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Diego Escalante

322
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A member registered Dec 01, 2020 · View creator page →

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I totally agree with you; I was just short on time. Thanks for playing the duck game!

I mostly just stuck to rubber duckies and parrots. I’d get a rubber duck in the first or last place and just fill the rest with the parrots. A stray frog here and there to boost the numbers, too. I didn’t feel like I was any close to losing, so I was the one who had to decide to stop when Evil Harry showed up. :)

Very clever game with a really compelling gameplay loop. I got to Evil Harry and decided I’ve had enough, but a little more variety and bullets and stakes, and I would be very hooked. Great game, nice job!

543 Street Lane is ordering a lot of yarn!

Nice little relaxing concept. It’ll need variety, choice, and stakes in the future, but for a jam, this is a neat proof of concept. Good job!

The platforming feels a bit too tricky and precise. Even the tutorial gave me troubles!

But I think this is a very clever take on the theme. I expect games where the player gets pushed around by fans, not where the player is a fan! Very original, great job!

Thank you so much!

Neat and amusing. :) I liked the voice acting!

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Thank you for the feedback. and happy to hear you had a good time with this game! The pfp comes from a game I made for a previous jam. :)

Really clever and intricately designed puzzles. There’s so much polish to this game, it feels very complete! Great work!

I like the level transitions, its very creative. The story intertwined with the puzzles is cool too. Starting over from the beginning for inputting the wrong combination is a bit harsh, I’d just let the player keep trying in the same level.

Great work!

I didn’t do so hot, and then I got really hot. I enjoyed the hand drawn graphics, that was a nice touch.

Oops, not sure what happened with the keyboard! But thanks for trying the game a second time once it started working!

Wow, Risk of Rain is very high praise for me, I love that franchise. :)

Thank you for the feedback and for trying out the game!

The graphics were lovely and the story was very intriguing, I was very invested! I was slightly confused how the capybaras were able to just leave at the end, but in general I liked the tale.

No complaints, except for making some the minigames a tad more forgiving, but all in all, this was a great experience. great work!

Thank you for playing the game! Yeah, the difficulty scaling is a bit agressive, oops!

There’s some moments where the game gets laggy, and the camera movement is a bit disorienting. But the game itself is neato, I like the idea of the spinning spawnblade just wrecking everything. Chad caught me after I destroyed $900 worth of valuables!

A little more care into the two issues above and this game will really shine! You’re on your way there. Great work!

Thanks for taking the time to play my game and for the kind words!

Holy smokes, that was incredible! So well put together, in every way! I love the entire concept, I ended up in 3rd place, but that was so enjoyable. My favorite bit is the stargazing. It didn’t have to be in the game, but it makes the game extra special.

Congrats on such a great game, well done!

This game was Weird™. It’s the right kind of game for me! I loved the environment, the dialogue, the vibes. Very surreal. I enjoyed it a lot.

The spin jumps took a long time for me to get used to, it didn’t feel like there was any room for error. Maybe more forgiving checkpointing could help here. But near the end of the game I felt like I finally found my stride with the jumps.

Thanks for the weird experience! Great job!

Psst, I’ll let you in on a little secret. Your intuition is correct. I made the level in the last hour of the jam, I basically did place the tiles at random! 😅 If I had more time I would have liked to make a more thoughtful level.

Thanks for playing the game and for the feedback!

Thank you for trying out the game and for the kind words!

Yeah, so I would just get rid of the 0 in the wheel, lol. This game is full of polish, really well done! It was fun to see the numbers go up. Great work!

All these little babies getting in my way! Very charming little game. It looks great, and it plays pretty great too. It just needs a some tunes to really tie it together.

I did find it pretty easy, most of the time all of these babies felt pretty idle or going to random locations, so danger was low.

For the longest time, I didn’t know I could use WASD to move. I kind of like it without regular movement though! Using the spinning attack for movement felt really good by itself! Great job on this game!

The aiming is a bit too precise, it’s pretty difficult! I suggest tweaking most hitboxes to be much more generous! (Or make the bullet real big and thick.) I’d also wish I could just restart at the floor I died in, rather than start the whole game over, that’s also very punishing.

The game itself is very well put together! It looks great, it sounds great, and I love how polished the UI is, especially with the reloading animation. You all put a lot of care into this game, so great work!

Aww, thanks, that means a lot! Up until now, I haven’t participated in a game jam since that grapple game; life got in the way. It feels nice to take part in a jam again, although I’m definitely a little rusty!

I also remember some of your games. Blitzkraft and Udder Chaos in particular, since we both participated in those Game Offs. You’ve been been busy honing your craft since then!

I think the main sound I’m thinking about is the one that plays when you get your spells. It’s relatively loud. but more than anything, it’s very high pitched. And since you are getting spells often, its a commonly replayed sound.

But it’s a nitpick. I think your game is in the right track!

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I love me some numbers going up. This was very fun! Although laundering is very serious! I have no complaints, this game was very well made. Once the goblin came into the picture, it was so over.

Great work and great game!

I was very interested in how the potion making system worked. It’s pretty neat and surprisingly complex!

This is a great first game, so good job! Keep going and make more games. :)

I wasn’t exactly sure where I was delivering pizzas to, the yellow circle was a not very clear to me. But once I understood the game better I was able to make some good quality pizza deliveries. :)

I really liked the look of the town, it was teeming with detail! And well done on your first game! Making games is not easy, but its very rewarding. Keep going and best of luck!

I admit I felt a little lost in some parts of the game, I wasn’t sure what the controls were and what my goals were. For example, I initially tried to collect the gems, but maybe that was not what I was supposed to do?

But I loved loved loved the little twist in the gameplay once you reach the center of the earth. That was very amusing and enjoyable to play!

Great job on your game!

Thank you for all the feedback. I think most of what you said are very reasonable criticisms. I thought about most of those things too, but oops, I ran out of time! Thanks for playing my game!

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The art in this game was lovely to see, I really enjoyed that. I loved the little tribe of creatures. I also enjoyed the chill relaxed vibe of the game, it was nice to just play mastermind and walk around the island.

I did start off by collecting everything in the island, only to realize I could only have 3 items when making an offering. So I dropped all the items into organized piles around the altar, only to realize all the items were reset and scattered again. Oof!

In any case, after I realized how the inventory worked, I had an enjoyable time with this game. Great work! And congrats on making your first game!

Thank you for trying my game out! I’m glad to know that you like the slow fall; it’s one of my favorite bits of the game. :)

I made it to rank 5, but in the end, Amanda Huginkiss was too good of an opponent.

I like the visuals of the game, its very well polished! Great work!

Duck Danger wears shades because Duck Danger is so cool. 😎 Thanks for taking the time to play my game!

This is so good! This game feels so well put together and very complete. It is so clever with its interpretation of the theme. Of course my favorite part is the ragdolling. It is most excellent. But we shouldn’t laugh, it is a most Serious matter that could cause injury. I have no complaints, except maybe that I didn’t hear any honking when pressing the H key!

I highly enjoyed this. Great stuff!

What an odd bug, I’ve never seen that before, but thank you for reporting it. Thanks for playing my game!

Wow, the music gets REAL stressful when you’re in danger of falling. I enjoyed this game a lot. It throws a lot at you at the beginning, even with such a well-built tutorial. So the beginning of the game had me fixing emergencies very frequently. After a while I was able to get into a sort of flow. I never really found the need to build an extra platform, but I was able to reach the end of the game.

Great job with this one, I can tell a lot of effort and care was put into this game!

I wish I had a little more agency in the battles, but its a neat little game! Great job putting this all together. I beat 4 enemies!

This game looks and sounds beautifully! I am shocked with how much you all could get done in such little amount of time. I also had a real hard time using the phone, even after seeing the speedrunning video of how to interact with it.

If you end up tweaking that interaction to make it feel better, you’ll have quite a gem; this game has so much charm!