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NjitRam

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A member registered Apr 27, 2022 · View creator page →

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Oh wow that's actually hilarious.
I'm gonna check how that even happened, because it should just match the flag by country code, so I am reeally curious how these 2 countries specifically got their flags mixed up.


Edit: Looks like it's all my fault ;P
The countries where in the list by their official name (Korea (the Democratic People's Republic of) / Korea (the Republic of)) instead of North/South Korea so the mess up was all mine :)

Very well fitting on theme of course and a quite interesting small god sim to play.

I managed to unlock the 3rd power, so I don't know if there are more, but it definitely has a learning curve to it.

As for feedback: a visualization of what you would hit with your power would be very helpful. Hitting 2 grain fields with 1 rain is paramount to getting a high score and knowing you won't hit the grain field when trying to fireball a villager would also help a lot (my poor grain field !)

Great job  !



It looks great and 10 levels is a lot, especially since I fail to even finish level 1. Maybe the first level(s) don't need the added difficulty of the asteroids, since aiming is hard enough already (well at least for me apparently).

Are there any other controls besides launching and boosting?

Yeah, there is no guarantee you get countries close or far apart. I thought about making matches and do a difficulty setting that way but time ran out. And anyway: a pass is a pass!

I was drawn to this because of the heavy UI look (aka something like I could have made, since I suck at art ;P) but I am not really sure what to do. There is too much textual feedback and not enough information what this means.

This really could use a good tutorial or better set goals, as I was now simply clicking stuff.

Smiting them all was kinda fun though ;P

Thanks for the kind words, and congrats on your great score ;P

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Easy to play, good looking and fun to explore.

It does have a bit too many elements in my opinion as the options simply explode with every new element added.

Would maybe be a good idea to highlight some as "end of the line" elements so you don't have to keep trying every combination possible. 

Also I would have liked a more obscure hint system than simply telling me what to do.

for example, the hint could be something like "try to create Lava" or "you should combine Air with something" to nudge the player in the right direction instead of just telling what to do.

Overall, nice entry and I did have fun, so ++ !

I am a pure backend developer and SO bad in anything related to art or UI (and I agree, it could use a LOT more love in the UI ;P)

Lovely concept, well fitting music and lots of humor from the Scientists (Game over man, Game over !)

The wall jumps were fun, until I gathered too many scientists, at that moment they became more of a hassle which is a shame as was enjoying the game a lot until that time.

I even thought I got myself stuck when all the other scientists landed on top of me, but then I remembered I could switch.

Great job overall !



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Interesting prototype start. 

Took me a while to understand what I could do besides rotate the room and after that I thought I had no influence over where to place items as they seemed to appear randomly.

But I think there is a bug with the RayCast(?) that determines where to place an item. It only seems to work correctly in one room rotation.

Saw in other comments that you have pre visualization on the list and I agree this would be a good addition :)

Well executed and genuinly fun spin on the clicker genre. It was nice to really tailor your build to maximaze synergy.

The Timer increase cards could be lowered a bit, since they make the days take just a tad too long to still be enjoyable (aka carpal tunnel setting in ;P)

But I think my Food focused build did quite well:



Nah, you are just that good! ;P

Hmm, that's strange. I just tested it and even on phone I get the finish button in the center of the screen when the time is over. Are you playing on pc or phone?

I just got a giant data source with all the countries in them. A lot of them I also never heard about, but mostly that means they are quite small, so as long as you don't get 2 of them at the same time it is often a good guess.

Quirky controls, but it all works. Heartily agreed with the other reviews: Pushing the ants to ludicrous speed is the best part of the game.

Great job!

Well executed Stacklands like game. 

Some feedback:

The moving time in the top left made me think there was a time limit to solve it, only after a couple of days I noticed that this simply limits the availability of the actors, however at that time I already rushed through the game quite a bit

The formulas in the bottom left are cut off and the scroll bar is not that noticable. Also this could have used some color coding, since I wasn't sure which of the cards were supposed to be facts. The wording of them being questions sometimes really threw me off here ;P

And finally, I got stuck. Would love to know how I should have continued in the gamestate below, think I combined nearly all the cards.


It's very clear there was more planned for this game, as the game loop is functional but not very exciting. 

Every moon sells 1 commodity and buys another, it's not possible to even make mistakes since you cannot sell to the wrong moon. So no matter what you do, you will never lose money, only gain. A capitalist's dream come true !

As for feedback, I would suggest lowering the alpha on the backgrounds as Ganymede is the only one that is really legible.

I sold my stuff until I reached 500 and called it a day. Didn't encounter any bugs, so as small as it is, at least it's working correctly !


Quite the interesting puzzle game. Took me a while to understand how to use the enemies, since it never slowed the hero down but once that clicked + the fact that I can save resources by having the player move first and only then blocking his path I finally could finish it.

Great job!



Towerless Tower Defense sure is a new genre ;P

Pretty clear time ran out here, would have been fun to see what towers the team came up with, but trying to get networking in a game jam is very ambitious !

Also think I ran out of ants, after 36 were killed, no other ants spawned anymore. I guess the sandwhiches are safe at last !



Definite pass !

Glad you enjoyed playing it, it was fun to develop and get my mind off the other game for a while, even if it was only for 2 days ;P

I'm not a geography whiz either, but I did learn a lot about how large African countries are during development ;P

Thanks a lot! It's super scary hehe.

Glad you liked it !

The score really hinges on getting "free" ones where you get a clear choice between a large and small country

Great little auto clicker style game with lovely pixel visuals. It plays really smooth and progresses nicely.

Having pitch variation on the collect sound makes the sound a lot less annoying, though it is still a bit too high pitched for me, would have loved to turn down the volume of that near the end with all the auto harvesting.

The speed upgrade should have been on the top of the left menu imo as I missed it (and I see in the comments I am not the only one). Also would have loved to see the time I got it in to encourage replayability to try and beat your own time.

Had a lot of fun with this one !



At one million population, I think my Banana is big enough now ;P

Got 27 on my first try, never managed to beat it afterwards.



You do need to get a bit lucky to not get as many moles on the outside, since then spin faster and are way harder to hit. Maybe moles on the outside could have been a bit larger to offset that.

It also made me a bit dizzy trying it a couple times in a row, but that is to be expected for stuff that keeps spinning ;P


Great job for a first jam (and I liked the OPTION menu a lot ;P)

I had no idea what to do or how to do it, but it looks lively and I only fell through/out of the map 5 times.

I did manage to get stuck in a flower while trying to reach the highest part of the map, resulting in a lovely screenshot:


I call him Flower Head and he is awesome! :)

Got quite stumped by the 1st challenge ( 6 characters). Somehow it does not let me use more than one number in that level. First try was 123456 but even qwer12 was not accepted.

Once I got past that level, the game started to click and the challenge was to create as easy a password to comply with the requirements.


The instructions screen both disappears too fast (at first playthrough) and not fast enough (2nd playthrough). This could have used a button to skip the text and go straight into the game as well as a button to acknowledge that the player is done with reading.


Overall I had fun coming up with the passwords, 123!@Qwertyu out !

Quite a barebones prototype and it does put you RIGHT in there in the action without any warning ;P

No scoring, no menu, no way of restarting once you die (but the cannons just keep going and going which is nice!)

Lovely graphics and a fun way to mine some fake coins.

Initially the information overflow felt like a lot, but as I got Bit moving around it played quite smoothly.

The game loop is short but sweet. Only thing I disliked was the very repetitive sound when selling a lot of chips (I wanted to hoard them and forgot they would be sold so I heard the sound some 40-50 times in a row).


Overall great job !

I guess I don't get it?
I'm pressing Z and A/D a bunch but nothing seems to be happening?

Hard to rate this game when nothing sems to make sens?

Sorry but I have no idea how to play this. The tagline had me hooked with a mix of Moneyball, Trackmania and Wii Bowling but the lack of instructions had me quit pretty much after.

Bummer because the pitch sounded awesone!

Both fun and frustrating at the same time.
After a while I was mostly ignoring the ads on the left side of the screen and just playing on the right side. This worked fairly well. The only downside is that viruses can spawn directly on your folder, givign you no chance to kill or dodge them. If that happens enough times then you just simply lose.

I got till the Virus Boss who disappeared after I clicked it a few times. The game still went on so it wasn't the end and shortly after that the last 2 viruses spawned directly on my folder and I died.

Great job on the game !

Short but oh so sweet ! The puzzle design in this one is really well done. Tutorial and unlocking new capabilities was also very nice, more games should take this as an example ! Also maximum points for theme !

There were a few rough patches where the game froze for a split second (first time destroying a box for example).
Besides that the only critisism I have is that it's very hard to know where the projctile will bounce to when colliding with a magnet block.

Great job altogether !



It's a start of a fun platformer with some rough edges ;P

There is at least one platform that does not have collision and when I finally got to the top and could see some large enemy I wasn't able to jump up to it (something was blocking me).

The art looks great and besides the rough edges the game plays smoothly.

Great job !

(Screenshot of where I got stuck)

I never knew dressing a fish with scales could be so epic, but the music surly helps !

Even managed to beat the game first try, that's one more fish dressed up !

Great job !

It's hard to play this well I think. Especially with the flower shape sizes you have no choice but to overlap and I would need a galaxy brain to calculate when the planets would collide at a certain point.

Still it was fun to see the planets swirling about and trying to get at least as many points as last time.
Sounds and a personal highscore to chase would add a lot to this game !

Very simple game but nicely done on managing to make 1 game for 4 jams I guess ;P

This game needs a leaderboard. Managed to beat the highscore below on my second try, but afterwards only managed 174 and 169 :)


Game reminds me of QWOP and Mount your Friends.
Had the same issue at other players, not all keyboards can register all keypresses at the same time. I had to try and see what keys could be registered at the same time.

Did manage to beat the first level though ! (Which remimds me: You might want to do your game in English as I had no idea what the buttons after level 1 were saying ;P)

Great job !