Play game
Team work makes the dream work!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #114 | 3.273 | 3.273 |
Theme interpretation | #156 | 3.273 | 3.273 |
Overall | #203 | 3.000 | 3.000 |
Innovation | #231 | 2.636 | 2.636 |
Graphics | #311 | 2.545 | 2.545 |
Audio | #321 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/tducasse/gameoff2022
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really like the sound. I’ve never played that kind of game, I found it great. Good Game
I am a big fan of Slay the Spire - and your game got the core mechanic pretty much right.
Some suggestions: bring the numbers closer to the hero - having them visually decoupled at the top of screen makes it hard to process them (numbers sitting right on top of the hero inside icons like shield, blood drop or sword would be ideal). And maybe visually support attacks by some kind of wobble or flashing - doesn't need much to let things feel little bit more active.
All in all - cool game!
Great work building such a solid core system! I wish I could manage my cards and there were more variety, but that seems like a fair price for building a system like this and making it so playable within the time limit. The work you've already done here seems like it'd be pretty easy to pick up and expand upon, too. Nice job!
Thanks, that’s exactly the goal. I wanted to use this game jam as sort of a way to develop the core systems and see how everything goes. Everything has been written in JSON for example, the layout of the map, the different levels, the rewards, the cards, the monsters, etc. So everything is in a sort of database that I can edit in any way I want, and it generates the entities on the fly.
Thanks for the kind words!
Fantastic start. I found myself wanting a lot more payoff for playing cards. Some kind of animation or popup or particle effect or something. You can never have enough juice (except in my case where playtesters told me that all my particle BS and camera shake is causing performance issues.)
This game is beutiful.
I really, really love strategic card games, even if this one wasn't that much strategic, it was really, really good. I especially liked the heroes and bleeding effect, as well I loved to see getting new cards as the game moved on.
Truly a masterpiece idea, and good execution.
By the way, what does "replay" do?
Thank you for the kind words!
“Replay X” means “play this card X times”. So basically it applies the effects of the card X times.
The basis is good, but it could use some more variation. I don't know if enemies are random, but I was fighting only trolls until the last 2 monsters. The Dwarf could give 2 armor on a 2 turn cooldown, having the cooldown on 1 means you just use it every turn and you don't have to think about it.
Everything worked and I didn't notice any bugs, so that is an accomplishment in itself in a game jam (I'm sure we didn't manage to stay bug free ;P)
It's a good beginning but I think it will require some balance. The first rounds are quite easy but around mid-game it becomes quite harsh. I encourage you to continue!
Thanks!