There are several things I really liked about this:
- It was very nice how the countdown theme was integrated throughout the game mechanics: the countdown to night, the countdown to the parents' return, the countdown to combat ending, and even the "countdown" to running out of resources in combat.
- I liked the balance of learning how to best utilize your deck and exploring the house for one-use cards. I was worried that the items would go away after I used them, but they didn't. I appreciate that! It gave me a sense of progression.
- Everything took just the right amount of time. The days were just enough time to explore while being short enough that you felt the countdown; combat was long enough to train resources but it didn't drag on; and there were just enough days to fully explore the house without leaving an odd final day with nothing to do.
It's my favorite jam game I've played so far. So, thank you for that!












