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Mokou's Escort Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #21 | 2.768 | 2.923 |
Audio / Music | #21 | 3.314 | 3.500 |
Challenge | #23 | 3.023 | 3.192 |
Use of Theme | #26 | 2.913 | 3.077 |
Visuals | #26 | 3.387 | 3.577 |
Gameplay | #29 | 2.768 | 2.923 |
Overall | #29 | 2.950 | 3.115 |
Concept | #36 | 2.804 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Zuomerika, Eulogous, Anomalocaris, WitherFlower
Streaming Permission
Yes
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Comments
Heck yeah, unique immortality mechanics
Having to basically control your character backwards by acting as a meatshield for Kaguya definitely tripped me up, but in a cool way. Presentation was also great, I'm a fan of this sprite style. You bet I played it multiple times to get those endings
Short, slightly easy, but enjoyable!
I never thought I'd play an escort mission in a SHmUP game of all things!
And then the game gets saxxy in the second half
Any chance of a Linux version? For some reason, Godot 4 games seem to really don't work with WINE for me.
That moon medley is really nice; was cool to hear some old favorites. Think the only thing I would've wanted were sound effects for the enemies.
I love the aesthetic, reminds me of the PC-98 games. I did not catch what triggered the ending while playing so it was a bit hard to gauge how I was doing. Otherwise, a really nice game!
I love the style of the sprites and the music. Gameplay wise it plays like a standard touhou level, but there are no lives but getting hit affects your ending. I think the lack of background stage movement makes it feel a little static. The ending has some neat writing and the multiple endings are interesting to reach and read.
We did have a scrolling background loop made, but we couldn't get it working in time. Originally we had a tileset for Stage backgrounds ala SoEW, but we decided on something different. There were also Ending CGs planned, but we ran out of time.