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Pakmanlie

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A member registered Dec 22, 2018 · View creator page →

Creator of

Recent community posts

Controlling two is a bit too hard

the presentation and story is intresting, its rage inducing though

I feel like the acceleration-based movement doesn't really mesh with the dash. You have to use your mouse to both steer and to aim, forcing you to pick aiming your anchor shot to kill the enemies or to survive and boost away. And because aiming can kill your momentum you feel like dead weight directly after dashing, making it harder to survive it. However, the problem wasn't too bad until level 6 where there was a ton of enemies and the rest was fun.

It looks really nice but the inverted WASD thing along with the diagonal barriers made it really hard to control

Its quite fun, but (this might just be a computer problem) it felt a bit choppy

The concept is fun

The movement mechanics of this is really fun

The animations are nice

The animations are nice

Really fun game and nice art, the boss became a bit like a damage sponge at certain parts tho

Really fun game and nice art, the boss became a bit like a damage sponge at certain parts tho

Amazing graphics, however the main gameplay loop got a bit old. A bit more variation with enemies would make this game much better.

Its a bit confusing

It was really hard at moments.

It was really hard at moments.

It's quite fun 

Both of the characters moving makes it a bit finicky

Its fun, but i think the game could really benifit from something holding one of the characters down.

The enemies spawn a bit too randomly

Its fun but it mostly just memorization

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It's pretty fun, I got into the first two levels. One thing i would be to make the Lamp much lighter .  The heaviness of the map is a bit heavy.

The controls of wonky but them music and graphics  are cool

Its a bit short but is fun

great graphics and gameplay

Just because I'm scared that people are getting stuck, I'm going to say that you can, double jump, double jump off a wall jump, and shift in the water to move towards the cursor. 

I think more enemies and a ramping difficulty would greatly improve the game, but its perfectly understandable if it was too hard to implement it in 3 days 

Art is good but the premise was a bit hard to grasp at first

Its looks nice and it has an interesting concept but the sheep sometimes feel a bit unresponsive to the dog being near them.  

The trajectory of the bullets is a bit wonky, everything else is good

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It was meant to be used in the water where there was a blue tinge

Everything looked nice and it was easily understandable.

Its fun but make sure the pixels are all the same size when adding sprites. Having pixels at different sizes can make stuff look a bit wonky.

If you can, adding the place where you quit the game would be great feedback. Thanks!

Thanks for the feedback

Nice artstyle.

Very atmospheric

The beginning segment felt cramped and I thought the animation of the barrels bouncing off was also a hazard. The graphics were nice though.

I just wanted to convey that the person was falling but yeah i should've added more options for that