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WoodOld

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A member registered Dec 15, 2021 · View creator page →

Creator of

Recent community posts

Easy 5/5 on concept

Quality over quantity, I liked that.

It is short but the patterns are pretty good and music and aesthetics... it is a solid game.

Also, Nue maybe just needs more attention... as well as Ichirin...

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Thanks for playing and for the reply!

I think that it would be something like kappas' invention - like Nitori shouting "Hey look I combined chess with fishing!!!" It would be cool.

Woah thanks for playing and for a reply!

I like the idea of fishing battles...

Yooooo thanks so much for playing and commenting!!!

I also like the idea of Koishi and Louise making games, maybe will do something about it more in the future.

The UI is bad I agree.

Is this a Tim Follin-like main menu theme???!!!!

Besides that, what a great game, I think it shows the evolution of touhou well.

One of the few vn that made me actually keep going

Thanks for playing and commenting!

As I wrote, Kanako with chess kings is pretty cool to me.

Sanae probably got that vibe from Koishi

Alright this is a complete visual novel with 2 minigames...

I wasn't even thinking you could do something like this with ren'py

Good job! Also smiling Momoyo is pretty cool.

Yo that is pretty fun, and made in scratch which is pretty cool.

The blocks (at least when I played) bugged a little, but, well it is scratch

Good job and so cute art!

aaa so fun

I'm still bad at rhythm games though

Thanks for playing and for reply!

I already know art is great, but thank you for writing about theme interpretation.

I made this game mostly because I had like one and a half day left and my other game was mostly completed... so thank you!

Thanks for playing and for a reply!

Louise pog.

Have someone counted how many times Sumireko said I would rather___than play this___of a game?

Thanks for playing and for a reply!

Right?  I guess I should wait for chess 2 to come out.

Totally underrated.

I think this is a game with great concept, art and music.

The only sad thing I noticed is how you just wait in a doom-like session for enemies to come (idk I just wandered and found a Yukari's gap)

But yep, it was fun. (Firstly I thought the first minigame was the only one <-- clueless)

Great job!

Honestly, I think this is one of very few games that were actually entertaining to me. Lastly I haven't played games much, but, well, what can I say?

The audio is great, especially the sfx, which I adore. Graphics are cute, gameplay cool.

Everything in this game looks so clean and complete, ideal for like, a month.

Thank you for playing and commenting!

I'm a huuge touhou fan so I recommend you to try it!

Especially the music. The music is great. For example strawberry crisis!!

Thanks for playing and commenting!

Yep it was very complex, especially the continue playing mechanic. 

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Yep, it's complete.

Really clean platformer. It's short, but sweet. The animated intro looked pretty fun.

When it comes to the game. It was solid and I liked the multi-functionality as it could be a puzzle game and fighting game at the same time. In case you want to continue working on this, I think adding some more powers would be a good idea. 

Truly a good job!

Well, this isn't that bad for a first game jam game, I mean, my first game jam games were, pretty bad if I remember correctly.

I think you should be glad that you have so many coworkers, it's really a good thing.

The writing feels a little weird? There were some grammatical errors there and there.

Next time try to look at the idea you have (don't overlook it) so that it will be capable of being done in a month. There's usually some things to be added (or bugs) so please remember about this. 

But yeah, good job.

Cool game.

I liked back in my younger years auto games, I remember teamfight tactics and playing there.

I think that this idea is ideal for a month-long jam

But yeah very polished game. Good job.

Cute game, but I think you could have made something bigger in, like, a month.

Still really good animation and so cute art.

The dialogue didn't appear when I played this game even though I've seen you post a video with it. 

Well, good job anyways.

Thank you for playing and commenting!

There are a lot of touhou references in this game so if you wonder why knifes then maybe it will say something.

Thank you for saying about code things as I think it was the biggest project I have had in a while.

Thanks.

Both endings? Woah it really does take determination.

I made many bullet hell games especially with inspiration from touhou.

The teleportation was added to idea like a week before the jam so of course it would be a not-at-all-main mechanic, but the items were in idea from the start.

Thank you for thy words.

Thanks for kind words, it really helps.

I think the only exposure to point and click games I had was the old flash I played like 2 years ago, it was also very dark and nightmarish, but I am still not very good at them.

The art is gorgeous and really clean. Music is sneaky and mysterious, writing is pretty good.

I like how it looks so clean and complete, maybe even confident. Good job!

Unfortunately not,

but he's very pleased and thanks you.

I think I already know about the inertia, but still thank you.

Thanks for playing and commenting!

Really cool game!

The art looks good! Is this a bell of avici remix? I like it.

What a cute game!

I suppose I don't really know if calling Mystia "Mysti" was intentional or just a mistake, but good job anyways on making this game. Keep it up!

Thanks for playing and for the comment!

I think that artists did a pretty good job.

I don't think that it was supposed to be a horror game, but well.

I suppose story is very random just like the title.

Aaand the fishing rod...

Really cool idea.

I think that you should implement more items.

The radar idea is still very fun.

Also, dodging is hard (maybe the dangers should be limited to these water throwing ones and maybe some other like going from above? Or should the bullets move slower?)

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Thanks for playing and for the reply!

I don't think music was supposed to be scary but more "easy".

Also, sorry for the movement, wants to make it different next time.

Thanks for playing!

2 different artists worked on this game so I think it is not weird for you to think this way.

The music was made by me through, but I want to try harder next time.

Really fun game.

Art, music and concept are all realy great so good job.

Writing isn't bad either.

The credits tab wouldn't close through.

Pretty fun story, the concept isn't that bad either.

The art is really good, the game is very hard through.

Also, good music choice, but I think I would have liked it more if you did the songs by yourself.

Keep it up anyways! Good job.

Alright,

I was programming in scratch before going to Unity and I want to say that this game is...pretty good.

The art and music are great, The text breaks pretty easily through. 

Couldn't really find any difference between the birds so just spammed through them.

Good job on making this game.

Pretty nice game,

I liked sound effects, and this whole thing reminded me of Doom.

The only thing is that I don't think I've could catch up after some of the eagles,

The concept is good, the visuals aren't bad.

There was a lack of writing, except that eagle spirits and hell and stuff.

Animations are clean through. Good job and keep it up!

PS: would add some more birds than just only eagles, but that's my opinion.

What a nice game :)

Really cool sound effects and cute animations, even through there is no in-game music which is (for me) very lacking.

I like the concept and visuals, but I think there is no challange and the game can get boring very fast.

That's a quick idea but I've played once in MGGJ a game where I could dodge bullets but in 3d and shoot and stuff, maybe that would fit better? idk. Just an idea.

Good job. Keep it up!

Funny game. Level design is pretty good, music is nice. Keep it up!