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(+1)

The animations are exquisite. A hit of dopamine each time.

I also love the surreal 90's-era computer aesthetic with these solid objects floating midair. Visually the whole thing is a treat.

I like the core concept quite a lot, but I wish there were more to push the player towards line-clearing. The first time I played, I thought it was too easy, too slow to speed up, and eventually I just lost on purpose around level 20 to see what would happen.  Afterwards, I read about the line-scoring, gave it a try, and suddenly I was playing a much more challenging game.

Some ideas for possible line-clearing incentives, just because I like to think about these things:

Maybe randomized pieces could start pushing up from the bottom when you don't clear lines for long enough? 

Maybe there could be a point goal to hit within a time limit?

Maybe you could unlock weird 90's-era office emails by accumulating line-clears?

Maybe there's just a set of ranked high scores to beat?


Oh, and I love the 45-degree turns. It's weird and mind-bendy at first, and works well with the visual design.