Nice game, use of using falling blocks to escape was fun. Like wakemans comment, mine always said level 1 after completing. Maybe add coyote time, will makes the controls feel a little more responsive. I still had fun :)
coyote time would be perfect for this, I just didn't have time in the grand scheme of the game, i will look into the level number not increasing for some reason.... Thanks for playing and thanks for the feedback!
Cute squirrel! I like the addition of the wall-jump, particularly being able to wall-jump off the falling blocks--there's a fun bit of risk/reward trying to scale the blocks mid-air.
How do you get to higher levels? I escaped a few times but feel like I must've missed something. After each round it still said level 1.
Also I hit a few rare physics issues, where the squirrel occasionally passed sideways through a block as it was landing, or couldn't fit up through a gap that visually seemed passable. Standing on blocks always worked though.
All in all, this is a fun bite-sized challenge, and the combination of the falling blocks + rising water + escape hole on top work well together to form a narrative.
Thanks for the feedback! I'll have to dig into the level not changing, as it sure should be. I may have broken something. I could lose many many hours in tweaking the physics as well. I appreciate the comment and the play!
Comments
Nice game, use of using falling blocks to escape was fun. Like wakemans comment, mine always said level 1 after completing. Maybe add coyote time, will makes the controls feel a little more responsive. I still had fun :)
coyote time would be perfect for this, I just didn't have time in the grand scheme of the game, i will look into the level number not increasing for some reason.... Thanks for playing and thanks for the feedback!
Cute squirrel! I like the addition of the wall-jump, particularly being able to wall-jump off the falling blocks--there's a fun bit of risk/reward trying to scale the blocks mid-air.
How do you get to higher levels? I escaped a few times but feel like I must've missed something. After each round it still said level 1.
Also I hit a few rare physics issues, where the squirrel occasionally passed sideways through a block as it was landing, or couldn't fit up through a gap that visually seemed passable. Standing on blocks always worked though.
All in all, this is a fun bite-sized challenge, and the combination of the falling blocks + rising water + escape hole on top work well together to form a narrative.
Thanks for the feedback! I'll have to dig into the level not changing, as it sure should be. I may have broken something. I could lose many many hours in tweaking the physics as well. I appreciate the comment and the play!
being swept down the drain is what the squirrel gets for passing out in the gutter. alas, i was able to save him!
nice game, mookie!
I appreciate you playing the game! Gembot was awesome btw...
It's a good game. And check mine when you get a chance.
I will be check it out and others, thanks for playing!