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Karob

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A member registered May 10, 2018 · View creator page →

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Thank you!

Yeahhh the swapping wasn't ideal.

What strange things might be in suspicious places hmm.

Thanks!

That's how I thought it should work but either it didn't or (more likely) I was suffering from jam-induced insanity. :P

Yeah, they unintentionally ended up being frustrating. Part of the issue that that items prefer swapping over throwing. And the other part is that I couldn't find a way to allow the items to collide with other things but not with each other when using Godot colliders. (I just ended up not using colliders for some of the collision detection, but ran out of time.)

Thanks!

E

I'm now remembering that one of the solutions allows you to completely skip my favorite part, the fruit. Oops.

I'm so happy you realized the inspiration.

I'm a bit worried that the puzzle aspect might be a bit opaque, even though there are multiple solutions, but it seems you didn't have issue.

Good puzzles with a surreal mechanic and music to suit it. The last one had me scratching my head for a while.

I have my Windows taskbar always visible, which means I only have 1040 pixels vertically on a 1080p setting. That caused parts of the game window to be cut off.

I could say many positive things but I'll just say I love the tatami texture. I want to lay on it and roll.

Impeccably balanced. The mechanics just feel great.

The controls on this feel so great, and the snow particles and sound effects empower that feeling. This was fun!

Hilarious and wonderful animations and use of audio. I didn't personally care for the intensity of mashing four keys at once as even on easy mode I felt like I was gonna break my keyboard.

Now excuse me while I kick this sign back into the pond.

Funny! It's very simple and that's all it needs to be. The different enemy behaviors work well.

SkiFree let's go! Neat controls, though it was frustrating waiting for the right ramp/obstacle rng just so I could actually attack something.

Lovely little variety of mechanics in a casual and cute game. Patchy best gamer friend.

Smooth playing and adorable sprites! Nice work with Phaser.

Solid feel to this one, and the music is hype. Nice touch with the random level layouts.

Getting attacked by kedama depletes HP and getting attacked by ghosts depletes SP. Either one reaching zero is death.

I don't have time to read much but I'm really feeling the vibe from the narration, visuals, and audio. Mmmm.

These are always a treat. (Put not intended but now it is.)

The standalone wouldn't run for me (Windows 10). The web version ran fine in chrome except it slowed down when there were a lot of bullets on the screen. Firefox had this same issue as well as audio crackling.

This may be a bit rough around the edges, but the enemy distribution, behaviours, and hp feel well balanced, the options the player has are nice, and it's just fun to play. My only complaint is that the blue shots from the spiky ball enemies are hard to see against the background.

Thanks!

Thanks! Here is the path I took, where I fell off the level. https://imgur.com/a/Pk1IiQj

Maybe it would be better with increased warning distance, or just making the birds a little slower.

Thanks! Now that you mention it, the game does have some similarity with Pac-Man.

The attacking birds are masked Mystia sprites. I did consider just making them normal birds (undecided species), but re-use was faster and it made sense for the story too. I love egrets, tho, so let's just go with that explanation instead! XD

Thank you! Maybe the warning icons on the edge of the screen should display earlier so you have more time to react.

The music + floatly slowness really did feel like a dream. And just... Koakuma going boing boing on giant floating books. I love that!

This reminds me of the old Orisinal / Ferry Halim flash games.

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A nifty little 3D course. The way your angle affects your velocity worked quite well! Oh, and the animation for the game starting was pretty slick.

Is this inspired by NiGHTS into Dreams? If so, my entry is too! Though mine doesn't have 3D motion.

Wonderful art style. I'm enjoying trying to figure out the first bonus. This is a great game.

I couldn't figure out how to use the main menu.

I can't keep up with the text, so I was pretty lost at first, especially having no idea how to play with keyboard, but I figured it out after a few swings. This is a pretty fun idea to thrust into Gensokyo. There's a lot of cool stuff going on with the graphics and audio too.

Gensokyo needs more of this representation. The writing was really fun. :D

The patterns seemed like a good challenge, but beyond my ability, so I'm thankful I could still experience it all via the infinite lives.

I'm kind of lost. The shoot button doesn't seem to do anything. Going right was a dead end. So I kept going left until I fell off the edge of the level. I restarted the game and found a few carrots.

Once I figured out the mechanics it was a pretty neat loop. The atmosphere was pretty compelling.

The location hopping format works really well and everything about interacting with the interface is smooth and pleasant.

I can imagine someone like Yukari with her powers and probable experiences developing an eroded sense of what is reality and what is dream.

My submission was going to have Doremy stuck in a dream being the cause of an incident. ^^

Casually Mima enters. Definitely not a dream, nope.