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GingaaBread

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A member registered Jul 29, 2017 · View creator page →

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I wonder how you did the transitions, they're so smooth!

Thank you so much for playing it on stream!!

You buy the teleportation orb for 1x Crystal. Then you can use it with T

I won't repeat what's already been said, so I'll just list some things  I've noticed:

1. The game loop is fun, but the levels don't really change much. Sure, some platforms change ways, but it's not groundbreakingly different to warrant a level system. You could've done a parcour with checkpoints and it would've worked better imo.

2. The longer I played, the less I strategised. In the end, I just yoloed and improvised. That could be a game design flaw depending on what direction the game goes.

All in all, it was a fun game  that controlled great (which is important in these games)

Thanks! All that was on the list, but - 7 days xD

How is the mining not up to par? Do you have any ideas on how we could've designed it to be more fun? :)

I meant audio libraries or VSTs for the cool Western music

I like the background pattern that feels incorporated into the itch page (the shop)

This is really cool! I like how you kept it simple and used the core of the game for the main menu and shop as well

The art style is beautiful despite being simple! It's enjoyable and the sounds work well with the simple art. I think the shop could autocontinue when you can no longer purchase anything and we definitely do not need to see the same introduction tutorial everytime we retry after dying.

We had a really similar idea! Yours is really fun and I think more addicting than ours :) Can I ask you how you did the tunnels? Because we also discussed this and I did some research and apparently a line renderer could be used?

For some reason I can't spin enough to get over the hill :( aside from that I like the idea

I span to wan

Wow. This is by far the most complete game I've played thus far (50+ games).

The combat is smooth and fun and the feedback is satisfying. I like that you can practise your acquired skills in the dungeon on that thing (don't know what it's called in English). Also the debtor is very relatable from a game dev point xD 

every aspect was very polished and had the right amount of player feedback. The only criticism is that there's way too much reading for the attention of a game jam (3000+ entries), but you gave us the option to skip lines (unlike other games). Overall a 5* game for sure

The game is alright, but I wish there was more to it to make it more interesting. Upgrading damage, rotation speed, purchasing new towers, etc. It just feels like a solid first concept right now. But well, we had 7 days so xD

This has the best soundtrack of any game in the jam by far. It's amazing. Can I ask what libraries you were using? The game was fun too and the storytelling was really well done for the time you had. I did encounter a bug where I couldn't or didn't know how to proceed because I was missing a bullet. 

Thank you!

I'm very overwhelmed and don't really know what to do, but there seems to be so much content in the game.

A game about an animal-like creature digging for the theme 'Spin to Win'? Who would do such a thing???

Seriously the art is so cool, I like the colour palette so so much. The rotation being WASD for resetting the drill was interesting, I never thought about representing rotation that way. Interesting!

Tough to get into because you need to read a lot with a hard to read font, and the content of what you're reading isn't that simple to understand because I don't know the base game you're paying an homage, too. Art style looks sick, and the game is polished, so we can tell you know how to make games. 

Ohh yes that is clever! Thanks for taking the time to explain

It was very polished and felt like you thought it through. The only thing I'm not a fan of at all is having 3 pins determine your rewards. It's like 3 things demand your attention at the same time.

On a more serious not for proper feedback:

the game really shouldn't work. Like it makes no sense how spinning a ball as a tower defense should even remotely work. But goddamn it does. It's really fun and addicting BUT it did overstay it's welcome, so I stopped playing at wave 9. Not sure how many there are. It feels a little easy, so I didn't need that repair upgrade, but some other options that are visible would have been cool. Maybe a temporary freeze for $500. The music was obnoxious so I had to mute the game which was a shame. But other than that it's a ridiculously fun game.

pineapple pizza slander shall not be tolerated

This was amazing! 5* all around

Very cool! I wonder how you did the code for detecting a proper mouse "rotation"?

Happy you enjoyed! Totally agree on the speed upgrade!

Thanks for the feedback! Cool idea, what else do you think the drill could be used for?

Thank you for the kind feedback! Happy you got it

Thanks for the great feedback, it really means a lot! Totally agree on the speed upgrade. There is a flashing images warning in the comments because I don't think we're allowed to click on "Edit Game" after the bug fixing phase, right?

Good job! Glad you had fun :)

They are for sure haha, thanks!

Thank you for the kind words! Totally agree on the movement upgrade

It's honestly perfect. The perfect amount of juice. The idea is dope. It's simple enough to get started without reading anything, amazing. Just confused about what the comets do. Anyway, 5* for everything

A perfect 5* game with just the right amount of impact and polish on everything!

That's so nice! Thank you!

Thanks for the extensive feedback! I love your idea. I haven't played dead by daylight but it sounds like it could definitely work here as well!

Thanks for playing it! Was really fun to see you play it. Good ideas for sure!

Thank you for your kind feedback!