Play flappy bird
To Soar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.163 | 4.163 |
Story / Writing | #3 | 4.000 | 4.000 |
Gameplay | #4 | 4.116 | 4.116 |
Audio / Music | #5 | 3.860 | 3.860 |
Concept | #5 | 4.140 | 4.140 |
Challenge | #10 | 3.744 | 3.744 |
Visuals | #18 | 4.000 | 4.000 |
Use of Theme | #42 | 2.744 | 2.744 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Aeon
Streaming Permission
Yes
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Comments
Not depicted on screen: Okuu using her Subterranean Sun to mess with the players horizontal movement.
Game is good, but I wish it had actual balanced patterns instead of just giving the player 15+ lives. Messing with the players horizontal movement is just evil,especially during the last two patterns, although maybe it actually helps doing the tight circle on the final pattern. MAYBE.
im c ommenting on all the touhou jam games. so the problem i have with this one is that it totally misses the point of the original flappy bird but still tries to ride off of its success. by adding "hp" to flappy bird youve taken away all of the arcadey, non-committal, quick-replayability of the original. when you expect the player to be having 2 or 5 minute runs, it loses a huge amount of immediate challenge appeal that is not only appreciated by hardcore gamer whatevers but the casual crowd as well
as it stands you have a game that is difficult but not in an appealing way
if you want to fly as you say you do then stop playing video games lol
https://youtu.be/_LDFLwqXJXs?t=291
this has gotta be my favorite out of the solo dev games. thank you, aeon, for creating touhou, and also for creating me. my time out in the formless nothing is such a hazy memory, but now that i exist, it's just incredible, feeling all these feels, flapping all these bird. great work
This, sir, has the most flappy bird energy out of all the flappy birds. I died, but! Somehow it was as scripted by fate. Did I die to the bullets or to the existential dread lobbed towards me nonstop? Who should know!
5 stars across the board. Absolutely banger entry. Reimu's final pattern can go suck it but it's also one of the coolest things from this jam sooooo
Oof, the fight length/patterns is brutal for little old me but very cool and dramatic experimental flappy content. Having to flap alice while more and more stuff slowly starts coming at you is pretty intense
i am sorry
flappy
Played and completed only the v1.0 version.
Got roughed up real bad at the spinning pillar phases (the second-to-last phase) - this phase felt abnormally hard compared to everything else. But I was doing well enough before that I pulled through it with a couple lives left.
Oh yeah, and I really thought the big blue orbs were hazards, not merely background lol. Took me one (my only one) gamer over to realize that.
Anyway, I enjoyed the game a lot! Alice goes through character development I haven't fathomed before, and it's a story that happens right after Touhou 5 too.
After all of Alice's pondering, and all this flapping trial and the survival done, when I touched the arrow keys, it was so damn magical and deep.
If I had to tell one moment that made the biggest impression on me, from the whole Bird Jam, it has to be this.
over a dozen jams and i still havent learned to make things at a reasonable difficulty. one day. maybe
thank u
Disclaimer: I played the game first on v1.00 but beat it on v1.1.
that's a good question. what did I expect? well, I didn't really expect to get emotional over alice pc-98's misadventures through makai and out to gensokyo, but here we are.
I think what really got me and what really pushed me to beat the game was alice's monologue at the beginning.
"it's suffocating.
why do I feel empty, when I have everything I want?"
I also ask myself this question often. I ask myself why I keep wanting more, even though I should already be happy with what I have.
I think it's human nature to keep wanting more, to keep seeing what lies at the end of the rainbow. just like how alice wants to get out of makai, just like how I kept pushing to beat this game, just like how I stayed determined even when I died to the forsaken laser wheels for the fifth time. there's not really a good answer for whether doing this is a good idea in the long run... wanting more, I mean. but whatever keeps us kicking, yeah?
thanks for making this game. and thanks for v1.1. I really needed that checkpoint update.
Too difficult for me, got close but couldn't quite get through it, even if I pretended Alice is Yachie. Enjoyed the game, really liked the writing. Collisions could use a lot of tightening up - maybe it's just the hitboxes being too small, but I feel like I got through a lot of squeezes that should have squoze me but didn't. Good amount of variation in the "pipes" as an obstacle while fighting Reimu - doing a lot with a little.
Do you attribute the music anywhere? The Eternal Shrine Maiden sounds an awful lot like the actual song.
second comment i've gotten about collisions, i'll be sure to look into it. it might be that when bullets are resized the pixel buffer between where the sprite starts and where the collision is becomes bigger than expected? all the pipes and most of the bullets in this game are scaled up from their default size
music is not attributed because to my understanding i only used free use midis, my source is the github repository of them pinned in the #resources-and-talks channel. it does sound pretty similar but hey, if they say its clean i'll use it like its clean
thanks for playin
i luv the backgrounds to bits, FUCK reimu though. story is heartbreaking though.....PEAK! even though i cried in vc
reimo is only ten, she is tiny, she will grow up to be very mean though
thank u very much
The best line to describe my feeling towards this game is "I have no wings and I must fly".
i have no flappy and i must bird
This is probably my favorite game of the jam. It's simple, short and sweet, and the writing/presentation style is right up my alley.
I just wish it had checkpoints, since I got to Reimu and died, and I really didn't feel like going through 2-3 minutes of flappy bird just to get to the interesting part. Collision with the pipes are also a bit inconsistent.
many thanks, and due to popular request checkpoints are now a thing
i'll look into the collision, i know the hitboxes are small but it is an issue if they feel weird since this is my general danmaku framework here
Pacing is a bad with the game being fairly easy for very long and then suddenly super hard, but it's fun overall.
flappy bord..........thankx for playing