The controls on this feel so great, and the snow particles and sound effects empower that feeling. This was fun!
Karob
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Thanks! Here is the path I took, where I fell off the level. https://imgur.com/a/Pk1IiQj
The location hopping format works really well and everything about interacting with the interface is smooth and pleasant.
I can imagine someone like Yukari with her powers and probable experiences developing an eroded sense of what is reality and what is dream.
My submission was going to have Doremy stuck in a dream being the cause of an incident. ^^
Casually Mima enters. Definitely not a dream, nope.
I like the Sumireko sprite. I appreciate the generous amount of health pickups. (And the fumo, lol.) The aiming feels nice, though I'm not really sure when my shots are hitting and when they're not.
I had some issues due to the shift key being painful for my hands to keep held down for so long.
With the slow movement speed + big open levels, I think I would have liked a dash, or faster movement when not in combat. I went through what I thought was the whole map twice, and didn't find anything to do other than shoot stray fairies. I guess I missed the boss somehow.
Omg this. It's just a wonderful silly idea and bonkers fun. The difficulty, surprises, and tells are just really well tuned, and the gameplay inspires hilarity instead of frustration. The controls are pretty easy to get the hang of - the way you can just let everything go when panicking and Renko will automatically retreat really helps with that. And the graphics + audio are brilliantly done.
I feel like the deflected snores on the title screen could be explaining why Renko ended up drawing on Merry's face. XD
I felt a dream-like immersion from the surreal grim environment and complete package of story, audio, and visuals establishing the dual tone. Good luck, Eika!
I was stuck at the haniwa part for a long time because I was trying to stand right at the hole, face it, and interact with it, but it could only be interacted with from the sides.