Love the sense of humor! Feels like a good balance between commentary/criticism, empathy, and absurdity. Imagining these scenes of smiling guys’ kind exchanges silently destroying each other is great. The archetypes are well-chosen, and the art is an excellent fit.
I found the tutorial clear and the mechanics easy to pick up, but I started with some familiarity with card-battle games.
The turn-taking mechanic works well in a bunch of ways: for strategic planning, for keeping rounds relatively short + snappy, and also just thematically (feeling more like a kind of conversation). Was it inspired by any other games? I'd be really curious to see other implementations.
If you plan on expanding this, I’d love to see some dramatic embellishment between turns and moves (as well as winning/losing). A little more feedback between states (high, mid, and low-esteem appearances) and a wider variety of locations would be great too. Also, while the different decks do have different feels and play-styles, I wish there was more variety / unique cards per deck. And voice clips (e.g. for moves and reactions) would add a nice layer of character. There are a lot of fun ways to expand on what's already here.
A couple issues I bumped into while playing:
- When I played the “Unshakable” card, the game froze/locked up.
- Tiny typo in Charles Hart’s description: “true gentelman” -> “true gentleman”















