Game was super well polished and interesting. Great map and interesting gameplay at first, though the fidning the fox segment was a bit difficult and where I ultimately had to stop, but this is still incredibly well polished and detailed for a game jam game.
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Frogology's itch.io pageGame Title
Frogology
Developer Name
Croak Crew
Short Promo Blurb
Play as a conservationist, protecting the environment by learning more about it.
Promo Image(s)
https://drive.google.com/drive/folders/1BlcFtjXqCQfjrWNW1L_bclQYRucbcoy-?usp=sharing
Promo Video
https://drive.google.com/file/d/1RmxfMgMEu-9pgVvyYZO-4ZCUvPnitrI3/view?usp=sharing
Artistic Statement / Use of Theme(s)
Frogology is an open-world quest game in which players participate as a conservationist for frogs the the Sierra Nevada mountains of southern california. Throughout the progress of the game, players go on quests to locate frogs and remove threats as their populations teeter on extinction. From the first person perspective of the game and the scientific research Frogology allows the player to change the story of the frogs in the region and change the story by making players more aware of the many species of amphibians on the shopping block of extinction due to climate change
By utilizing a low-poly style, the landscapes in the game are able to be easily customized and expanded upon to provide the player a large world to explore and take care of their hopping friends. This style also benefits the programming side of the game as it allows for faster loading times and less lag that would prevent players from being fully immersed in the world of the game.
Development Summary
This document will break down the process and overall summary for the development of ‘Frogology’, created for the Indiecade Climate Jam 2024. From the start, all developers on our team seemed interested in focusing on frogs and environmental concerns. Eventually we settled on the narrative of playing as an environmental conservationist, in the Sierra Nevada area with the goal of preserving, surveying, and helping the local frog population.
Because of the open world format of this game, we decided to make the game driven off of the narrative and flow quest based structure. These quests would then take place in various parts of one big forest region. . Ben and Carter created the level spaces & plotted out the narrative. Megan and G Quinn created all the assets and models of animals, props, and environment. Jaiwen created our dialogue system with help from Allen. Micah created and integrated the player controller, helped create menus, and created the music. Jaiwen created animal AI behaviors, and helped implement quests. Everybody filled in where they were needed, and communicated amongst ourselves throughout the process.
Over the course of the jam, we met typically twice a week to discuss game mechanics, design, and make sure we all were in agreement about the game's direction and what needed to be created next in the pipeline.
Release Plan
The team for Frogology would like to be considered for the Indiecade Steam bundle to release later this year. Please refer to our team contact if there are any questions or changes that need to be made for the final release on the platform. For this larger release, we would most likely add more levels and species to add further detail and realism for the larger audience and platform.
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