I wonder how you did the transitions, they're so smooth!
GingaaBread
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I won't repeat what's already been said, so I'll just list some things I've noticed:
1. The game loop is fun, but the levels don't really change much. Sure, some platforms change ways, but it's not groundbreakingly different to warrant a level system. You could've done a parcour with checkpoints and it would've worked better imo.
2. The longer I played, the less I strategised. In the end, I just yoloed and improvised. That could be a game design flaw depending on what direction the game goes.
All in all, it was a fun game that controlled great (which is important in these games)
Wow. This is by far the most complete game I've played thus far (50+ games).
The combat is smooth and fun and the feedback is satisfying. I like that you can practise your acquired skills in the dungeon on that thing (don't know what it's called in English). Also the debtor is very relatable from a game dev point xD
every aspect was very polished and had the right amount of player feedback. The only criticism is that there's way too much reading for the attention of a game jam (3000+ entries), but you gave us the option to skip lines (unlike other games). Overall a 5* game for sure
This has the best soundtrack of any game in the jam by far. It's amazing. Can I ask what libraries you were using? The game was fun too and the storytelling was really well done for the time you had. I did encounter a bug where I couldn't or didn't know how to proceed because I was missing a bullet.
A game about an animal-like creature digging for the theme 'Spin to Win'? Who would do such a thing???
Seriously the art is so cool, I like the colour palette so so much. The rotation being WASD for resetting the drill was interesting, I never thought about representing rotation that way. Interesting!
Tough to get into because you need to read a lot with a hard to read font, and the content of what you're reading isn't that simple to understand because I don't know the base game you're paying an homage, too. Art style looks sick, and the game is polished, so we can tell you know how to make games.
On a more serious not for proper feedback:
the game really shouldn't work. Like it makes no sense how spinning a ball as a tower defense should even remotely work. But goddamn it does. It's really fun and addicting BUT it did overstay it's welcome, so I stopped playing at wave 9. Not sure how many there are. It feels a little easy, so I didn't need that repair upgrade, but some other options that are visible would have been cool. Maybe a temporary freeze for $500. The music was obnoxious so I had to mute the game which was a shame. But other than that it's a ridiculously fun game.









