Movement mechanics are neat and challenging with some nice visual elements as well. Dying in one hit is punishing but the level isn't that large so its not that much of a setback. I would have liked some background music during game play but as it is in development you can always add that later. A Good start, nice work!
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Stairway from Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #248 | 2.714 | 2.714 |
Gameplay | #277 | 2.600 | 2.600 |
Theme interpretation | #306 | 2.514 | 2.514 |
Overall | #317 | 2.571 | 2.571 |
Audio | #329 | 2.257 | 2.257 |
Graphics | #341 | 2.486 | 2.486 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/MagnusLindh/Stairway-from-Hell
Comments
Cool game. I like the movement.
The gameplay is a bit punishing for my own taste, but I know some people love difficult games.
Good job! Fun to play and with a bit more polishing definitely a great game! Nice work! :)
Music is good and I like the moment when you died, a small visual effect, cool!!
I like the simplistic style and the movement was easy to nail.
I was able to finish it (I think), I got 26 crystals and killed all the enemies but there was no end screen. Flew around a while to see if I missed anything but couldn't figure out what to do.
Vertical screen made it quite hard to see where you're going but I guess that's part of the challenge.
It was enjoyable, I hope to see more!
Interesting prototype. The movement was not clear from the start, I thought I was meant to flap my wings in order to move so going up was no problem (flapping left and right repeatedly). But moving from side to side was quite impossible.
Luckily I stumbled upon holding down the key, which teached me that I don't have to flap.
After that it played smoothly. It's still a tricky control scheme but that is part of the game and way better than the flapping I was trying to do ;P
Great job !
This is correct, there are 26 crystals, but due to a bug you will never reach the end. So good job in finishing the game, and thanks for helping me find the bug! I agree the sound effects are to simple. I prefer using generated sounds instead of sampled sounds, but I didn't have time to do that this time. The ZzFX sound effects engine works well for javascript games for example
Neat little game, and I always appreciate phaser games for being web native and snappy. I’m amused by how quickly you get kicked out of the game to the loading screen when you die :)
It was interesting I would have liked to see a reason to collect crystals.
a fun game with cool mechanics! i wish it had a heart system instead of just insta-death since i'm bad at platformers, but i had a fun time playing nonetheless :)
The mechanic is interesting. I think it would be more fun if you added level to this game in future development (if you plan to do so).
It's a very interesting movement system. I wonder what can be added to it making it more unique. Deserves more mechanics for sure.
Wow, the controls are really unusual, thanks to it we got an interesting and fresh gameplay :)
The unique controls and movement is definitely what makes this game stand out. It’s actually pretty interesting to tie movement and attacking to the same buttons. I’d love to see the idea be explored further here with more mechanics.
Good work!
fun game would like to see more. I would also recommend to use the "A" and "D" mapping for the web version (i don't have arrow keys on a 60% keyboard), but ofc the focus is for mobile which this isn't an issue
I like the unique style of simple controls. Only two buttons and the right timing to get wherever you need. It was easy to pick up and play. The tile and character art are nice, and I like the subtle lighting effect around the player. Nice job.
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