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Tomb of the Dark Times's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #74 | 3.908 | 3.908 |
Overall | #90 | 3.810 | 3.810 |
Theme | #101 | 4.103 | 4.103 |
Game Design | #102 | 3.885 | 3.885 |
Fun | #173 | 3.667 | 3.667 |
Graphics | #256 | 3.839 | 3.839 |
Audio | #266 | 3.460 | 3.460 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Canda will activate the power she has stolen after every three move, rewinding the time of her enemies while moving forward with the same moves but in a reverse order.
Did you write most of the code yourself and made all the assets from scratch?
Code is written during the game jam but assests are taken from the web.
Use space to talk in convo time! Sorry no pause on esc :(
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Comments
Really Enjoyed! I loved the story that you gave to the game, which really made it stand out. Also, the puzzles and level design are on point! My one suggestion would be to make it a little bit easier to tell which traps are about to fire, as I ended up dying to traps I forgot were about to fire a lot more than I'd care to admit :P. Overall though, I thought this was a really awesome entry!
Thanks for trying it out! Opps so sorry about the traps! I am having an update about that today feel free to try it out later :D!
Excellent game, really cool. I enjoyed it a lot. This game is very well done.The level design is excellent, the audio is great, and I havent found any bugs or issues. Excellent job :D
Please check out my game, if you still have some time left
https://itch.io/jam/brackeys-4/rate/724593
Reeeally cool, I've seen some other "tile walker" puzzle games in this jam and this one was one of the very good ones! Solid levels, solid mechanic, easily understood and very neatly used in the level design. Nothing feels out of place, A+!
Thanks for giving me a A+ XD Appreciate it!
Fun game and your implementation of rewind was both unique and created some great puzzles. I'm sad I got so close to finishing, only to get stuck on the final level.
Hey thansk for playing! Appreciate it! is it because of a bug?
Nope. Just stuck because a lack of thinking on my part (that last room is hard!).
The ans to the final room is actually not what it seems :)
Very cool game, though I couldn't get past the last level it was still a very interesting concept that was executed quite well. Good job
thanks for trying it out! So sorry for the last level.. I will be updating the game though! Is there anything that hinder you from finishing the last map?
Honestly I just couldn't figure it out. One reason may be the fact that I Kinda skipped over the rules a bit and shoulda took more time to read it a bit more so I had to kinda figure it out myself but otherwise I just thought it was tough and didn't put to much too much time into it is all, But I will say that when I completed other levels it felt very satisfying and accomplishing. Also in a puzzle game like this maybe you could add consumables that would give you a hint or something, for people like me who tend to get stuck when playing puzzle games :)
I have added some hints along the ways plus extra frames to signal that the traps are "ready" to fire. Feel free to try them after the jam! thanks for the feedback! Appreciate it! :)
Definitely a mind-bender! Polished, interesting, and easy controls. Great work!
Thanks for playing :) Hope you really like it
Very difficult but interessting little puzzler you created there. I am not playing puzzlers that often, but i struggled at the beginning, using the mechanic right. After a few failures I got it, but still very challenging! Really like the artstyle, its fitting. Good job!
Glad to see you get the hang on it :)
Interesting puzzler and take on the theme. The explanation is a bit hard to follow but you give enough time to play the game itself to get a feel for what is happening. Very challenging to say the least. Nicely done
Thanks for trying! do you mind to say which part of the explanation is hard to follow? Would help for the post update! Thank you! :D
I'll do my best but perhaps this is one of those instances where it is better to show than tell.
From what I understood while playing I think the instructions might read like:
"Each step you take is recorded up to 3 moves move. After the 3rd move the recorder steps are played back automatically moving you. This movement is played back in reverse moving you opposite to how you move." (Or maybe I misunderstood the last part and it simply paybacks back your last 3 moving from last to first)
Again, it might just be easier to explain as you play, which you do just needs different words, and emphasize that you automatically move in a given direction depending on how you moved while the moves where being recorded.
Hope that helps
Cool So i just my phrasing problem. ok i will try to change something! thanks for the help :)
Very original game with a unique rewind mechanic. I consider it very difficult if you're not used to it, but not frustrating, which is good. Great submission.
I am glad you like it! Thanks for playing!
Do you min telling me which part is difficult? It would help in the post update :D
I've found the difficulty itself in the rewind mechanic, which is not very intuitive, so you have to force your thinking arround it. In my case I reached the last level and I left there, but in particular the level difficulty is fine if it's the last level, with more time to invest it shouldn't be a problem. In particular, I was stuck near the exit:
lets say i polish the rewind mechanics will it be better?
Probably yes, I can't know until I try it.
Feel free to try it again after i update! :) thanks for the suggestions!
Really cool game, I especially liked your art and music, but the idea was also quite interesting. At first it was hard to understand, but if you do, it's really easy to get sucked into really fast. I unfortunately got stuck in the level with wizards, no idea how to get past that (; , but from what I've seen, great submission, keep it up!
Hey thanks for trying it out! So sorry you got stuck :( i hope is not a bug or not enjoyable for you. you will be able to walk to the current fireball position in the next turn! hope this hint could help you if you ever try again :)
It wasn't a bug, I'm just not that great of a puzzle game player :)
Great concept and really good execution. The forward/rewind function is quite fun to wrap your head around. Only thing I would add is make the spike traps fields visible somehow also when they are not active. It's very frustrating to land on them, keeping the forward steps in mind while also remembering all the trap locations can be a bit much, especially at the last level. But apart from that it was a lot of fun!
Thanks for playing it! I have already added it in (visible spike before it attack) :P waiting for the jam end and i will update it! Thanks again so much for trying :D
Feel free to try it again after tat! :D will make it a webgl too!
great, i'll make sure to try again after the rating period. Hope you can check out my entry as well, and give some feedback. It's my second game ever.
So challenging! I didn't understand exactly how some traps work but i finished it anyway, good work
Which one you dont understand? thanks for playing anyway!
The laser is the most obscure for me. I felt a bit counterintuitive that while I do the last move forward the others go backwards but I get used to it.
The spikes appearing from nowhere when you walk on them killed me a lot but that could be a design choice so it's ok. I realised too late that walking on extended spikes is safe because they are retreating in the next turn, it was the missing piece for exiting the last room.
The laser shoot a fix range only in fix turns. I think i found a way to fix that issue(?) and will update it after the jam! which include a webgl! thanks for the feedback! very constructive! appreciate it! :D
If this was on Gameboy advance back in the day I would've spent many hours playing! Loved it!
Thanks for loving it! :D
You're welcome and feel free to play my game as well :)
Nicely done! Did you make the main screen yourself? The water and tower in the background are really well made.
Hi thanks for the love in the art! Unfortunately wasnt make by me i just combine them while editing some parts away :) they kinda suit the theme XD. Thanks again for playing!
This was super a super great puzzle game. If this was on a phone, I'd play it for hours. Lots of fun!
So glad you love it! appreciate it :D
Challenging and complex gameplay. A solid piece of development work. Nice job. I enjoyed the narrative that you put together. Please also rate my game too. Thank you!
This is a really well made puzzle game! I initially became confused as to why the bullets on some of the enemies were going backwards but I soon realised it was to do with the rewind mechanic. This could be fixed quite easily in a post jam version just with some visual effects showing that the enemies are rewinding as well as the player. Really cool game overall and I hope you continue working on it after the jam!
Hey thanks for trying it out! Yes there will be a post jam update! hope you can stay tune to play again :D
Yeah I'll give you a follow so I can get a notification when it comes out
thank you so so much! it means alot :)
Great work!
I loved it, I was unable to pass the last level but was so fun, and gived me those 2000 cellphone games vibe idk, favorite so far
Hey thanks for playing! Glad you like it! sorry for the last level :P got to make it hard
Amazing game , love the level design and its gets easier once you practice. Love the skeleton design and the main character looks like Katarina from league of legends. Thanks alot for the help in chat also. Great job guys! Keep it up.
Thanks for the play! love your patience!