Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GingaaBread

319
Posts
49
Followers
A member registered Jul 29, 2017 · View creator page →

Creator of

Recent community posts

What a nice thing to write! Thank you so much, I'm happy you enjoyed the game :)

It was made for a game jam in 30 days :) it was never meant to be a long term project

Hi, the team lead here!

First of all, thanks for the extensive feedback, it means a lot to us!

We agree with all points, but sadly we have to inform you that the game is dead, we won't work on it any more.

Can I ask what could've made the game feel more connected to the story? Gathering ideas for a potential update:)

Oh gotcha!

Thanks for the feedback:)

Thanks, that's very kind! Yeah, I totally underestimated the effort put into subtitle mechanics. Another thing to appreciate when I'll see them in games myself in the future haha 

Thank you!

Sorry you didn't like it 

Happy to hear that!

Hey, thanks for playing!

I agree it should've felt more connected and the ending really *was* rushed. Oh well, jams'll be jams... xD

Thanks for the thorough feedback! I really appreciate it :)

Agree with everything you've said. I guess I should've made the connection between the story and puzzle elements more clear. Basically I wanted to represent the different bucket list items as places and thought of a chessboard :)

As for the shocking ending, I'm glad that's how it got conveyed. I made this game for a friend who's recently committed suicide. There were no signs, nothing. This game was my way to cope with the shock, I guess.

Thanks for playing!!

Wow, thank you so much for the sweet words!

Thank you so much! :)

Thanks for playing it on stream!

Thank you! :)

If you would like, my game is called Wanderlust :) Rate Wanderlust. by GingaaBread for Brackeys Game Jam 2025.1 - itch.io

If you would like, Wanderlust is a story-puzzle game Rate Wanderlust. by GingaaBread for Brackeys Game Jam 2025.1 - itch.io 

Ahhh. Knowing that they're supposed to represent logic gates is very helpful. I would work on the iconography to tell that to the player :)

This is by far the most complete entry in the jam!

The audioscape, the visual effects, the puzzles, everything comes together beautifully. It's a 5/5 for everything for me, the only criticism is that I didn't understand what these nodes do, so I couldn't complete the level:

Serene, and visually stunning :)

I'm not really the cosy-gamer type as I prefer to have goals in games, but I can cherish the beauty of your game :)

Very cool game! At first I thought it was too easy, but then it got harder and harder and harder... :D

5 / 5 for all! This is without doubt the most creative entry of the jam

Wow, thank you so much for the lovely words!

Wow, thank you so much!!

I think it's a good proof-of-concept. I agree with what the others have said, so I'm not going to repeat any points about variety or audio, but I will say that I think you can keep working on this post-jam! I did have a sizing issue where the text wasn't sized correctly on my screen, so you could have a look at UI anchoring to improve it! :)

Thanks!!

Thanks:)

Wow, thank you so much:)

Whoa! Thanks for th kind words :)

Thank you so much! :)

This is actually a really complex and well-done game that I feel like makes it harder on itself than it should by not having an introductory tutorial. I know it's hard time-wise but in a game like this a tutorial is absolutely vital! So it took me a bit to figure out the mechanics and controls, but once I did damn! There is so much in the game! The peak looks amazing from a pixel art design perspective, there is an AI behaviour in a jam game?!

I agree with the others that the music really gets on your nerves after a while (especially for me who spent a lot of time figuring the game out xD), but it's a jam and it's fine. Better than nothing.

So kudos, it's a great game, but in the future I would definitely recommend adding an interactive tutorial.

Innovative game, I can't say I've ever played a game where you can only move in one direction and have to bounce of the level bounds to get around. Sure, the audio's missing but that's fine, as a proof of concept this is great! At first I thought the controls were a bit too floaty, but it made sense for the game mechanics, so that's good! As a sort of "advice" for future jams, I would, especially for puzzle platformers, spend far less time on making new levels, and more time on polishing existing ones and the mechanics (audio, animations, tweens) etc.

I couldn't really get past level 5 as I wouldn't get over the center glass block :(

Thank you! :)

(1 edit)

Damn, what a great game!

The animated intro sequence, I mean what?!

Like others have said, the time freeze is really technically impressive! Please KEEP WORKING ON THIS post jam! It's in an amazing shape and I think some tips could help elevate it further:

  • this one's not too bad, but sort of annoying. During the intro, where you voice the tutorial I think I performed an action too early, which caused an overlapping dialogue, so basically two playing at the same time
  • when you move, there is a really annoying and noticable jitter which is really distracting, so I'd definitely switch to a pixel perfect camera

But what an impressive game for a 7-day long jam!


EDIT: It also really reminds me of one of the SUPERGIANT games, especially Transistor, which is a great thing

Wow this is actually really good!

It's very polished, especially the shaders make the game look very elevated. The concept is nice, although I've seen similar games under other themes before (I think Death isn't the end, or something like that) but it fits this theme, and that's the important bit. I would add an option to disable the wobbly shader as it made me a bit dizzy after a bit. Also, your game could really profit by having coyote time as further polish. I've attached an example, where I technically solved the puzzle, but had to restart because my jump was just short. Coyote time could've really helped me out there. But time's short of course :)

Yay, I did it!

Cool game, it's especially impressive for a FIRST GAME!

There are some things I would change: I think it would be more challenging and fun if you are not allowed to touch the level borders. Also the game wasn't really screen responsive for me. I don't know how easy that is to achieve in Godot, but it's something you could have a look for your next jam! :)

If you would like to play my game, it's called Wanterlust: Wanderlust. by GingaaBread

The art is really good actually! The animations feel smooth, I like the forced tutorial, and there is actually a bunch of content crammed into the game for a one week jam! I don't really like how the tools are spinning around though, but maybe that's just preference :)

Thanks! :D

Thanks!