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A jam submission

ryuthela (sega genesis/mega drive)View game page

16-bit bug shooter
Submitted by tboddy — 19 minutes, 12 seconds before the deadline
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ryuthela (sega genesis/mega drive)'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme (Retroactive, Retrospective, Retro)#44.6414.641
Balance (Challenge and Fairness)#53.7693.769
Gameplay#63.9233.923
Visuals#204.0774.077
Overall#223.7953.795
Audio / Music#243.5133.513
Concept#403.6153.615
Use of Green (Green themes, style, use of Sanae/Mima, etc)#441.8971.897
Story / Writing#631.6151.615

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
t.boddy, mollyco

Streaming Permission

Yes

Touhoufest Showcase Permission

Yes

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Comments

Fun and hard. I believe the most interesting thing in here is the touch of strategy in letting wasps steal points or not. That scores pretty high in cool concept.

And when I say hard, it's NES levels of hard. There's little room for mistakes but I still managed to beat the game (yea I did not expect that this was not an endless game) - so I want to show what it looks like to my fallen comrades in the comments below.

Jam Host

We found it, the most """bug ridden""" game of the jam.
Big ups for making it a rom as others have said. If that's not A+ theme material then idk what is.

It's really fun to see Jams get submissions that can run on real hardware of the system that they are meant to be!

I'd give this the "Liquid Crack" trophy.

Submitted

Very fun game. Though i wish there was a way to gain more lives or a continue system cuz i held out until wave 12 and wanted to see what the rest of the game has to offer, and i dont think i can replay the whole game to that point sorry d;. The controls are a bit strange, would've preferred if z to shoot and shift to strafe instead of s and x so they would be easier on the fingers.  Still liked it a lot though.

Submitted

Nice. Played till I got 1 Million. The rush of barely grazing bullets was fantastic. Can't wait to play this on real hardware.

Submitted

It's awesome that this really feels like a retro game! Since you made a ROM for it, I suppose it really is. Great stuff! One thing that would be really nice would be if strafing was a toggle instead of holding the key. It would make it a lot easier on the fingers.

Submitted

Love the vibe of this! Shocked that you made a whole rom during the jam

Submitted

Great entry! I absolutely loved the aesthetic! And gameplay! It's an excellent execution on the retro aesthetic.

Keyboard control wise, I would have preferred the shift key to have been used for strafe. Holding X while pressing S was a bit of a finger tangle for me.