Glad you enjoyed it!
I saw your score post on the BHE discord and it's a good score. You definitely got what I was going for and that makes me happy.
Design wise, the game becoming unsustainably difficulty at higher levels is somewhat intended, because I don't like it when single screen games like this become a pure endurance test where the highest score is obtained by playing the longest. The idea is that most of your score will come from early levels and pushing further is a smaller optimization. (The game gets even harder at level 13. I figured it was a good cursed number. But already at level 11, your timer starts at zero.)
The scoring extends add some non-linearity to the game by letting you push further into this soft kill-screen state.


























