But where IS the monster
GingaaBread
Creator of
Recent community posts
So first off all, this is very well done and polished. I enjoy the animations and the way you put the mechanics together. I think it combines Intralism with Osu, but those aren't my cup of tea, so I'm not going to judge that. So here is some more general feedback that is still useful, I hope:
1. When you teach me how to use the swap, there is a visual bug where when you fail to press the input in time, there is another "miss" impact, but at the target. It's a small visual thing, but it was large enough to be noticed.
2. More importantly: when you teach me how to use the swap, there is NO feedback when you fail to use the second input properly. It is obvious for you, but it took me a while to figure out how to use it because I did it incorrectly, but still got a "Perfect!" every time.
3. I personally would have liked to use cursor in the main menu.
What I liked even though I don't like the music genre:
1. the delay calibration: that is very impressive and I imagine important for games like these. The fact you managed to put it into the jam is outstanding. A functional settings menu is very nice in the first place.
2. web serialization: very cool that my score is being saved.
3. how the menu reacts to the menu being played. I assume the icon changes its BPM? That's cool!
Yeah that was planned, that's why the final stage looks different :D
If you're curious about the boss I'd planned, it was this:
Dryad Queen.
Innate: Poison heals Dryad Queen instead.
>19: Drain the opponent by the amount of poison on self.
>15: Double own poison.
>10: Poison self by the counter value.
>2: Poison self and increase the counter.
Wow! This is one of the most impressive games I've seen yet :D First off, the art is amazing. The kind of illustration reminds me of Cuphead and I love it. One criticism is that when you have to help the character, you can push its physical object away, which frustrating and happened very frequently.








