list!
thanks for playing! I'm glad to hear you enjoyed it :) I've ever heard of that sound generator site before so I'll definitely check it out! Also thanks for letting me know about the bug on nightmare level 3, I'll look into that :) I'll be sure to give your game a play through and leave some feedback as well!
Thanks for playing my game and giving some feedback! I really wish I had time to add audio and I was also hoping to have some sort of tutorial with cutscenes to make the objective more clear in the beginning but the jam time got the best of me. I'll be adding these things in a future version though :) i also made the player have a round collision shape which explains why he slides off the edges. Probably not the best design choice for collisions.. might need to change it to a rectangle. Thanks again for playing!
I loved the art style, the little guy was so cute and so were his transformations! I was a bit confused one what the transformations were for though however. The levels were beatable without needing to eat the mushrooms // transform from what I was seeing, but overall great job on the game I could see this art style going far!
This was a fun little game! The story gave me some laughs and the gameplay made me feel like I was travelling through a short funny novel. Well done!
My only complaint would be the jumping physics. When you have super powers his jump is really high but it's always that high jump which can make it difficult to predict your movement since he jumps so high you lose sight of the platforms sometimes. I think making it so the jump height can be controlled based on the time length of you holding down the space bar would fix this issue. Again, well done!
Got to level 14! Pretty fun game, I like the gameplay of switching colors to killing monsters of that color. With some updated visuals and maybe some upgradable or pickup weapons this could go far!
The game's concept was pretty cool and I enjoyed the visuals here, however the controls were a bit difficult. Is the robot supposed to move when you're in the dimension with the diamond? When I move the robot onto a button to enter the diamonds dimension I gain control of the diamond, but moving it also moves the robot which ends up moving the robot off the button to control the diamond which was a bit confusing.
This game was a ton of fun, really kept me on m toes trying to escape from the ghosts while also monitoring the platform timer! Great use of particles here, i really love the massive death explosion and the fireballs!
The physics were really great here too, I enjoyed having that super jump feeling! The sound effects paired well with it too! I think the ghost sound effect was a bit too quiet compared to all the other ones but I'm sure that can be an easy fix for the future. Great job!
This game was pretty challenging and fun! It took me a second to get used to the controls but I really enjoyed the multitasking platformer aspect. I think the game might be bugged at the end however, because once I reached the girlfriend the divided personality was still playable and if u died as him the level restarts but the main personality can't move now. Overall fun game though!
Thank you so much for the feedback! I'm so glad to hear you enjoyed the game and art style :D I totally agree with your improvement points, all 4 of them could really help take this game to a better level so I'm planning on returning to this project with those things on my list for additions!
Thanks again for playing and leaving an awesome review, really helps me out as a dev!
This game was so much fun! I used to play so much Super monkey Ball as a kid on my Gamecube. This brought back some good memories!
If I may ask, how did you achieve this pixelated 3D look with Godot? I'm really into the style, it reminds me a lot of the 'A Short Hike' game style where you shrink the resolution of the game and point a second camera at that (that's how it was achieved in Unity at least). Cheers!