Jag gillar sådana här antispel eller vad man nu ska kalla det. En upplevelse kanske. Finns kanske någon djupsinnig filosofisk baktanke. Eller inte.
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Väldigt charmigt spel där musiken passar helt perfekt. Fysiken är också fantastisk. Vet inte vilken plattform som används men allt flyter utan problem på min ganska slöa Mac (ingen speldator alltså). Tycker att banorna är för stora dock. Och skulle inte skada med en liten introduktion i början.
Speltypen kallas "broughlike" efter Michael Brough som först skapade dem.
Det ska vara små banor enligt detta koncept. Vägen till framgång ligger i en listig användning av trollformler.
Super cool idea! The difficulty curve is too steep in my opinion, but maybe I was just lazy clicking. There is definitely not lacking chaos. What I missed was the possibility to use different strategies. At least I could only find one winning strategy: Click, click, click...
Yes, I agree that there is a lot missing. The original idea was to make a dungeon crawler with a bouncing ball, but time was limited. Certainly it would be possible to protect the black bricks but only by reducing the speed of the ball significantly. Then the game might be a bit too slow and boring. Anyway, thanks for the idea!
Fun little game! It's smart to use the small dialogs to remind the player of which button to press. Sound and graphics are perfect for this type of comical game. One minor thing to improve is perhaps the check box. When a task is finished this should be super clear.
Thanks! Yes, I agree that more chaos would be fun. I used ZZFX for sound effects. This is a super small sound effects engine, which might not be on par with todays standards in gaming. Music is sadly lacking due to time constraints. The collider is far from perfect, actually it is just a quick hack.
Despite the simplicity a very fun game. Somehow you managed to capture the chaos of a fire in a studenthouse. My only complaint is that the students are tiny and there is no full screen button.
Thanks! Yes, the link to chaos might be weak, but it is there.
Wikipedia on Chaos theory:
"Small differences in initial conditions, such as those due to errors in measurements or due to rounding errors in numerical computation, can yield widely diverging outcomes for such dynamical systems, rendering long-term prediction of their behavior impossible in general."
It is impossible to fully control and predict the ball behaviour in the game. Therefore it is a chaotic system.
3d platformers are really hard to play usually, especially in first-person view. This is no exception. However, the game works fine and looks great. Only thing missing is a clear goal and a story. I mean, why am I jumping on furnitures in lava?
Thanks for playing and giving feed-back!
I agree on most of the criticism. The controls are pretty bad on a laptop for example, but the game is intended for a touch device.
There is sound, but I know from previous experience that sound is a weak spot in web games.
A more interesting score and level system would be nice, I totally agree!
Thanks for the feed-back! The controls work best on a touch device. However, you can use the arrow buttons to run even if you like. As this is a prototype there are some problems with for example invisible walls, but I hope this would be easy to fix.
Thanks for trying my game. It works pretty bad on a computer but on a newer touch device it runs smooth. Computing the shadows is the heavy part in the rendering I guess. I like music too, especially in a horror game.
The game works very well. The controls are easy to understand. Music and sound are great. Graphics is simple but effective. My only complaint is the level system. There is no clear difference between the levels. It seems that the game just goes on and on...