Awesome, it works now.
Karob
Creator of
Recent community posts
I was unable to launch the Linux version. I think the binary file is 0 bytes for some reason. (Fixed in the latest patch.)
I played the Windows version. First I played the tutorial. But then when I tried to start the rest of the game, my player was unable to move. I went back to the tutorial and was then unable to move there either. So I quit the game, then ran it again, and this time it worked.
I played through the first level. I found it confusing without a UI to show the weapon options, and it never was clear to me if the placeable wood blocks were infinite. I understand that a lot of the game structure is placeholder right now, but right now you can just stock up on as much materials as you want without leaving the safety of the first area. I feel like there either needs to be some danger that eventually makes you go to the next area, or maybe there are better materials in later areas.
I do like that you can shoot shield skeletons to stop them, then fireball to defeat them. I want to see more interesting interactions like that. It seems like all other enemies that I found so far can just be attacked with anything without thinking other than avoiding their attacks.
I played through the second level too. But there was a 2x2 unbreakable stone hole at the bottom that fell past the ending area. I thought it was a bottomless pit because of how long I fell, but eventually I hit a bottom. But I was trapped there, so my run ended there.
The game kept crashing immediately after launch. As it turned out, it didn't like me placing it in a folder named "EoSD isn't retro right Retro are games like Br◯ck Br◯◯k, R◯ckm◯n, Do◯◯ and Af◯◯rb◯◯ner".
Anyway, I was very confused and there wasn't nearly enough aliasing (is it even retro if the pixels aren't sawing at your eyes?) but I laughed and am laughing again now. Hehe. I like how catastrophically the b◯lls can multiply in the first game.
Task accepted. I will review the game.
Touhou: Ruukoto the Robot tells the story of a robot learning to perceive emotion and meaning within the world. The game is enhanced by the graphical representation progressively shifting from a data efficient representation to a view with more detail and color, evocative of human poetry. The game has light interactive elements with no failure condition. These elements allow the player to more comprehensively experience Ruukoto's journey and revelations. This concludes the summarization portion of the review.
I played Touhou: Ruukoto the Robot to completion. I experienced several uncategorized stimuli, and am making preliminary comparisons to the human emotional experiences in my database. I have noted a "desire" to repeat the stimuli experience from the music in Touhou: Ruukoto the Robot. I have identified a relevant bias within my rating procedures. As an objective being, I must report this error to my creator.
Function completed.
Yeah, they unintentionally ended up being frustrating. Part of the issue that that items prefer swapping over throwing. And the other part is that I couldn't find a way to allow the items to collide with other things but not with each other when using Godot colliders. (I just ended up not using colliders for some of the collision detection, but ran out of time.)












