What a nice thing to write! Thank you so much, I'm happy you enjoyed the game :)
GingaaBread
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Thanks for the thorough feedback! I really appreciate it :)
Agree with everything you've said. I guess I should've made the connection between the story and puzzle elements more clear. Basically I wanted to represent the different bucket list items as places and thought of a chessboard :)
As for the shocking ending, I'm glad that's how it got conveyed. I made this game for a friend who's recently committed suicide. There were no signs, nothing. This game was my way to cope with the shock, I guess.
Thanks for playing!!
If you would like, my game is called Wanderlust :) Rate Wanderlust. by GingaaBread for Brackeys Game Jam 2025.1 - itch.io
If you would like, Wanderlust is a story-puzzle game Rate Wanderlust. by GingaaBread for Brackeys Game Jam 2025.1 - itch.io
I think it's a good proof-of-concept. I agree with what the others have said, so I'm not going to repeat any points about variety or audio, but I will say that I think you can keep working on this post-jam! I did have a sizing issue where the text wasn't sized correctly on my screen, so you could have a look at UI anchoring to improve it! :)
This is actually a really complex and well-done game that I feel like makes it harder on itself than it should by not having an introductory tutorial. I know it's hard time-wise but in a game like this a tutorial is absolutely vital! So it took me a bit to figure out the mechanics and controls, but once I did damn! There is so much in the game! The peak looks amazing from a pixel art design perspective, there is an AI behaviour in a jam game?!
I agree with the others that the music really gets on your nerves after a while (especially for me who spent a lot of time figuring the game out xD), but it's a jam and it's fine. Better than nothing.
So kudos, it's a great game, but in the future I would definitely recommend adding an interactive tutorial.
Innovative game, I can't say I've ever played a game where you can only move in one direction and have to bounce of the level bounds to get around. Sure, the audio's missing but that's fine, as a proof of concept this is great! At first I thought the controls were a bit too floaty, but it made sense for the game mechanics, so that's good! As a sort of "advice" for future jams, I would, especially for puzzle platformers, spend far less time on making new levels, and more time on polishing existing ones and the mechanics (audio, animations, tweens) etc.
I couldn't really get past level 5 as I wouldn't get over the center glass block :(
Damn, what a great game!
The animated intro sequence, I mean what?!
Like others have said, the time freeze is really technically impressive! Please KEEP WORKING ON THIS post jam! It's in an amazing shape and I think some tips could help elevate it further:
- this one's not too bad, but sort of annoying. During the intro, where you voice the tutorial I think I performed an action too early, which caused an overlapping dialogue, so basically two playing at the same time
- when you move, there is a really annoying and noticable jitter which is really distracting, so I'd definitely switch to a pixel perfect camera
But what an impressive game for a 7-day long jam!
EDIT: It also really reminds me of one of the SUPERGIANT games, especially Transistor, which is a great thing
Wow this is actually really good!
It's very polished, especially the shaders make the game look very elevated. The concept is nice, although I've seen similar games under other themes before (I think Death isn't the end, or something like that) but it fits this theme, and that's the important bit. I would add an option to disable the wobbly shader as it made me a bit dizzy after a bit. Also, your game could really profit by having coyote time as further polish. I've attached an example, where I technically solved the puzzle, but had to restart because my jump was just short. Coyote time could've really helped me out there. But time's short of course :)
Yay, I did it!
Cool game, it's especially impressive for a FIRST GAME!
There are some things I would change: I think it would be more challenging and fun if you are not allowed to touch the level borders. Also the game wasn't really screen responsive for me. I don't know how easy that is to achieve in Godot, but it's something you could have a look for your next jam! :)
If you would like to play my game, it's called Wanterlust: Wanderlust. by GingaaBread







