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Hey, I remember playing your Udder Chaos game last year!

This game was great! I played it to the end. I loved the cohesive vibe of the whole game. The music, enemies, graphics, it all fits so well! I really liked how the weapons get cycled automatically. It forces you to try them all and play a little differently each time.

The boss reveal was amazing. Unexpected and hilarious. I did wish the boss was more of a challenge. Although, in my head, I think it is fitting that the boss doesn’t do anything, just like the seemingly always breaking version that I have at home. :)

Great work on this game, it was a lot of fun!

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Udder Chaos was my first game in 3D, can you believe that? 😳 You eat a donut at the end that is literally my Blender Donut from the famous Blender Guru's tutorial series. I went "ludicrous" for my game design there to help me take it less seriously, which worked out. I know I played/rated your game last year because it looks familiar, but it seems I didn't leave a comment. Don't know why.

Glad you liked the weapon cycling, I knew going in that it would be divisive, but I wanted to try something else out. I always end up to sticking to one boring standby in FPS games if they let me (the sniper rifle with the best scope), and I think it's just awful in the genre when I run out of all my ammo and therefore lose all my meaningful player verbs and have to just run around helplessly, so I wanted to do a novel design that solves those issues.

I might tweak it in an update 🤔 currently thinking about something like allowing players to rotate ahead with R if they have another charged gun. Of course I'd then display all the guns in the UI as well as their corresponding energy levels, which would begin rapidly reloading a few seconds after being switched away from. I'm worried it's too much clutter / info / complication though. At least I'm forced to have a few more weeks to think about it before we can update anyways.

Glad you enjoyed the unexpected/hilarious moment too, definitely another risk haha. At first I thought about giving some combat or maybe some lines there begging for mercy, but I personally thought it would be funnier if people reacted like, "WTF? Is this broken? OMG of course its broken!" It seems you got the joke entirely. Your game was also hilarious, challenging just the right amount, and very fun. Easily one my jam favorites so far. Looking forward to whatever you (and your partner) put out there next, you clearly have the skills to head to Steam if you ask me.

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I love that the donut in Udder Chaos was your Blender Donut. That’s a great little tidbit. :)