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A jam submission

Goon QuestView game page

We are goon for we are many
Submitted by demborg — 3 hours, 52 minutes before the deadline
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Goon Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#25312.8572.857
Overall#31512.8572.857
Creativity#33272.9522.952
Presentation#33912.7622.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is the classical story of a "herro" battling through hords of goons to "save" a princess flipped to be about the goons protecting a the princess from the unwatned attention of the prince.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Pretty fun for how simple it is! It could be more polished but you can say that about 99% of game jam games so I think you did a pretty good job

Submitted

There is something really satisfying about just throwing hordes of disposible goons in the way of the AI. I had a good bit of fun with this.

If you added some information on how the AI moves, I think that would take the game to the next level so players can strategize more. Eventually I developed a strategy to deal with the AI (move in front and hang back until the AI moves into the attack range), but I still don't really understand it, which makes some wins and losses feel like RNG.

Submitted(+1)

Fun concept! Definitely makes you feel like you're the enemies in the hero's way

Submitted

Took me a moment to realise how to control the game (WASD didn't work) so a tutorial would be nice, but once I figured it out I usually just spammed random directions and attack to win. I would like to see where the prince is going to move so that I can plan where to move my goons to block his path. I have to say though - the sound effects are very interesting :) At the end of the day I did enjoy it!

Developer(+1)

Oh, shit, you are right about WASD not working, thanks for pointing that out C: And oh! I like the idea of having the prince broadcast what he about to do kinda into the breach style.

Submitted

controlls are not yet really intuitive

Developer

Ah, yes I had apparently manged to lie about wasd being an option to begin with sorry for the confusion

(+1)

The sound effects are amazing 

Developer

Hehheheh, I had a lot of fun making them at least ^^