Really cool idea but the controls are hard to grasp. The left-right aiming is reversed. Great relation to theme.
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I could not open the doors despite collecting the gold. Maybe a tutorial could help? The zombie animations are quite cool. The level design is a bit too gray in my opinion. Sound and music are OK.
Really cool but I am not sure if it is possible to win aginst the bots. The bots are playing very well and beating three of them seems impossible. Would be fun to know how the AI was made.
The prisoners dilemma is a classic game. It has been studied a lot. This game is a nice illustration of the concepts. However, ýou should show the pay-off matrix after the game and explain the result of the game.
The game is not too hard, and you can beat it as a single player, since there are a lot of check points. The level design is good, but there are only two levels. Perhaps you cannot ask for more in a jam. The animations and graphics have a cool cyber look. My only complaint is that the sound is very basic, and does not really contribute to the atmosphere.
Just to clarify the monster smash works like this: if Rubber Man hits a monster and at the same time is moving downwards the monster is smashed. So the point where you hit the monster does not matter. This is the standard way but of course it could be improved.
The third level is hard :)
The tutorial looks good but did not help much. Perhaps the easiest way to help future players would be to make a short video tutorial. Additionally, there seems to be a bug with the notebook since I could not leave it.
This is a decent and not too hard space shooter. It is a bit troublesome that the shots can be mistaken for stars. Suggested improvements: massive explosions, a boss and a killer soundtrack :)