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A member registered May 10, 2018 · View creator page →

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The controls on this feel so great, and the snow particles and sound effects empower that feeling. This was fun!

Hilarious and wonderful animations and use of audio. I didn't personally care for the intensity of mashing four keys at once as even on easy mode I felt like I was gonna break my keyboard.

Now excuse me while I kick this sign back into the pond.

Funny! It's very simple and that's all it needs to be. The different enemy behaviors work well.

SkiFree let's go! Neat controls, though it was frustrating waiting for the right ramp/obstacle rng just so I could actually attack something.

Lovely little variety of mechanics in a casual and cute game. Patchy best gamer friend.

Smooth playing and adorable sprites! Nice work with Phaser.

Solid feel to this one, and the music is hype. Nice touch with the random level layouts.

Getting attacked by kedama depletes HP and getting attacked by ghosts depletes SP. Either one reaching zero is death.

I don't have time to read much but I'm really feeling the vibe from the narration, visuals, and audio. Mmmm.

These are always a treat. (Put not intended but now it is.)

The standalone wouldn't run for me (Windows 10). The web version ran fine in chrome except it slowed down when there were a lot of bullets on the screen. Firefox had this same issue as well as audio crackling.

This may be a bit rough around the edges, but the enemy distribution, behaviours, and hp feel well balanced, the options the player has are nice, and it's just fun to play. My only complaint is that the blue shots from the spiky ball enemies are hard to see against the background.


Thanks! Here is the path I took, where I fell off the level.

Maybe it would be better with increased warning distance, or just making the birds a little slower.

Thanks! Now that you mention it, the game does have some similarity with Pac-Man.

The attacking birds are masked Mystia sprites. I did consider just making them normal birds (undecided species), but re-use was faster and it made sense for the story too. I love egrets, tho, so let's just go with that explanation instead! XD

Thank you! Maybe the warning icons on the edge of the screen should display earlier so you have more time to react.

The music + floatly slowness really did feel like a dream. And just... Koakuma going boing boing on giant floating books. I love that!

This reminds me of the old Orisinal / Ferry Halim flash games.

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A nifty little 3D course. The way your angle affects your velocity worked quite well! Oh, and the animation for the game starting was pretty slick.

Is this inspired by NiGHTS into Dreams? If so, my entry is too! Though mine doesn't have 3D motion.

Wonderful art style. I'm enjoying trying to figure out the first bonus. This is a great game.

I couldn't figure out how to use the main menu.

I can't keep up with the text, so I was pretty lost at first, especially having no idea how to play with keyboard, but I figured it out after a few swings. This is a pretty fun idea to thrust into Gensokyo. There's a lot of cool stuff going on with the graphics and audio too.

Gensokyo needs more of this representation. The writing was really fun. :D

The patterns seemed like a good challenge, but beyond my ability, so I'm thankful I could still experience it all via the infinite lives.

I'm kind of lost. The shoot button doesn't seem to do anything. Going right was a dead end. So I kept going left until I fell off the edge of the level. I restarted the game and found a few carrots.

Once I figured out the mechanics it was a pretty neat loop. The atmosphere was pretty compelling.

The location hopping format works really well and everything about interacting with the interface is smooth and pleasant.

I can imagine someone like Yukari with her powers and probable experiences developing an eroded sense of what is reality and what is dream.

My submission was going to have Doremy stuck in a dream being the cause of an incident. ^^

Casually Mima enters. Definitely not a dream, nope.

A very charming romp around a mostly familiar Gensokyo.

It might not be clear that "wake up" ends the game and cause the player to lose all progress. Especially since, at least for me, the placement of the option makes it feel like it might be a gameplay mechanic.

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I like the Sumireko sprite. I appreciate the generous amount of health pickups. (And the fumo, lol.) The aiming feels nice, though I'm not really sure when my shots are hitting and when they're not.

I had some issues due to the shift key being painful for my hands to keep held down for so long.

With the slow movement speed + big open levels, I think I would have liked a dash, or faster movement when not in combat. I went through what I thought was the whole map twice, and didn't find anything to do other than shoot stray fairies. I guess I missed the boss somehow.

Hehe, those are some pretty wild effects on the player. I would have liked a way to move faster, especially with how much ground has to be repeatedly crossed to explore everywhere.

Penguin pajama Sakuya.

Thanks! Being able to reclaim some of the dropped stuff is a great idea.

Emulators themselves are legal as long as they don't come with code actually taken from the consoles.

A satisfying mechanic. I wish it would have warned about the jumpscare level crashing sound effect.

Omg this. It's just a wonderful silly idea and bonkers fun. The difficulty, surprises, and tells are just really well tuned, and the gameplay inspires hilarity instead of frustration. The controls are pretty easy to get the hang of - the way you can just let everything go when panicking and Renko will automatically retreat really helps with that. And the graphics + audio are brilliantly done.

I feel like the deflected snores on the title screen could be explaining why Renko ended up drawing on Merry's face. XD

I appreciate Doremy's coldness toward Reimu. And the "corrupted" music.

Young Alice pulls a Cirn't. Nice bright arcadey game and good music. I enjoyed being able to climb around, and I was thankful for the high bullet visibility.

"Wait, where the heck are my wings?" 6 AM mood.

I felt a dream-like immersion from the surreal grim environment and complete package of story, audio, and visuals establishing the dual tone. Good luck, Eika!

I was stuck at the haniwa part for a long time because I was trying to stand right at the hole, face it, and interact with it, but it could only be interacted with from the sides.