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This is a quite well made tile laying game !
To be honest, this could even work as a physical boardgame I think.

The scaling mechanic is the hardest to grasp as it was not clear that you will just eat enemies that you engulf after scaling up. It's also not clear what you will scale into, do you get an upgrade? Does your dragon heal?

After figuring that out the game plays very smoothly.
I'm not sure tying the amount of energy to the number of tiles you occupy is a good design. Once you are losing there is no way to fight back and you are just playing cards until the game over screen without a chance.

I do like the fight for occupying more tiles than your opponent so you could give some bonus for that, but the mana should maybe just work like in Hearthstone where you get +1 every turn. Maybe a bit slower in this game since all cards are so cheap.

Overall great job !!

Thanks a lot for playing and leaving feedback!

You're right that one player can easily snowball by controlling entire board, that's a big issue with current design. Right now, I think it would be better if there was some constant energy gain + bonus energy for capturing specific tiles, but it's too late to fix the jam version. 😅 Still, I hope I'll design better games in the future.