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Touhou Sudden Wing Syndrome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #16 | 3.410 | 3.676 |
Gameplay | #29 | 2.983 | 3.216 |
Use of Theme | #31 | 3.034 | 3.270 |
Audio / Music | #32 | 2.883 | 3.108 |
Overall | #38 | 2.908 | 3.135 |
Concept | #40 | 3.184 | 3.432 |
Visuals | #47 | 2.632 | 2.838 |
Story / Writing | #50 | 1.329 | 1.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
miomancer
Streaming Permission
Yes
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Comments
me when easy is not even easy
cool sprites and patterns though :3c
I really liked it. The first card is probably the most difficult, so don't get discouraged.
Also, the bottom of the screen doesn't kill you, and you can stand on it for some pretty easy dodging without having to worry about vertical movement. I didn't want to use it since it seemed like cheating, but it might help you on some cards.
Structuring this as a Spell Card game was really smart in terms of scope. It was neat to see all the different patterns (especially the last one since it feels the most like Flappy Bird).
This was hard enough that I think I only beat one pattern. That said, this was super cool and the trickiness of it was fun to control. Big fan of how games like this have used aspects of Flappy Bird design this jam and the lil' bird sprites are very friend-shaped.
Thanks for playing! The game is definitely challenging at every level, even Easy, so beating any pattern is still impressive. I'm glad you enjoyed it!
Really fun. I never really got used to the movement but was able to beat the first spell on easy and the rest on normal. Mystia's 2nd spell card was by far my favourite, it's a really cool combination of Mystia's blind gimick and flappy bird.
Thanks for playing! I'm glad you appreciated that spell card, I was hoping people would enjoy it :)
Oh goodness. The Touhou/Flappy Bird combo is hilarious and ingenious.
Patterns that would be really easy with normal movement from Touhou suddenly get hilariously hard.
I think the balance of the spells are pretty good once you get used to the main mechanic.
So, hard but fun and funny. Also I see what you did there for Mystia's 2nd Spellcard.
(From a dude who touched only Hard mode of this game)
You beat them all on Hard mode? That's pretty impressive, it takes me a While to beat some of the Hard ones. Thanks for playing!
i beated the first and the last one on hard and the others on normal
kinda frustrating (flappy bird) but neato
the sprites are cool
focus rationing is cool
yeah
Thanks for playing! I'm surprised anyone paid attention to the sprites considering they're so small haha. I'm glad you enjoyed it!
they are very teeny but cute
Great mix between challenge and fun. Combining flappy bird with a bullet hell is really creative and super engaging. The 2nd spells for both were my favorites.
Thank you! You should also check out "Touhou Bird Up" and "Super Flappy Bird" from this jam, they also combined Flappy Bird and bullet hell gameplay in interesting ways!
This is so much more addicting than i thought it'd be. Surprisingly a fun game. Cleared the first spell of each on easy and the second one on each on normal. Kogasa's first spell is really hard because it's all randomness. Not much else to say about it. Her second spell though is really really fun. I figured out the best strategy to beat it is to stay all the way to the left so the bullet spread is the biggest while not having to worry about horizontal movement at all. Spent the longest on trying to beat it on normal. Mystia's first is also really hard even on easy. I like how the aimed blue shots seemingly end at your X location. Giving some benefit to constantly go closer to Mystia to bait out a shorter blue attack and back away from her for safety. Mystia's second however is my favourite spell in here. It perfectly mixes Flappy bird with touhou and is the most fun one to do since flappy bird was made in design with pillars after all. It was also the easiest to beat on normal.
Hope you add more levels to this. There should also be some more sound effects to make the gameplay a bit more impactful. Especially a sound effect for winning (maybe slow motion before the boss dies?) as right now it's pretty anticlimactic. The boss hitbox should also be a bit higher as it's fairly difficult to stay in the middle for all your shots to land on it. But this game is really a hidden gem despite how it looks.
Thank you so much for your feedback and kind words! I'm actually working on a post-jam version of this game, so I'll be able to put your ideas for improvements to good use. Hopefully once I have time to add more polish it'll be less of a "hidden" gem!