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lightoff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #251 | 2.534 | 3.400 |
Theme interpretation | #367 | 2.236 | 3.000 |
Gameplay | #445 | 1.640 | 2.200 |
Overall | #486 | 1.342 | 1.800 |
Audio | #521 | 0.745 | 1.000 |
Graphics | #523 | 0.894 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Iblis/light-off--game-off-2002-jam-entry
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Comments
Well done on attempting a network game for game jam!! Great effort
I think these are good foundations for a bigger game. Total respect for making it playable through the network. But with a bit of sound and art, this would've been on another level. Keep up the good work!
Unfortunately, we couldn't click "Ready" after joining a match for the second time, and we can't seem to reuse the same match name (maybe it doesn't reset it after playing?). So we couldn't really play the game properly, but kudos for doing something network based for a game jam!
Sorry to hear about the issues. The issue with the 'Ready' toggle after the first match is known and I did not manage to narrow the bug down before the deadline. But I will fix it in some days, there is something I did not clean up properly on the client-side.
Reusing the same match name is tricky because the disconnecting is flaky and might take 3 minutes to be detected. The safest thing to start a second match right now is to relaod the page and use a new match name.
Anyhow, thanks for the kind words and for trying it out :)
My other, non-jam multiplayer game, M.U.D.-Match is less flaky. Might want to give it a try, too :)
I respect the choice to make a multiplayer game in a jam, especially as a solo dev. However, me and the person I was playing with had issues joining a room or getting the game started.