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Toutetsu Ate The Entire Realm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #13 | 3.395 | 3.395 |
Use of Theme (Retroactive, Retrospective, Retro) | #28 | 3.837 | 3.837 |
Concept | #28 | 3.814 | 3.814 |
Overall | #36 | 3.256 | 3.256 |
Gameplay | #38 | 3.047 | 3.047 |
Story / Writing | #40 | 2.558 | 2.558 |
Balance (Challenge and Fairness) | #43 | 2.791 | 2.791 |
Visuals | #58 | 3.023 | 3.023 |
Audio / Music | #72 | 1.279 | 1.279 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
GreatHornedOwl
Streaming Permission
Yes
Touhoufest Showcase Permission
No
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Comments
I have my comically big spoon now let me eat this absolute meal of a wall.
lol
Say, how many maps are there?
I went through 23 unique ones over 42 I got through, and for all I know I may have missed specifically 5 or 6.
Surprisingly fun. The levels being frames of Bad Apple is very clever. Game looked neat, but unfortunately there was no audio. Assuming the copyright holders to the song turned it off while I was playing, forgetting that this is not YouTube. But hey, no worries, I’m pretty good at making sound effects myself, so the audio was actually really good. Well done! Could not have done the sound design any better myself.
final rating: bad/apple
…/10
I ate two horses and found the spork.
It was a bit on the easy side because you can easily cheese it by finding the stairs, killing spirits until your health is low, going to the next floor, and repeating until you're invincible.
If you make an updated version let me know. It would be cool to have procedural generation, items, and an upped difficulty.
Amazing game. Great level design that adds an additional layer of gameplay as you try to guess what the level is about as you explore it.
The order of levels you get are apparently random but I got Koma as my first one. Very amazing lmao.
Fun idea though damage reduction is broken as hell. I was basically immortal after Area 1 and Saki tried so hard to kill me, bless her heart, but never did a lick of damage to Yuuma. I took until Area 12 to get the win condition.
Oh great. Now I'm hungry. It's a big world out there, no idea what any of the map designs mean. (Tosses fruit in the trash.) Good thing I'm able to phase through corners. I felt like my grit was being tested. With every new map reveal. Glad there was a random horse hanging around, it was starting to feel lonely with all these spirits.
Bad Apple but it's Level Design is a clever way to speed up production. Nice job.
I thought the idea of using Bad Apple as the maps was cute, but it did also make the maps feel too big. This is definitely on theme though and I do like the concept, just wish there was a bigger overall challenge