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kurantoB

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A member registered Jun 21, 2019 · View creator page →

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Probably something I'd expect from a high-budget retro-style game. Visuals are something else. Would like to see more applications of the were-hakutaku form!

I like the action-y element here. Some of the item could use more descriptions in terms of what they do / how to use them.

Good amount of depth in this game. Can't help but wonder if t here's a better strategy than randomly placing units on the map with the vague intent of facing tiles where fairies are expected to pass through. I'm ... I'm describing tower defense, aren't I?

I guess cookie clicker-type games are controversial in their own right. (And that's exactly  what I signed up for by taking it on) The mechanics themselves CAN use some tweaks, yeah.  Thanks for playing!

Nope, she's the only one. I didn't make much of a story for her to participate in so she's just there lol. Thanks for playing!

I had to use the bathroom 5 minutes in and now I'm back to square one :(

Glad you got around to checking out the post-jam version!

Yeah I was all sold into the Suika Yeet idea and just had trouble executing it. Thanks for playing!

This is one of the most dungeon-crawling of all time. I dig the visual assets.

This one's got style. It goes (and is) hard.

I thought it was a cute puzzle game but then it got to Dark Souls level of difficulty-

(Squints) Sukuna in small  form is her real size ain't it.

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Nothing like a nice session of wholesome condemning people to their appropriate layer of hell. The kind of puzzle presented here makes me feel big-brained every time I advance through a level.

...

Wait does Flandre just send souls to heaven for free-

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The jam build is really bare bones but this is on me for not informing you since I changed the game page ever since I uploaded the post-jam build lol

I won't rage-quit this for the same reason I won't rage-quit the stonk market even as I incur loss after loss. Anyway, how many rent payments can I skimp out on before I have to lawyer up again

The story itself is pretty good, but the writing (presentation-wise) can be made less verbose. Some of the tracks here are bangers though.

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This looks and sounds very captivating. Problem is I couldn't figure out what to do with the scales :/

I do look forward to updates / followups on this if there will be any.

I came for the Yukarilotl, stayed for the music. I don't know how these numbers came to be, but hell, I trust you - er - Yukari. Really fun experience, but I'm still flunking out of Keine's class.

Let's goo

I made her scale up exponentially over time while shrinking linearly just for lulz, but yeah that could be why it feels slow (but super fast towards the end lol)

AHh the drift direction is opposite of Mario Kart!!

I wonder what blue croissants taste like

Yoo Stick Arena is back!! More gremlin-y than ever!

Neat! Wait, but bullets should travel along the wall when they ricochet
Mm yes. Soundtrack with lunatic vibes for a lunatic level game

Fun! My  brain is too small to have one hand be used for both character movement and parries so I ended up using my right hand for the parrying and targeting

G-GOOD ENDING!?

I've always wanted to parry a bullet stream

It turns out vampires are only visible in a mirror, or rather, their bullets are

Komachi did nothing wrong

Step aside Dream Reimu. Meet Caricature Reimu!

But anyway, neat take on explaining for the PC-98 universe.

Neat concept. Every switcharoo I did came with a rush.

Thanks for playing! I haven't read a lot of Touhou doujins myself but I guess the thought process of writing can't be too different across the mediums

Pretty chill puzzle game, the visual and sound effects are hilarious. I couldn't get pass the evil eye level but that could just be me not knowing the strat for that one.

Thanks for playing! I see how it could've been hard to grasp but Touhou incidents are sometimes meant to be mental gymnastics anyhow.

Man I am One Slippery Ball. I don't know.. there's something about both this game and vacuuming a dirty room that release satisfactory chemicals in my brain. ANyway, those hidden chambers are neat.

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Ex-plora-tion! ex-plora-tion! Ah, a game that satiates the urge to click-spam. Is Koishi always as lost as the feeling I get when playing this game? That's quite the deep dive into character mentality!

Point taken. I think the iframes where you can't jump on enemies after taking damage was indeed the most flagrant oversight, seeing I was trying to be faithful to the original Mario game loop.

Oh great. Now I'm hungry. It's a big world out there, no idea what any of the map designs mean. (Tosses fruit in the trash.) Good thing I'm able to phase through corners. I felt like my grit was being tested. With every new map reveal. Glad there was a random horse hanging around, it was starting to feel lonely with all these spirits.

Oh those are Power Items, not bullets..! Aaand yeah, I was wondering if the bombs restock after I lose a life. Cool looking game, I just wish I was better at it :P

Somehow the stunning visuals make me wish all the physics bugs would go away with every try...

Wow these paintings must have taken you ages to make 10/5