Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

kurantoB

219
Posts
36
Followers
27
Following
A member registered Jun 21, 2019 · View creator page →

Creator of

Recent community posts

Man I am One Slippery Ball. I don't know.. there's something about both this game and vacuuming a dirty room that release satisfactory chemicals in my brain. ANyway, those hidden chambers are neat.

(1 edit)

Ex-plora-tion! ex-plora-tion! Ah, a game that satiates the urge to click-spam. Is Koishi always as lost as the feeling I get when playing this game? That's quite the deep dive into character mentality!

Point taken. I think the iframes where you can't jump on enemies after taking damage was indeed the most flagrant oversight, seeing I was trying to be faithful to the original Mario game loop.

Oh great. Now I'm hungry. It's a big world out there, no idea what any of the map designs mean. (Tosses fruit in the trash.) Good thing I'm able to phase through corners. I felt like my grit was being tested. With every new map reveal. Glad there was a random horse hanging around, it was starting to feel lonely with all these spirits.

Oh those are Power Items, not bullets..! Aaand yeah, I was wondering if the bombs restock after I lose a life. Cool looking game, I just wish I was better at it :P

Somehow the stunning visuals make me wish all the physics bugs would go away with every try...

Wow these paintings must have taken you ages to make 10/5

(1 edit)

Couldn't finish the game but man, it had so much going for it. (Those two green kedamas though). Green rating is Sanae/5

If Highly Responsive had a lunatic mode...

Huh no retro is space invaders and asteroids right? Bullet hell is still pretty new...

Bonk.

There it is! There's the color!!

Hm. I do agree that the feeling of experiencing a Personal Computer for the first time is retro.

This feedback is doing wonders to my YOLO-addled brain. Nice to know investing in game mechanics (and literally nothing else) paid off lmao

Very in-depth narrative and dynamic story telling. Aside from a few typos, this was an enjoyable experience.

Simple, yet challenging. Chess is definitely retro, I mean it's what 2000 years old, like c'mon. /hj Anyway when can I eat the fish.

Looks rudimentary but has a lot of elements in play. Was confused when seeing a repeat level, but overall I can see how it can be fun if the levels are arranged more thoughtfully!

Today's forecast, robo-flyers with a touch of shiny spinnies. Horizontal shmups are already challenging for me the way it is, (but using acceleration in movement really adds a whole nother layer). Aside from that, the gameplay is smooth and all, and the graphics are snazzy. Wanted to see what kind of damage the knife does but alas, it's too risky.

Thanks. I'm planning to upload a (slightly) better version

Hold up.. lemme pull out the Gensokyo phone book real quick.. ah, there's PETA (Fingers fumbling on the old-fashioned phone dial)

So I just spoke to some bird spirits from some mysterious realm.  They said they really liked your game. They also said they look forward to finally meeting its developer in Hell.

Who knew flying a quadcopter can be this challenging! Anywho, I eagerly await my Aya fumo drone delivery license

Yeet.

You've heard of dodging bullets, but have you heard of [catching] them? ( ͡° ͜ʖ ͡°)

...

Yeet.

Good vibes all around. Some avoid Satori because she can read minds. Others... (lowers shades) avoid Satori because she can read anxieties. (shades drop to the floor awkwardly)

The little nuclear fusion reaction that can. Great difficulty curving, satisfying to beat!

Interesting spin on the zombie survival genre. I do dig the neon aesthetic too.

This, sir, has the most flappy bird energy out of all the flappy birds. I died, but! Somehow it was as scripted by fate. Did I die to the bullets or to the existential dread lobbed towards me nonstop? Who should know!

Interesting.. Seeing masterfully detailed smiling portraits having light-hearted unserious dialogue against the backdrop of unsettling music is definitely a vibe.

Oooh the strategizing here goes deep. Highly addicting fun. I didn't expect intelligent butterfly pathfinding would be something to reckon with.

Building blocks set, polish forthcoming. Birbs all seem to target one enemy at a time, so [some additional training is in order methinks]. Gonna try playing the postjam version now..

My first bona-fide exposure to a 2000's-era bishojo game. What an interesting artifact.

(I knew the childhood friend tended to have an edge but man...)

Now this is what I call a challenge. Very gratifying to finally beat those darned orbs!!

I...

This game might just have the most bird spirit out of all I've played thus far. Bird/10. Nicely job.

Was honestly afraid that the imposter bird switches locations every now and then but am relieved that click-spamming works.

Many birds....

I need need need an ending scenario that praises me on my efforts, or even better, gives me a sick burn if I took too many tries... in true Learn to Fly fashion. Man, what an inspiration.

I believe a new game genre has been born.
[The Documentary]
Kudos to all who have been put on the spot to give some very interesting answers.
Very meta to incorporate various interpretations of what jam theme happens to be at the time of making.

Fantastic. I can do with some Pac-Man. funnies.

Oh. Want me to delete this game?

Oh no, I did not come out of this feeling like I read something dirty.. at all! Anyway, appreciate being taken back in time into a deep dive of both franchise's lore (despite not being well-versed in Jojo lore, sadge).

"so many poses..."
Is tHaT a J-  ...Naw what probably happened is that Chimata returns all the money to them in the form of gay cards, and taught the gangstas how to harness all the intrinsic gay. Everyone lives happily ever after. Thanks for coming to my TED talk (and playin).

Oh this is by no means my first VN, though it is my first [Ren'Py] project heh. Yeah, I decided to go small here out of awareness of the limited headcount of the project and the fact that I was practically afk for more than half the jam period 0.0 As for rainbow capitalism, there's no positive or negative connotation intended in the VN, but I was making a reference to how (CW/ sad state of current events) corporations had faced pressure to tone down on pride themed merch and aesthetics during the past Pride Month, at least, here in America. Which is by no means a good thing, but the VN had no further undertones aside from raising awareness. And finally, thanks for playing and glad you enjoyed it!

This is quite a comprehensive list of game mechanics to implement. I haven't played the game that this was based on, but from first impressions, I dig the combination of time-based precision movement with puzzle elements. Was fun!