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Chroute

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A member registered Jan 31, 2018 · View creator page →

Creator of

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Nice game! I liked the animations :)

Very cute! The web build ran smoothly and the mechanics are interesting. The one part I found a little frustrating is that the level design is a bit punishing when you're experiencing with ingredients. I fell a couple of times while trying the power given by the nuts.

Otherwise, it's quite a brilliant interpretation of the theme and the graphics, while simple, are very fitting and cute. Thanks for making that game :)

This is very cool :)

Shadowgate meets the command line! You really nailed the graphics for this. It's not easy to make a command-line game that looks so good. Also, the sound design complement the very well. Good job!

This is quite a huge undertaking for a game jam, I'm quite impressed! I won't lie, I did had to rely on the video you posted below the game to go through it, but still it was fun. The mix between playing with the command line and talking to people in plain language is quite fun. Other than that, the music was fitting and the stories behind each character quite well thought of. Good job!

You did great! I feel that the limited color palette did wonders with the hand-drawn style of your game. The puzzle were pretty easy but the mechanics were well implemented. I liked the audio as well, very fitting. Good job :)

This was so fun! Thank you for giving each letter their due respect in the credits :P

Thank you so much for your comment, I'm glad you liked it :)

You got all the elements of a good platformer here. The movements and animation are fluid, the controls are precise and the level design is interesting.

I also like the work you did on the graphic style. I would only flag that the dirt texture tends to be a bit flickering, I think you can solve that by simply decreasing the resolution (making the pixel slightly bigger) a little bit.

Good job :)

Thank you so much for your kind comment. I agree on what you said about giving more feedback to the player. You also rightly identified the trade-offs we have to dealt with as we indeed wanted to keep the UI minimal. I might take the time to reflect on this and try to improve it after the voting period ends. Thanks for playing!

Thanks for your feedback! 

We realized the deer phase was a bit unclear, so we've added a short explanation below the game on the itch page. Try it out if you want to try to pass this section ;) (you basically can make the wolf flee by running into them).

Thanks a lot :)

Thank you so much for your kind comment and thank you as well for mentioning Everything and Shelter. I didn't know about the Shelter series and it's a very good reference to have in mind for projects like that!

Interesting concept! It's quite impressive the number of features you've been able to implement there: multiple endings, inventory system, cutscenes. I loved that you implemented voice acting, those adds a lot of character to your world. I also think you did a good job with the UI and tutorial, it's quite clear what you have to do.

Maybe you could think of ways to optimize transitions between houses and the overworld, there's a slight frame drop that could be easily hidden by a simple transition for example. But overall, this is a good entry, good job!

Thank you :)

Which browser did you use? I know there are some issues with older versions of Safari.

It's cute. I liked the art behind the characters and the skybox, it's really fitting with the atmosphere. It worked for me on browser after I waited a little while for it to load as instructed.

As others have said, you could try to add a tutorial so it's more clear what the player has to do. I found out but it took a bit of trial and error. You could also add audio (maybe it was there but I didn't hear anything on the browser version).

I got all ending pretty easily but I really had to try hard to find the green man (I'm still not 100% sure what exactly triggered it), but that was worth it as this was the craziest endings in a game that's didn't lack craziness. This game made me laugh a lot and I got caught by one unexpected jump scare (not even sure  if it was intentional).

The graphics are also very cool and I loved the ambiance of the different world.

I believe I encountered a bug when leaving and reentering full screen where the pointer became suddenly imprecise (I could not interact without being in motion). Not sure if that's worth fixing if it's just me, but I thought it could be useful to let you know.

Thanks for making this game, you made my evening. Good job!

Thank you so much :D

I tried yours as well and it's good! Don't compare yourself too much to the others, we all have different background and experience. Our game was made by five person and you were alone, yet you managed to make a great game as well!

This is a quite a complete adventure game with lot of well implemented mechanics. The crossbow animation is quite satisfying and I liked the different objects.

An improvement that wouldn't be too costly to implement and that would really increase the appeal of the game would be to improve the background (just a darker one could do) and find a good animated model for the character. These are two elements that are constantly on screen so improving them would have a lot of impact on the appearance of the game.

That said, for a game made by just one person in only a month, it's great, you can be proud of yourself!

This is such an awesome game! Stunning graphics, banger music and feline dubbing.

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Thank you so much for your appreciation as well as your feedback.

I wholeheartedly agree with your point on SFX. Unfortunately, while we implemented a couple of them (like for the wolves or the cranes) that's something we putted aside as we were running out of time in the end. Next time, we'll try to pay more attention to this 🙂

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What an experience! It felt like Alejandro Jodorowsky and Salvador Dali made a game together :P This is so crazy and creative!

The dithering graphics are absolutely stunning, I had to pause between levels to admire them, and I got a little frustrated that I couldn't see that much the handshakes because I had to focus on the letters and my keyboard. The minigames are great, I felt so silly doing these weird movements on my keyboard. The sound is also very fitting and the story/dialogues are wild (in a good way).

As is inevitable during game jams there are of course little flaws that would be worth fixing if you ever choose update your game after the jam. For one, there's the crash that others have mentioned in the third level which I also experienced (I tried a second time and was able to see the end of the game without any issue). The other easy fix that would improve the experience would be to have a way to either skip the tutorials or have it only appear the first time you play a new game.

But again, for a game made in just a month, this is top-notch quality and creativity. Awesome job!

I really like the ASCII aesthetics, I found the crystal labyrinth quite original as well. Of course, some kind of audio feedback would have been great, but that's something I'm sure you could add quite quickly if you continue to work on this, as I would expect minimalist beeps would be more than enough for this style.

Very nice and polished entry. I'm a big fan of Wario Ware and many of the mini-game shared a similar vibe. I was surprised by how good the rhythm game was, those are not easy to create and yours were quite synced with the music!

You're one of the few entries I've seen so far who used the cheatcode wildcard and you did it very well. The concept is very creative and I liked the attention you payed to little things like the music smoothly transitioning between zones. Good job!

Thank you so much 🙏🏽 

Thank you so much! I'm so glad we've been following each other all these years ☺️

Of course, you got a hell of a title for this jam. The concept is so simple, yet so effective. I had a lot of fun trying to identify all these cute funny creatures! You really nailed the art for those.

Just for the purpose of giving feedback, if there's one thing that I found slightly confusing, is the color information, as you don't see the greens if you don't zoom into the creatures. But I figured it out quickly enough so that was definitely not a problem.

Thanks for making this game, I had fun playing it :)

I'm a big fan of retro-fluo palettes so I definitely liked the retro graphics of your game. You really got the 80s game vibe right as well :)

The concept is quite cool and it shows that you spent quite some time developing the story. The graphics and audio needs some work of course, but if you were to refine them, I'm sure it could make a nice game!

Great story and nice environment. I often find narrative games to be hard to disorienting but this was not the case here. Your art style made each room unique and that helped a lot with navigation. On top of that these environment were beautiful. Good job!

Very cool game! I imagine this kind of gameplay can be tricky to fine-tune, but you really did a great job. I feared it was going to be hard to navigate in the beginning but it was not at all. The puzzles were cool and I liked the aesthetics, especially your character design and animation (I'm glad to see examples of what can be done in Godot in 3d as well).

Good job!

At first I made fun of the game, then the game made fun of me.

Beau travail ;)

You nailed the theme, this is such an absurd an original take at it I loved it!

It's not really a complaint, but I noticed the levels where you have the truth-tellers are very very hard compared to the other ones. Yet, I liked the diversity you introduced with the different situations.

Thanks for making that game :)

Having grown up with the Wii, I was quite happy to come back to that aesthetics...with a more gory spin given to it. Nice little game and quite original, thanks for making it :)

You made my day by just saying you achieved all endings! I spent quite some time making these little cutscenes at the end, I'm glad some of you were able to watch it. Thanks a lot for playing and for your feedback :)

I liked that there's a trade-off between being more comfortable with getting upgrade such as vision or getting better hits. It's really frightening to see all the monsters come to you when you can't see them coming. Anyways, nice entry, thanks for making it :)

Thank you so much!

Very solid entry, I liked what you did with the audio and the graphics. They work very well together to create that cartoon spooky ambiance. Great job!

Today I learnt that a car in a library is unlikely to be noticed as long as it's standing still.

This game is so absurd, it made me laugh all along. Good job :)