This is a great job! :)
Although I think there's room for improvement, specially on the side of difficulty balancement, I had so much fun playing it :) Just out of curiosity, is there some aspect or feature you had to cut out due to time or other constraints? I opened a topic called "The Features Cemetery" and I wold like your contribution there, since this is one of the most rated games of the jam :)
Play game
Blockies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #24 | 3.836 | 3.836 |
Overall | #42 | 3.787 | 3.787 |
Innovation | #70 | 3.541 | 3.541 |
Theme interpretation | #113 | 3.590 | 3.590 |
Audio | #162 | 3.115 | 3.115 |
Graphics | #288 | 2.770 | 2.770 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/sredna43/gameoff2023/tree/1.5.2
Comments
Thanks so much for playing! The difficulty ramp is absolutely something I’ll be considerate of in future games, that’s become clear through this jam - especially with regards to hinting or leading the player towards certain goals.
I love your idea of a feature cemetery! Hardly a feature, but I had every intention to create all of the sounds and music from scratch as well, but that quickly got swept under the rug. I was hoping to add some glow and particle effects as well. As far as actual gameplay features, I had the opposite problem. I knew that I wanted to make a platformer around this one mechanic (scaling and using each other as platforms) but I really struggled coming up with unique ways of implementing that, as I didn’t want every level to play out the same way but in a different order of moves if that makes sense. Thanks for asking!
Fun puzzle game. Once you get used to moving both it's quite entertaining.
This game is simple and complex at the same time : simple graphics, simple controls, simple interactions, but the complexity is in the liberty you have to turn the mechanics at your advantage. It's clever ! Congrats !
Nice game!
I have tried several times to get to higher level. I did not realized that it can become the platform in mid-air, and waste so many times. But this mechanic is funny!
This was a very fun game. I enjoyed the music, and style. But I think the gameplay is the strongest part of the game! I like that it is pretty intuitive, and controls are easy to understand. Overall, really good game and bonus points for getting it to run in the browser!
I liked the minimalistic design of the game: both graphics and levels look very clean and don't have anything unnecessary. I would prefer if the difficulty was a little bit more casual, but it didn't feel unfair, just difficult.
Great job!
Cool game! 😄
Very similar concept to Neoway in this same jam!
There were definitely a lot of clever puzzles, that seemed impossible at first, but were solvable once you realized the path to victory!
I gave up at level 8, I feel like the control scheme is a little too rigid for me to make it work, but that’s probably just down to my terrible platforming skills.
In any case, solid platformer! Good job! 🙂
overall fun game good polish. I was able to soft lock my self a few times and sequence break a few puzzles but was neat to get good and controlling both cubes
Played a little solo, seems cool! I'm going to return to this one later with a friend.
Very fun and original. 4th level's difficulty bump was higher than I expected. Level 9 wall jumps nearly made me quit the game. Other than that addictive game.
The idea is very good and the difficulty of the game increases appropriately. We really enjoy it
This is a cool and fun platformer. The controls feel tight and the concept is really unique and well done. I feel like maybe making it a little easier for single player mode would be a good idea. Had a lot of trouble on level 4 playing solo but overall, good job!
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