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Valonad

316
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A member registered Sep 30, 2023 · View creator page →

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Love the art style and story. There are some problems with clicking some things, and their name tags can be obscured by other objects, but these bugs are pretty minor. Also, I think there is a bug if you click the sewing buttons two times very quickly.

It took me a while to realize why sakuya wasn't dying despite shooting her a million times until i figured out it's the doll's shot that needs to kill her (i thought the doll was shooting the needles) so derp moment from me :p

pretty cool but tough game. I definitely wish the game gave you more lives or had a way of giving you more lives (maybe that happens in later stages?) because unfortunately im a scrub who keeps getting hit by stray needles.

I really love this spin on the match 3 gameplay. Being able to move your thread through the entire border of the screen to go from one place to another is pretty fun.

The game does seem daunting at first, and the tutorial is not the clearest on what you're supposed to do, especially with how reading the effects seems nonsensical at first. but it did click with me once I activated the effect of the blue stitch.

The game's a bit rng heavy, but using the stitches to favour the rng in your favour is pretty fun. Also, on a side note, the tier system being from a lower tier = stronger is really confusing when the items mention "lowest" and "highest" tier. I was confused for a bit why selecting the stitch that worked on the lowest tier item did not affect the tier 1 effects. That could be clarified a bit.

Removing modifiers seems a bit pointless when rerolling them is categorically better. Maybe if some levels did *not* want certain modifiers it would be more useful.

I love the 3d shinmy.

The only thing this game needed was a namedrop of tailor swift and zachary taylor and it would've been perfect.

The fairies that drop a shield when they die are pretty annoying and it took me a while that that was what was killing me when trying to pick up their power items. I think their shields should at least be a different colour.

Still pretty great danmaku game.

This game has the most stressful cooking minigame ive ever played... mystia izakaya if it was a soulslike...

I really enjoyed the writing in this game. I got a sick sense of humour so all of Nina's dialogue here was a treat. 

There is a really surprising amount of mini games on here. I'm amazed that one programmer can make all of these in such a short time. While some are a lot simpler than others, it is still a big feat.

There are some problems with the dialogue engine, like how clicking on unfinished dialogue skips it rather than completes it, which made me accidentally skip a few lines. But with how wide this game is, I can understand it.

Pretty cool game. The upgrade system was too complicated for me so I just put everything on focus damage and general damage and called it a day, and that worked out fine. At first the game seems daunting,it took me like 4 continues on my first playthrough. But I 1cc'd it on my second just through using charges and bombs proactively. So yeah, use those.I did play on standard so maybe those lunatics who play lunatic are gonna have a harder time.

Insane game to have been made in just 3 days.

For a first game this is a pretty clean platformer. Shame that the costume mechanic wasn't implemented yet.

Pretty well put together. But not being able to shoot the balloon fumos yourself is pretty annoying. I think what would be cool is if there were upgrades for the player themselves to be able to hit anti air. That or just make the anti air upgrade cheaper because it costs as much as an entire other tower.

Really amazing game. It's pretty simple but so aesthetically pleasing. My only wish is that it were a little harder since the levels themselves are basically just binary counting and the bullet hell patterns would be too slow to reach me before i finished pages.

Ah! The mouse turned to a tiger!

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Not sure how well this relates to the jam but I really love metal gear yuyuko. It's a really fun game and I loved how good the puzzles were. Also, the yuyuko sprites are cute.

neat bullet hell but there are some weird invisible walls that make it hard to dodge if you're too far down.

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I accidentally backed out the page right after killing cirno and now all my progress is gone nooo

I enjoyed this more than i thought. The dialogue is funny. Though the music seems to not loop if you are in one area.

What game inspired this? I didnt really get what name im supposed to search from the airport.

The animation on the dolls are super fun

Power 2 is really op. Since there doesn't seem to be any scaling in difficulty over time once you get it the game becomes pretty over. A singular place where youkai come from means you can just camp all the youkai who enter the place.

I do really like how juicy the effects in this game are.

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WHY ARE DISTORTION MATERIAL AND JIZO POWDERS SO SCARCE THEY ARE THE RAREST ITEMS IN THE GAME

Pretty cool fun. The crafting mechanic was doable in the first few days but then became basically impossible, and you dont get enough customers to need to do crafting yourself after that point. So I left all the crafting to my haniwas while the rest went into searching. Ordering haniwas to barter seems kinda redundant since bartering takes like 2 negotation clicks and accepting. The main problem with crafting is you have to close the menu to double check what the customers want and you have to scroll the options until you get the right one. If it were a list instead, and it showed you all the current orders on the side when opening the crafting menu, it would make it a whole lot more viable to do it manually.

By the third day, it becomes a pretty fun auto sim where you just have to buy the materials you are lacking and get the orders from the spirits. Spirits do come frequently enough that you cant just stay at the shop menu for too long.

Also, I REALLY appreciate the game letting you choose when to start the work day, letting you get familiar at least a little bit with the UI. For some reason, other games of a similar work management genre immediately throw into the work with a time limit which makes it more overwhelming than it should.

My biggest challenge was honestly that for some reason, distortion matter and jizo powders were disproportionally just more rare than any  other material in the game, despite just being one star (which i assume is rarity?). Broken cds are the same rarity and I still usually had an abundance of them so idk why those 2 specifically were so rare.

The art was pretty wonderful.

Im not sure if speedup also speeds up the time of day but I wish it didn't because it felt that way, because the days go by too fast before you can sell your second order.  Still, very fun for a management game. Many of the orders being 12 instead of 10 when the ribbons are only 10 each is evil though.

I found it really funny considering I happened to have koishi exactly on there. Maybe you could keep that pathing in for her specifically if you decide to update the game.

it's peam

I agree with Sanae

I was wondering if the game was endless or not until the hyper fairy jumpscare at the end lol.

Pretty basic shmup where Hecatia feels weirdly underpowered until you get her other two halves to triple your damage. The enemies all doing aimed shots makes it a bit uninteresting since even at 1 power you just stream through everything. Pretty funny ending though.

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I'm not sure if it was a bug or intentional but I made koishi my fifth model in the last contest and she just flew into the audience before going back into the backstage like normal lol.

This game's got lots of creative and cute outfit designs. But what I find weird is the point values given to each style. What's the point of ever choosing an outfit for a model that has a lower SP than another? Like why ever make an outfit that isn't cool for mokou? Not sure if that's due to some cut mechanic or if the sewing has some hidden mechanic related to achieving the masterpiece that I don't know about.

Regardless, I had fun with the game even if it is fairly easy once you know what to do and expect. If each day had more stuff to do (like being able to sacrifice a day to get money. Since you might get screwed over if you forget to buy fabrics) or if some contests had specifically increased score for certain styles, or other such things to make it more complex, I would find this as a pretty legit management game.

Trying to constantly remember the colour combinations was fairly tricky I'll admit but the game is pretty fun. I especially love the pixel art work. Although the "optimal" way to play the game is just spamming everything, I notice that there is an accuracy score at the end which incentivizes not to do that which I appreciate.

Very funny concept and I love the amount of personality that this game has. However, the instructions on what to do are a little vague. (The only indication i found was sanae once saying the game is too easy) Wish it were a bit more detailed on how you're supposed to get score and not get sanae to quit.

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An updated version of the game has been uploaded! This version fixes many softlocks and visual glitches. Also, the UI color was changed to look a bit nicer. It should also be savegame compatible.

I apologize! There seems to be a soft lock in the jam version! I'll try to get a patch up soon. In the meanwhile, you can try to skip that part by going to the saves folder at appdata/locallow/valonad/gamename to see the save file. Change the target scene from "scene(n)crossexam" to "scene(n)success1" (or (n+1) i forgor which number it was).

Could you tell me where exactly the bug with the sprites happened?


Also thanks on the note for Marisa's nickname. I basically just assumed that she gave a nickname for him but never actually looked into it lol.

I really love the game concept though and if you expand it I hope you make more aftermaths for different headlines rather than one single correct headline. Maybe a score that gives you points depending on how sensational your article was depending on your words.

Amazing game. It makes me feel bad for slandering the characters but it's part of the job so what do ya do? Although I would appreciate a way to reread the conversation before the article. I got stuck on the third paper and I'm not sure what it's supposed to be since I expected something about diseases.

Chimata has reached her final form

Cool concept but there doesn't seem to be a way to use the pipe to go to the next level? The movement controls seemed really well implemented so it's a shame. Although the attack animation could be shortened a bit.

Wish the menus that show how much every ingredient adds is instaneous rather than waiting for an animation to see it. Otherwise it would be most optimal to just write every one on a piece of paper to get a quick reference to all of them at once.

I wish losing only made you restart the level rather than the whole thing but really cute game. Michael approves.

CUTE. Has Ringo and chen and you can throw rocks at shion so this game is a certified banger.

game gets really hard from the second level onwards and movement feels very slippery, but the game is fun when you do get into it and deal with the difficulty on its own terms. Some of the upgrades are fun and the art is really cute. Sukusukusukusuku.

I don't really know how to play properly due to no tutorial but the art is cute. I ended up making dai and tewi mildly disappointed which is a win in my books i think.

Does the game end after the worm's house?

I really liked this game's writing.

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The puzzles were simple but were fun to figure out, especially the last one (I saw the credits so I assume I solved it correctly?). Good work.

Though aiming at the status at the start was pretty difficult.

The 3d graphics are insane. The story reminded me of papers, please. At the same time, I can't believe you got me rickrolled.

Are there sound effects? I don't know if I was just imagining them or if they are too quiet.