Thank you! I'm considering it.
Recent community posts
Interactive background in scrolling shooters is always cool. It almost always seemed better to use the main shot over the weak shot.
Hard mode difficulty felt good for me, though I didn't finish the boss. Focus would have been nice to have there.
Is there a story behind Nitori being the MC?
> or did i just spend way too much time coding the fucking menu
Luna's snipe shots are pretty fun to play around. They're a cool-looking dodgeable surprise and a lingering sort of wall.
The game window doesn't quite fit on a 1080p screen with an always visible Windows 10 task bar.
Pretty and pretty fun, though I'll have to save trying to beat it for later. I'd prefer the bell ringing cooldown to be a little shorter, though I understand the appeal of brutal timing requirements.
It seems single player isn't accessible without an active internet connection.
First jam game with DRM???
For some reason the game crashes after I choose single player. (I didn't try multiplayer.) I can hear stage music for a few seconds (but no stage graphics) before the crash happens. (Happens on jam and postjam builds.)
Great puzzle. And it's always neat seeing a way to modify game content (the level files). My submission has raw level files and a debug mode (F1) through which levels can be edited, but both are not user friendly in the slightest. ^_^
I thought this would break my brain but somehow I could subconsciously autopilot Mamizou while consciously handling the rest? I think your game opened my third eye or something. :P
Pretty well presented! Just needs some sound effects. The white bars on the sides of the game area kinda bothered me.
It could just be me but it felt like some of the notes didn't match the music.
Love the sprites and the music use. There's nothing better than Youmu holding her hand out as her sword remotely does her bidding.
It took me a while to figure out how to get past the first wall because double jump wasn't working for me. I didn't realize you had to wait for the character to be falling (rather than rising) before you could do the second jump.
This is similar to the other idea I had for the jam. For my idea there would be at least five different abilities and they could be chained together in different orders, so like you'd have a homing amulet that bursts into swords that shoot lasers for example. I knew I couldn't make that in the jam's three days, but it was fun to imagine how silly it could get. XD
The voice recordings are a great touch.
It felt so good when I nailed a good dive.
Music in a lot of games wears me out but I think I could listen to this for hours- which might be how long it takes to 100% the game. ;)
The Suwako model is cute as a button.
Neat puzzle execution with cute art to back it up! The music and ufo pops feel nice. :)
I went into this assuming there could be hidden islands, which makes things a little less determinate lol.
It's easy for me to accidentally double click, and my mouse sometimes double clicks for me, so that was frustrating.
Oh, I see. I think it'd be a bit easier to discover combining if it were possible to push multiple gems at a time. So like, that long line of gems that spawns at the start looks like you're supposed to push it from the back.
Brilliant writing and charming graphics. Lots of fun. I repeated the quiz so many times just to catch all the snark.
I didn't realize just moving into the bed would end the game, as I hadn't fought Mokou with a full party yet. I'd suggest requiring the player to manually interact with the bed to end the game.
Cute. I like the idea and love the music arrangement.
Gem combining seems bugged. Usually, nothing happens, but sometimes a random gem on the screen will combine instead of the one I'm pushing.
The visuals are fun and well laid out. The lasers and speed lines looked pretty cool! Overall, even though there's not much going on, the gameplay is presented well and works smoothly.
As the game progressed the enemies started only appearing in the first two columns, then eventually only in the first column, which I suspect is a bug.