Thanks for video showing the timer in use. I really liked how you cropped it so it looks bigger in the video. I’m glad you found it useful too.
Asim
Creator of
Recent community posts
More people need to play this game. It’s such a fun, addictive game once you get going. I didn’t expect a word puzzle game with roguelike elements to work so well, but it really does.
The pickup system after clearing a level is a great touch, and I liked having the option to carry hints over into later levels. Those mechanics add a lot to the sense of progression and make you want to keep playing.
I really love the idea, and both the page layout and overall game design look very professional. Chinese is a really useful language, and I’d genuinely love to learn it myself. Using puns to teach vocabulary is a great trick and makes the learning new words stick.
The only downside is that players who don’t already know some Chinese will struggle to play. That said, for players who already know some Chinese, this is a great and creative way to practise.
Nice game overall, I really loved the intro and the theme. Unfortunately, I couldn’t make much progress. I planted and watered the trees, but there were too many skeletons, and I couldn’t get past the first level.
That said, the concept and presentation are strong. With a bit more balancing or clearer guidance early on, this could has good potential.
Wow! 5 stars all the way! Playing this game genuinely improved my mood. It has a simple, fun, and addictive hook that’s really easy to get into.
I loved watching things evolve as you play. Small rocks turning into bigger rocks and then massive boulders, flowers growing into a lush garden, and trees becoming denser woods. The sound effects when everything levels up are especially satisfying and really sell the progression.
Keep working on this, there’s definitely big potential here.

Wow! this game did not disappoint! The last game I bought was Mega Bong, so jumping into this felt absolutely wild in the best way.
It definitely gave me Vampire Survivors style 2D vibes, mixed with a hilarious super-bonk meme energy in the upgrades.
For me, Bigger Yoyo + more heart spawns was the combo that finally helped me beat the game. Super satisfying run overall.
Interesting game with a charming concept. I really liked the idea of playing as a street performer and raising money to catch the bus, especially the way you engage with the crowds.
The animations reminded me of classic old Flash era games, which gave it a nice nostalgic feel. Overall, it’s a fun idea with personality, and I’d be curious to see it expanded further.
One of the more unique puzzle platformers in this jam. The inclusion of YouTube tutorials is a really nice touch. It’s also the first time that I’ve seen that done in a itch game.
I did find the controls a bit confusing at first. I usually use the arrow keys for movement and spacebar for jump, so it took me some time to adjust. That said, once I understood how to solve the puzzle and the game plays very well.
Fun well made game overall. Even though I didn’t manage to complete it, I had a good time playing. I got a bit stuck on the section with the two boxes, but I still enjoyed experimenting with it.
I really liked how the character can clip out of frame, and how dropping in from different angles turns it into a fun puzzle-solving experience.
I really, really liked this game. It’s zen, calm but at the same time lots of fun to mess around with.
The mechanic of timing and placement of seeds flows really nicely. Giving a tree more space so it can grow taller, and seeing how collisions with other trees affect their development, is a really satisfying and well-thought-out.
I tried it on mobile as well, and it works perfectly on a smaller screen. Everything feels natural and intuitive there. Big credit for how well AI is used too! It’s clearly integrated with intention rather than as a gimmick.
A very cool, relaxing experience, and easily one of my top picks from this game jam.
Interesting game that I’ve tried it a few times now, both on PC browser and on mobile.
On mobile, I couldn't click the back button, so I got stuck only choosing attack or heal options. That said, the core concept is really strong. Controlling emotions as a mechanic is a big plus for me and actually feels quite similar in spirit to a game I’ve worked on myself.
I could definitely feel that a lot of thought went into the design, it comes across as a very intentional and reflective game. I did find the buffs a little confusing at times, as it wasn’t always clear what each one was doing. Still, I’m keen to see how this game develops after more updates.
This game is really lovely and absolutely nails the chill, seasonal transition vibes.
The art is a major strong point, it’s very pleasing and sets the tone beautifully. It took me a little while to complete because I found raking the leaves downward a bit tricky at first, but that didn’t take away from the experience.
Overall, it’s a very cozy game, and the ending was especially cute, meaningful, and uplifting. A really nice way to wrap things up.
Nice game! It reminded me a lot of Pac-Man in a good way.
I couldn’t manage to unlock the Fall and Winter maps, though. Do they require a certain score or condition? I replayed levels 2 and 3 from Summer but still couldn’t access them. Aside from that, the music was solid and fit the game well.
I really liked the nature spirit moving on its own, it adds an extra layer of challenge and keeps things interesting. Overall, a fun concept with a nice seasonal twist.
I played quite a few games from this jam before writing this review, and Fledgling Egg really stood out.
It’s a very polished game overall and genuinely nice to play. I did get stuck briefly at the beginning before I managed to unlock the jump upgrade, but once that clicked, everything flowed really well. It reminded me a bit of games like Only Up or Getting Over It, challenging, but satisfying once you make progress.
There are lots of small details I loved:
- the cracking sound when hovering over the play button
- the egg falling in the opening cutscene
- the calm, chill music that fits the tone perfectly
The game length felt just right, not too short, not too long. Each upgrade made me feel noticeably stronger, especially when unlocking higher jumps and flight. Very well executed
Wow this is a incredible fun game, every round I have played soo far has been random and different than the last and I love it.
Likes
+AI Voice (I love when Bae gives me those Warnings)
+Random event and weapons (Gimme that automatic Shotgun)
+Minimalist UI (Very Retro arcade vibe with modern gameplay)
+Well Optimized to run on browser (ran smoothly like a hot knife through a butter)
+Particle effects look beautiful (Especially effect of lasers on walls)
+Score and High Score System (It's addicting trying to beat my last highscore)
+Beginner Friendly (Love the force field effect when things collide with player)
+Color Palette is on point (Objects are easy to see and distinguish)
Honestly, I can keep going on and on but will end by saying I absolutely love your game everything and you have executed your concept flawlessly.
PS: Here is my highscore and here is a little gameplay

Absolutely Wow. I was a little bored at first and died alot collecting the keys but then the timer ended and I found myself in a top down shooter Doom style game and absolutely loved it.
Likes
+2 different game modes
+You can take it slow in the platformer and go crazy in the shooter
+Potions effects were cool and helpful
+Music in amazing and changes every time
+Variety of Demons spawning
+Screen transition is cool
+Boss fight was awesome
Improvements
-Potions spawns outside of walkable terrain when close to the walls
-Found the platformer harder (Died10 times ) than the Top down shooter (Died once)
-Found a bug when you died in the platformer just as your about to get into the shooter, your character is stuck at one place, along with the timer.









