Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cli-che RunnerView game page

A typical Runner Game with lotoff cli-ches!!!!!!!!!!!!
Submitted by Dsun_42
Add to collection

Play Cli-che Runner

Cli-che Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4951.0431.400
Graphics#4951.1931.600
Innovation#4961.0431.400
Gameplay#5370.7451.000
Overall#5390.7451.000
Theme interpretation#5400.7451.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://dsun-42.itch.io/cli-che-runner

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Unable to run the game sorry. I am using Chrome is that's helpful

Submitted

I can't rate it since it's not working for me, it stays on the loading screen forever, sorry.

Submitted

I-m surprised people are not rating/playing this game! I saw your development videos on Twitter and I thought that this game would be more popular!

The art style is very amusing, and the animations, textures and models remind me of late 90s platformers! The aesthetic feels very PS1 themed, I would suggest even adding a pixelation shader to make it look closer to the PS1! 馃榿

The controls feel clunky and I couldn't get used to them. In a platformer game, and specially in 3D, having precise controls is essential, you should give more control in the air to the player to ease some jumps. It's a little unfair to calculate a jump to a platform, just for it to start moving away.

The idea of restricting some movement options is cool, but I think you can improve it greatly. Right now, it is more frustrating than enjoyable, specially when my W/S keys are restricted. I would consider restricting other movement options instead of the most basic ones.

Also, you should look into your movement scripts to add a snap. In Godot, there's a movement function that can work with snap or without it. While using the movement function with snap enabled, the character won't "bump" when going down a ramp and movement will feel smoother and nicer!

Keep working on it guys, if you work more on this game and tweak your current mechanichs, you have a very interesting base for a 3D platformer! 馃槉

Submitted

Hey this didn't run for me. Check your compression settings in unity for html5 build.

Submitted

The Pc version didn鈥檛 work for me either :(

Submitted

Web version not loading at all for me :(

Developer

Sorry I didn't got time check the webBuild. Will check and fix the issue asap馃槄 Please try PC build