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GingaaBread

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A member registered Jul 29, 2017 ยท View creator page โ†’

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Very fun game!

I had a blast playing this. Maybe you can add a way to see your deck and add an ability to discard cards from your deck? Would improve the deck building aspect of the game.

Good job!

Haha we had a similar idea :D

Cool art style and interesting (and challenging) puzzles!

One improvement could be letting the player press WASD continuously instead of only registering individual key presses. It certainly works this way, but I find it pretty annoying to move around, which is quite counterproductive in a puzzle game like this where you move around a lot. You could still have the single movement when also pressing shift or something to help when really needing to move carefully. 

The game reminded me of Portal with its dry humour sometimes, so that was pretty cool, too!

Audio felt very cohesive as well and added to the experience and did not distract from the puzzles at all, so kudos!

From a gameplay perspective, I haven't encountered any bugs, which is very impressive. However, the UI does not scale correctly on my screen and the viewport on itch seems to be offset as well. I'm playing the game on a 4k monitor if that helps with debugging.

=> Overall, a cool puzzle game, with challenging puzzles, smooth gameplay and a soothing audio to complement it. You can be very proud of your second jam entry :) 

Interesting! Reminds me a lot of undertale. I'm not sure if it's the same engine? But definitely has those feels to it.

Great job as a beginner for sure! The pixel art looks great, the animations are fitting (especially the one where the politician opens their mouth when just in front of the coin) and the game generally feels solid.

One thing you could add is a timer that keeps track of how long you manage to prevent the politician from getting a coin. Right now once you know how to balance the other two voters, you can indefinitely prevent them from getting the coin, so that's also something to work on if you want.

All in all, welcome to the world of game dev! An addictive one for sure and I hope you have a lot of fun in your new career!

Ohhh brutal, I love it! :D

Very simple gameplay, which is however pretty fun because it feels so satisfying. Seeing that this is in the Novice category, I'm not sure how many games you've made before, but if this was one of your first, kudos! It is already looking really professional! So let's talk about some things:

1. Bugs

 I've encountered a few smaller bugs like one blood particle moving along with the player because it is probably a child in the hierarchy, me being able to push zombies shortly before they spawn, and some other small ones, but the very big one was my HP: For some reason, I was sort of invincible for a minute? My score was around a thousand when I realised that a zombie didn't damage me, so I tested it out and when there was a mass of around ten zombies, all attacking me, I only started taking damage after a minute or so. In a survival shooter this is definitely something to avoid. No other major bugs though.

2. Graphics

Cohesive, look cool and the animations feel smooth. Very good job. Maybe a bit of diversity on the blood particles could be added, but definitely kudos to the artists.

3. Audio

No music, which is kind of a shame. Maybe something "Doom"-esque could fit, seeing that you're massively better than the zombies. The audio is simple but fitting. You selected good sounds that match and don't get too annoying. The only sound that didn't fit for me was the zombie hit sound.

4. Gameplay

Like I said, I had fun! Reminds me of a small arcade shooter. The only thing I would definitely change is the difficulty. I don't know how the spawn rate changes, but I'm guessing you're incrementing it bit by bit? That's a good idea, but it is way too slow for sure. The first three minutes are hilariously easy. Also a zombie variation would be nice, maybe an exploding zombie that moves very quick, forcing you to cancel your focus on one particular zombie could make it more interesting. A landmine? Definitely a lot of potential.

=> Overall, a fun game, which has one major bug and could be more difficult. Good job! 

Oh this was very polished! There are a lot of things I want to talk about:

1. Graphics: Very simple art, but done so throughout. Therefore, it adds to the experience. I love the extra details like using the lighting system. The UI feels nice too, especially the dialogue box. Speaking about the dialogue, I wish there was a way to skip it using E instead of having to wait. One thing I noticed was that sometimes the camera could not keep up with the pixels, resulting in white tearing lines to be visible. Are you using Unity's Pixel Perfect camera? I think it was made just for this purpose.

2. Story and Theme: Nice use of the corruption theme

3. Audio: The sounds are good, but OH MY GOD THE MUSIC. It's the same square-wave melody repeating infinitely. And it's in major, which does not fit the atmosphere at all. I would definitely replace this with eery ambient music, which perhaps does not even rely on melodies, but is rather tonal. This was really the first thing I noticed and it drived me nuts haha :D

4. Gameplay: I'm conflicted. On the one hand, the gameplay works. And it works well, the objectives work, the levers work, the terminals work, ... But on the other hand, it's sadly not very fun. At the moment, you spend your name walking around looking for robots. Found a robot? Better hope it tells you a code. Then you walk around looking for a terminal. Found a terminal? Better hope the code matches that terminal. The only challenge so far is remembering the code, the rest is more of a light annoyance than a challenge. And remembering as the core gameplay challenge is a bit thin. Anyway, you managed to enter the code? Cool, that actually feels quite rewarding! The first time... Until you realised that you have to do it again. And again. In the meanwhile, you also have to search for levers to open doors. And you have to search for chests. Maybe it's just not my personal cup of tea, but I found this constant searching for something rather tiresome. Especially once you found something, the game does not tell you what that affected. So you don't know which door you've just opened.

All in all, the game is very polished, but I think that's the game's demise. In my opinion, it would have been helpful if you had spent more time on thinking out fun gameplay before polishing the game. It feels like you immediately started implementing and implementing because of the time constraint. A shame because with this much polish, the game could have been amazing!

I hope this feedback was helpful as an unbiased player :)

Oh, one last thing: How did you get the game so responsive? I've always found that part very cumbersome in Unity. But your game is sized even on my 4K screen dimensions, which I find very impressive! Definitely kudos to that

(1 edit)

Okay, I love card games, and I love cute games, so I was not disappointed when I saw this entry :D

Let's talk about the latter first: the graphics are very nice. I love the flat colour palette, and the pixel art is well done, too! Kudos to the artists!

Now let's talk gameplay. Like I said, I love card games and have played a lot of them. So at the end of the game, this is a card game about placing a higher card than the opponent with the interesting twist of "corrupting" the game system (the pets' owner in this case) by supplying another special card. That is certainly a unique twist on the genre! So bonus points for creativity. However, the rules are bizarre!!! The rules say:

"

Every round, you have to choose a move by selecting a card. Each card has a performance number. The one with the highest number wins and if the difference between cards is high, then you mark even more points!

If you want to increase your performance number even more, you can also pick an additional card from the corruption deck. Beware! It is not easy to corrupt your master. The higher the corruption value is, the higher the reward, but the higher the risk...

"

The first paragraph is clear: if your card is higher than the cat's, you win. The score is marked by that difference, too, which is an interesting point that I will come to in a bit.

The second one, however... It doesn't really tell the player anything about how the corruption works. My guess is that you can play corruption cards that "add" to the total score of your played hand. So if I play a "normal" 3 and a corrupted 1, the total sum would be 4. However, the bigger the corrupted number, "the higher the risk". But what does that risk mean? As a player, this game is not very strategic, because I can't properly plan my risk. If I fail, does that mean I lose automatically? If yes, that would result in the game not only being RNG based, but RNG focussed, which is a deadly sin of card games. Or does it mean that I won't receive the corrupted number as a bonus? Because that would certainly add a strategic element to the game, but only if I can't use the card after playing it again.

I really like the twist of adding "corruption" cards and I think it fits the theme well. So here are my personal suggestions, which, in my opinion, could make the game more strategic and exciting.

1. Remove the decks. Instead, both players start with n cards that, once player, are removed entirely from the game

2. Every card in the beginning has a different performance number.

3. Additionally, a corruption card can be played, which ADDS to the total sum. But there is a risk of the number times 10 in percent that the corruption fails and will not be added. So if I play a corrupted 4, there is a 40% chance of it to fail.

4. In total there should only be three or so corruption cards. So far less than the starter cards.

=> This would be a more exciting game because you now have to choose when to play your good cards and when to play the bad ones. Also you can think about "boosting" your bad cards with corruption cards for an interesting risk.


I hope that my feedback is helpful as an unbiased player! :) You can be very proud of your entry


EDIT: spelling

This was surprisingly fun! I've been playing it for a while and even managed to save the world by reaching the robot at the end. You can be very proud to submit a gameplay-wise actually fun entry in this short amount of time! I honestly think with a bit of work, this could be a very solid little minigame, so here are some things I realised:

- In full screen (using Unity's full screen button), the menu does not display any UI elements, so you can't play the game.

- The art of the character is clashing too harshly with the pixelated world. I like the idea from a world-telling perspective, but it does not fit from an artistic view. I suppose if you had gone for a more cartoonish character with smooth outlines etc. this cartoon-pixel clash would work better than the current clash.

- It took me a while to realise that the pigeons are damaging you because I did not see their droppings. I was almost gonna write "Sometimes I lose health randomly!!!!", but then I saw it. Consider giving it an outline or changing the colour of the droppings.

- The bird death particles are the same as the those of the rats, resulting in a LOT of blood dropping down. Looks cool, but unfortunately, the player is usually right below the birds, which means the player is blinded and distracted. So you're being punished for doing what you have to do.

- I love the extra elements like water, the skeleton, the jump device. So I thought it was a shame when none of that was found in the later stages. It made the game feel empty. And when then there were three times the same enemy types when advancing, I almost thought this was an end of game loop, and I almost quit because of that. 

- Consider giving the rats knock back or a confusion state when attacked.

- I think the hit box of the large rats are too big.

- The sounds for the bird droppings are too loud and annoying

=> Overall, a nice experience, and I hope I could give some insides as an unbiased player :)

Description:

Welcome to "Data Fixer Tycoon," where you embark on an exciting journey as an aspiring data fixer in the bustling city of Crowfield. In this unique simulator game, you'll step into the virtual shoes of "f1x3r," inheriting a small office and basic tools from your tech-savvy father, once a renowned data fixer.

Your mission is to build your data fixing empire from the ground up, starting with small job requests and working your way up to becoming the go-to data fixer in Crowfield's thriving digital community. Solve intriguing data corruptions, each presented as engaging puzzles that challenge your problem-solving skills.

Manage your growing business, hire virtual assistants to handle incoming mail, and keep an eye on the Crowfield Gazette for updates on the city's technological advancements and data corruption trends. With each successful fix, earn positive customer feedback to enhance your reputation and unlock more lucrative contracts.

In "Data Fixer Tycoon," every decision you make shapes your destiny as a data fixer. Will you become the most renowned data fixer in Techville and build a thriving business empire, or will you falter under pressure and let your rivals take over? The future of data fixing in Techville is in your hands!

I like the theme interpretation!

However,  I couldn't move after failing, so I always had to restart the game :/ The screen isn't sized correctly on my screen as well, so unfortunately I can't read the black box in the top left corner. Also the button art doesn't really fit the pixel art look.

As someone who really likes card games this was pretty cool. I like the deckbuilding aspect at the beginning of the game. It did take a while for me to figure out when my cards could be used again, so maybe you could find a way to make that easier to recognise. A good entry!

The upgrade buttons didn't work. And on the page it says it was not made for the Game Off jam? :o So why is it here?

This was fun!  Here's my feedback:

Sometimes the controls didn't really work, so I had to end the turn sooner than I wanted to. The blue text is also very hard to read on the black background. The Escpape key shouldn't really be used because it closes the full screen mode in most browsers. Finally, the positions (the green and red tiles) were working most the time, but not always unfortunately. 

But those are some small points that I bet with a bit of polish could improve the game a lot! Nice entry :)

Sorry for the late answer! To be honest, I oversaw it haha :)

Thank you for the extensive feedback! We agree that the RNG factor is the game's biggest issue. I like that you brought up that it's not clearly conveyed that you only have 4 years to complete the quests, we'll discuss how to improve upon that! All in all, thanks for playing and reviewing! :)

Thank you very much! We're glad to hear that :)

Thank you! :) We agree that RNG is the game's biggest issue ^^

Thank you! :)

This is wonderful! Nice job :)

There are 5 quest goals. You need to complete them all :)

This was a cool one! I love the visuals, the music is nice too and the puzzles were interesting as well. I think some of the sprites are compressed strangely, and there seems to be a "clicking noise" in the menu music, but those are my only two criticisms! I loved it :)

Thank you for playing! :)

Yup, we're 13 actually :O coordinating that was really quite challenging, especially since we've got people from literally all around the world haha :D

This was really polished :) I liked the music, the pixel art was nice, too, and the animations were smooth as well. My only suggestion would be having an "easy" mode for people like me - who suck at rhythm games :D

Thank you very much :) It really means a lot to us! ^^

Yes those are good points! :) Thank you for playing!

Thank you for your suggestions ^^

Thank you very much :)

That's definitely a feature that would benefit the game well! Thank you for playing :)

Wow, thank you for the extensive feedback! We appreciate it very much :)

Thank you! ^^

Good points! And thank you for the praise! ^^

Thank you very much :)

Thank you very much :) we're glad to hear that!

I agree, the bugs are really annoying. Thank you for playing! :)

Thank you for the kind words! :)

Oh wow! Thank you so much for your extensive feedback! It means a lot to us :) Your points are so true: the RNG is the game's biggest flaw unfortunately, and we're actively discussing ideas for how to deal with it. So thank you for bringing in new ideas :) And it's really a big shame that I forgot to "summarise" the same notifications :( I realised it too late when I sold 25 strawberries haha ^^


Thank you again for playing and taking the time to give us your feedback:)

Thank you! :)

We're very glad to hear that ^^

Thank you :)

Thank you very much! :) Good point!

Thank you! ^^