This game is one of the most fun I have seen in the jam so far! I think the idea of playing as a 'villian' is an interesting take on the theme. I would be interested in the multiplayer option between Cornboy vs Tree. Overall enjoyed the style and the silly concept!
Play game
Cornboy's itch.io pageGame Title
Cornboy
Developer Name
Cornboy Team
Short Promo Blurb
You play as Cornboy on his quest to destroy a forest so he grow cash crops and make a profit! Though the environment is not going to give up without a fight! Dodge attacks and plant your cornseeds to take over this land!
Promo Image(s)
https://drive.google.com/drive/u/1/folders/1urGbPEhIeyRdKM5V_QBMX4PMXtaTVEaR
Promo Video
https://youtu.be/dImQ9JkrDNc
Artistic Statement / Use of Theme(s)
Our game has you play as "Cornboy", a giant ear of corn, a being of pure greed that is trying to make a profit by destroying the environment and replacing them with cornfields (meant to mirror deforestation and the destruction of environments for the sake of cash-crop agriculture) our game has a very cartoonish and comedic tone meant to highlight the absurdity of this reality to the player taking part in this deforestation, to make them consider the boiled-down bottom-line of the situation, that people are destroying entire ecosystems for nothing more than making some money. The intention to follow the “change the story” theme is by flipping the script of most games in this jam and having the player directly take control of the villain of the story.
Development Summary
The development went relatively smoothly. I ideated the concept and wrote a small game design doc on Cornboy. I knew I wanted some kind of area control mechanic since the aesthetic theme was taking over land with corn. I decided to take a .io game I played long ago called Paper.io, and convert its core mechanic to a bullet hell type game. I got my friend Kaya to join the jam, he’s been interested in starting game development and thought this would be a good opportunity for him to get started with Unity. He ideated the attacks & handled the foundation for the game, creating the player with health & movement along with the basis for attacks that can damage and kill the player, as well as implementing UI & the pause menu + title screen. Once we had the foundation, I moved into the main developer seat to handle the harder tasks, particularly the attack-patterns and the cornfield mechanic. The paper.io-like cornfield creation was a massive challenge to implement, and after finally getting it to work, we realized it’s not all too fun in a bullet-hell setting, so we chose to scrap the whole thing and change the game so that cornboy draws the cornfields like a paint brush. Kaya handled the audio, I added a lot of "pizazz" into the UI and interations to make them juicier, and we had a pretty polished game by the end of it.
Release Plan
Release plan: while the game’s design is mainly solid, It’s not particularly in an “Officially releasable” state. It’s just one level, if i were to release it on steam or something, I would need many more levels with different environments and attack patterns that progress in difficulty. I currently have no intention of doing more work on the game as I have another solo project I’m prioritizing over anything else at this moment.
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