very unique game but i wish i could just spin in place. moving around so hard. but its a cool game and playing as murasa is sick
Aeon
Creator of
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To JustJEIIRO,
Your correspondence fills my heart and mind. I felt so strongly about it that I could only design a response that would circumvent the labor of the renowned Skippé and reach you directly. I take both your sincere and jesting missives kindly and must dutifully clarify my appreciation for them. If beauty is truly in the eye of the beholder, surely you bear within yourself some of the wonderful properties you brand to Pad Maid. Likewise unto you do I offer best regards for future prospects.
With respect, Aeon
i do not really get how to cater to fairies' preferences............they seem pretty vague.......patchouli is clear about the book's contents but what people say they want seems very disjointed from what they actually are interested in. also i have no idea how evil books are supposed to work i just triggered all of them at the start of the game on purpose so they would stop existing
however i think clicking on books and flapping them around with right click is awesome
edit: ai used for code :[ very uncool
very cool, i have not seen much about pre-shikigami ran. it is very easy to skip text accidentally and hard to skip text on purpose (as in if you die and are replaying)! but i must commend the amount of text; it goes in-depth on the story given the singular environment.
also the danmaku is very fast and very difficult!
thank you!! glad you liked!
the game is currently on hold as i work on my much bigger touhou project, but i hope to get back to YUKARI at some point!
and we idly think
what if i held the key that would open the dawn
what if the person i was, the exact person, bore the perfect niches of strength, wisdom, and experience to save the day?
what if i was trapped in a facility with its only weakness being access to a copy of gamemaker studio 2.3 through which i could hack my way into freedom?
what if i was dropped in gensokyo and able to use my ridiculously detailed touhou knowledge to not just survive, but thrive?
all of those functions i learned, all of that lore i studied, it would not go to waste.
like finally finding use for an old 2x4 you left in the shed years ago
idle, foolish things to consider.
these things don't happen to us. we don't get stories. we only get to watch stories.
yet
why is it then?
i now stand before a gate of enigma, a black iron gate that no man can open.
i've heard stories of this gate from long ago, stories of its awe. i ventured to it to see something untouchable, something greater than humans.
i chased it, knowing it would defeat me.
but i stand before it, and i know how to defeat it.
this gate did not call to me, it called to someone who became in the way that i became
a particular experience that lets me see right through it, right to the other side.
i can open this black iron gate.
i reach in my bag, a collection of meek things i possessed only by whimsy and preference.
lightly tucked inside, i find the key to this gate.
it's not something only i have, but nobody has ever been here with this key.
the "hello penguin magazine".
it contains the solutions to the original hello penguin. the way to find its greatest heights, the road to its deepest blasphemies, it's all there.
it is merely a matter of word substitution.
"hello penguin"? hello kutaka.
"hello noxid"? hello link.
"hello music"? even the same thing. it's all lining up, the gate is opening before my eyes.
kutaka hello. goodbye kutaka. fly kutaka. there was nothing that was outside my grasp.
ME. the person that i had become was important. it was important to myself, i didn't wish any more to have ever been someone else, to have taken a different path.
as if there was a point to everything i had done so far.
i get the reference.
im c ommenting on all the touhou jam games. so the problem i have with this one is that it totally misses the point of the original flappy bird but still tries to ride off of its success. by adding "hp" to flappy bird youve taken away all of the arcadey, non-committal, quick-replayability of the original. when you expect the player to be having 2 or 5 minute runs, it loses a huge amount of immediate challenge appeal that is not only appreciated by hardcore gamer whatevers but the casual crowd as well
as it stands you have a game that is difficult but not in an appealing way
if you want to fly as you say you do then stop playing video games lol





































