This may have been fixed with other combinations like "push tab for next category" or something like that.
I need to find better control schemas for future jams.
Thanks for playing!
I felt bad at first for spamming the poor elderwoman, but then... well, money talks, that's the job. Nice graphics and fitted mechanics, reminded me of good old Atari's Paperboy. Great to see more Godot games in the jam. Good job!
Simple but good. The main character animation is great. About the gameplay, it's kind of painful to see spikes spanning just under your feet right after stepping into the spam button. Lost half my points with that, with no chance to avoid it. Nice to see other Godot contributions, nice job!
Great twist to the theme! And a funny one. The how-to-play is a bit overwhelming, but after a few seconds of gameplay it fits. Controls are a bit funky, it seems left-right rotates around a pivot point I can't understand.
Overall a good game, it's nice to see other Godot contributions. Nice job!
Intriguing submission, being a command-line game. I can't hardly see the theme in here, but I see the point. Characters were flickering in my computer while falling, it may be about vertical retrace. Nothing new to add to the classic game, but it's a good approach. I'll use the code to learn some Go, anyway. Thanks for your submission!
Yay, finally I've been "lucKey" enough to test the game! Liked the graphics a lot, but can't hear any sound or music. Maybe I'm missing something since I cannot make my fish swim at a good pace. Anyway I tried until eating all the shrimps, but nothing more happened? Is there an ending condition? The mood is great, overall, and plenty of open-source tools used. Nice job.
More or less the same idea of yours, but also two well differentiated approaches. Who would have thought this could happen with that theme?
At first, the idea was that each envelope would have its own bar moving and you can only press that key on certain areas of the bar. This spammed the screen with rotating bars all around and made it crazy hard to play, so we went with categories. Much easier, just focus on classify as many envelopes as possible from the same category at once and then change to another one.
Confusion between look-alike characters was also intended, a pun to how spam tries to confound us with subjects and mail names. What may be more annoying is the constant open/close animation of the letters, this could be fixed in a following iteration.
I think I might add difficulty settings at start or make the curve smoother (this curve controls how much time elapsed between envelopes).
Sounds also play on a successful classification, but only when the envelope reaches destination. Now that I think of it it was not the best decision, will think something different.
Thanks for the detailed review!
P.S. Godot for the win!!
Glad you like it!
Spam needs to be classified faster because it's time based, but the rest of messages fill the screen also and when this happens (all 26+10 messages are on screen) your inbox will start feeling the punishment of spam until you free some space.
Thanks for playing and commenting!
Really liked the game! Music and graphics fit nicely contrasting with the serious matter that's nuclear war. Once you get the game it gets too easy, but that's fine.
I'm also glad to see more Godot games!
Thanks and keep the good work!
Yes, it was a hard decision, since all the other keys are needed. Another option would've been to use the arrow keys to go up and down the list of categories.
Anyway, thanks for playing and commenting!
Glad you had fun spamming the spam mails.
I know that not having a browser version means less players, unfortunately I didn't have the necessary template for Godot 3.1 alpha to export at the time given.
Thanks for playing and commenting!
So fun! That's maybe the easiest bullet hell I've played, but also the most enjoyable. I started exploring like it was a fixed-size map until I discovered the infinitiness of this world. (sorry, I haven't read the game's description)
Stopped playing at 20K score but will come for more.
I'm glad you liked it!
I just posted in the forum about the antivirus... The file's clean, and I hope this won't be a problem, but thanks for letting me know!
Also thank you for playing and reviewing!
Hi there! Posted my game SpaMail just in time for the jam, exciting days!
Unfortunately, my game is detected by Windows 10 as a virus and will ask you for permisions on execution.
Worry not, maybe it has the word SPAM all over it, but it's not a virus.
Anybody had the same problem?? Thanks!
Also thanks to @ThisIsOficial who made me aware of this problem.
Here's what Karspersky thinks about the file:
Thanks for the comment! I tried hard to set spin acceleration and shot cooldown to make spamming not that effective, but that's all I got. I know it's a small game but I think it's a big step for me to start playing around again with game development, and it's all thanks to Godot. I just fixed some bugs and added a small intro too...
Cannon rotation is where I put more effort, making it difficult to master but not too much. It gets better with an analog joystick where you can fine-tune your movement.
Happy you liked it! Thanks for playing and reviewing!
Sorry, I wish I had more time to fix this (should be easy, I hope) will do in a few weeks.
The mechanics should be obvious after some runs, the main one is "don't get hit". The less obvious is "if you can't avoid being hit, shield it at least". Maybe I need to put some effort in making this more evident.
Thanks for playing and reviewing! Glad you enjoyed it!
Thanks, I'm glad you liked it! I'm pretty impressed with what can be achieved with Godot in a few days, also loved its open source nature, making it an easy choice among other engines.
Pity I had to leave out sound effects and menus from the game due to time restrictions, but there'll be a more polished 1.2 version soon.
Thank you for playing and reviewing! It's nice to be part of this jam and hoping for more!