Nice to see an entry using LittleJS. The game is pretty easy, at least in the beginning. You might think about how to make it easier to find a winning strategy. And why the music "Twinkle, twinkle little star"?
Magn
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Thanks, it works now. I tried listening for the codes but I did not find the right numbers probably. The game is lagging a lot, but I have an old Mac. This type of game should work on basically all computers. Anyway, I know Unity can be difficult to optimize. The idea is really original I just wish there was some help to get started. Besides, I noticed a lot of noise when dragging the volume controllers but otherwise the sound design was perfect.
Fun but unfortunately the game is too hard. The player is supposed to wall jump but the jumps seems impossible. Maybe you could add a tutorial video? The animations look good and the music sounds good, however the blue background is just boring. A futuristic platformer like this needs an interesting environment.
There is a lot of lagging maybe beacause the level size is quite big. This depends on how Godot is handling this. Anyway, the game is playable but it lacks some features. Perhaps most importantly, there is almost no variation in the level design. This means the player may lack incentives to explore the level.
Guru's got rythm! Like mentioned below there is no obvious flow in this game. Pressing A or D at some time indicated by an instruction text is not very fun. There are some game design lessons to draw from this. Never make a game more complicated than necessary and always make sure the player knows what they are supposed to do.









































































