Amazing! Really liked seeing how you discovered the few mechanics so easily. Glad you liked it! Thanks for playing!
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Thank you for the review!
I designed this to be mobile first (you can play from the website) where fullscreen works and touch is the obvius way to interact, but I had not thought the experience will be so confusing on computer. I also wanted the player to discover the mechanics as they go, but it looks like needs a lot of work still. And I learned it the hard way, for future jams, sound and music is a must. (Loved that chiptune, haha)
I'll be updating this to a full-fledged mobile game, where it belongs.
Thank you for taking your time playing Vessels!
I'm a big fan of games where level design hints the player to mechanics discovery, so I try to reflect that on my own games and I'm glad you liked that. Hope you had fun! Thanks for playing and commenting.
Glad you liked it! I'd want to introduce the story into the game, not as an extern resource. Also rebuild levels with a bit more of polishing, sounds and music. I have a list of mechanics I want to add, like vessels exploding once you leave, timed vessels, and so on. I hope to finish it someday in the future!
Thanks for playing and commenting!
The stone-eater rats and the rockcrusher bats made me feel like quitting the game. A bit unfair giving the slow movement of the statue. But the overall game is great, nice choics of sprites and sounds. Nice job!
Just played this good 8-bit conversion of Plants vs ZumBees. At first I just clicked play button and then nothing happened, I was like... Sh*t! Then I plant before clicking and had to stop playing after hoarding 2K munnies. Had some serious fun. Will be nice to have a lose screen. Also sound, flower descriptions, unlocking new plants... You name it! Great potential.
A nice story driven game. The different pixel densities in the art annoyed me a little, and I find the floor tiling a little repetitive. But for the most part, it's a great start for a good game. Loved the music, specially. Good job!
I find hard to understand how movement works. Sometimes the character collides with something and just stop. Some characters aren't clickable, so I can't possess them, but I don't know if it's on purpose (they might be priests or something) Music is great.
Great puzzle game! Loved the ambience music and the level design. If I had to complain about anything, with the perspective sometimes it's hard to know where objects actually are. Good job anyway!
Hi! I've only uploaded the HTML5 version, so its playable from any browser, but for the sake of the rules I'll be uploading also win/osx/linux versions in a few hours. Thanks for the comment!
Nice! Good concept a'la Battle Royale. At level 5 there are so many animals that you can only run left and right and they kill each other. Managed to get to level 10. Will be good to have your LD url so I can rate it. Good job.
I felt bad at first for spamming the poor elderwoman, but then... well, money talks, that's the job. Nice graphics and fitted mechanics, reminded me of good old Atari's Paperboy. Great to see more Godot games in the jam. Good job!
Simple but good. The main character animation is great. About the gameplay, it's kind of painful to see spikes spanning just under your feet right after stepping into the spam button. Lost half my points with that, with no chance to avoid it. Nice to see other Godot contributions, nice job!
Great twist to the theme! And a funny one. The how-to-play is a bit overwhelming, but after a few seconds of gameplay it fits. Controls are a bit funky, it seems left-right rotates around a pivot point I can't understand.
Overall a good game, it's nice to see other Godot contributions. Nice job!
Intriguing submission, being a command-line game. I can't hardly see the theme in here, but I see the point. Characters were flickering in my computer while falling, it may be about vertical retrace. Nothing new to add to the classic game, but it's a good approach. I'll use the code to learn some Go, anyway. Thanks for your submission!
Yay, finally I've been "lucKey" enough to test the game! Liked the graphics a lot, but can't hear any sound or music. Maybe I'm missing something since I cannot make my fish swim at a good pace. Anyway I tried until eating all the shrimps, but nothing more happened? Is there an ending condition? The mood is great, overall, and plenty of open-source tools used. Nice job.