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Flock Friends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #8 | 3.872 | 3.872 |
Story / Writing | #16 | 2.915 | 2.915 |
Challenge | #21 | 3.149 | 3.149 |
Audio / Music | #23 | 3.128 | 3.128 |
Concept | #23 | 3.617 | 3.617 |
Gameplay | #24 | 3.170 | 3.170 |
Overall | #31 | 3.149 | 3.149 |
Visuals | #39 | 2.957 | 2.957 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Ciel-9, kurantoB, StellatedCUBE, WordedPuppet, Zirk
Streaming Permission
Yes
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Comments
had to quit at level 2 because the arrows changing the birds rather than moving makes me REALLY angry...... I wish I could like this game
It was quite impressive that you managed to include so many gameplay styles. I couldn't really tell what Okuu did though. Hatate's level was by far my favorite. It had a great mix of swapping between each ability. The puzzle of trying to find a way past Yuuma was also a nice final twist.
Thanks for playing our game, Okuu ability is rocketjump, you can fire under your feet to go higher, if you jump and fire to the ground immediatly after you’ll jump even higher
Nice game. Pretty impressive that you managed to include 5 different main characters, but I suspect the game might have turned out better if you focused on the ones with more interesting abilities. I really dig what you did with Hatate, for example. In general, I feel like cycling through a number of abilities/characters greater than 3 or so tends to break my flow.
I like that you let the player get creative with how to solve the levels, even though there is a clearly intended solution.
one must imagine speedrun
so if you're climbing up something, you can briefly jump as you align with the next ground plane, which will stack jump impulse with your current velocity. i spent kind of awhile just finding ways to jump over all the levels. which is good! i felt like a flash game speedrunner. (aya can also fly infinitely high by alternating horizontal and vertical dashes, but after a bit gaining height that way becomes pretty slow. it is NOT speedrunning.)
game is rough around the edges but in a very charming way.
Indeed when you jump I just add an impulsion to the player but I should probably reset the velocity first
That’ll be a lesson learnt for the next time!
top ten scariest jumpscare enemies, you do NOT wanna be seeing any of these guys when strolling around or consider YOUR pants, "PISSED".
number FOURRR: the "COIL HEAD". this nasty son of a gun will LITERALLY "spring" at you outta nowhere. pants? pissed.
number THREEEE: yellow freddyyyyyy. no cares, all scares, baby. pants? pissed.
number TWOOO: the CREEPER. your house? gone. your items? gone. your villagers? gone. your pants? pissed.
NUMBER ONE: CHEN. PANTS SHITTED.
Guessing Chen scared you?
Really fun game.
Art, music and concept are all realy great so good job.
Writing isn't bad either.
The credits tab wouldn't close through.
The physics feel slightly jank but overall pretty good and cool to play.
Cool soundtrack. Love the boss stage arrange!
Left me wanting a full adventure that fully involves the playable-switching mechanic, truly.
i liked the art for this one,i think it can be fun from speedrunner angle