Thanks a lot for playing and for your comment! You’re right, it was quite a challenge — and there’s definitely a big cleanup to tackle post-jam.
DeagleDryan
Creator of
Recent community posts
Thanks for your indepth feedback! The bug with the small island is a new one... did you drag the biscuits to the chest? Other than that i could not reproduce the bug you mentioned.
The thing with buying biscuits for 0 gold was an emergency fix right before the deadline, otherwise people wo be hardstuck. We fixed this in our upcoming patch.
Thanks again for playing!
Oh man i like the visuals. The bird at the windup phase is great. The cosmetics are fun! The gameplay it self is pretty interesting for its simplicity. Sadly its damn hard to control the egg in the air. i would love an upgrade to allow faster movement in the air. The way daown was also very hard, you eggcelerate to fast.
Overall great submission! I had a lot of fun!
Really dig the gameplay. Simple but engaging. It was not clear to me in the beginning, that i need to grab the cookie. Also the number was hard to read. The upgrades made the game a complete idle game, which was fun, but i quickly was in the minus by a lot.
Visuals are fine and the music was chill and fitting. A few soundeffects could enhance the experience even more.
Good job!
I like the gameloop a lot. I found it more fun to try to catch the bullet, instead of a good bounce. It was rather difficult to get a good bounce, maybe I am just bad, that could always the possibility. The upgradescreen a bit earlier would also be nice, to get the sense of progression a bit more.
The art and audio was fitting.
Overall great submission!
Like a lot of other people mentioned, the art is great and unique. The style had a lot of charm and i would like to wander more in this world.
With the combat i had a lot of difficulties. There is not enough player feedback, the attack windup is missing for the player and the enemy. I didnt know when the perfect time for attack was, nor i was able to hit a good timing. It was nice to heal after each fight (cause i needed that!) The audio was fitting and the mood was very good.
Overall a nice looking game with a mechanic that needs more polish.
One of a few entries with a bit of story. Kinda refreshing. Sadly there are no visuals or audio in the beginning so it gets boring quickly.
The gameplay is solid with different mechanics. But there is not somehing groundbreaking new there.
The graphics are basic. One of the things i would keep in mind is to not resize pixelart so the pixel always have the same size.
There seem no soundeffects, which is sad, because they add a lot of gamefeel.
Gj finishing a game and submitting it intime!
Wow what a nice concept. The visuals are great and the atmosphere is creepy and great!
The gameplay is refreshing and like placing the objects in the way of the shadows. That mechanic was way more satisfying then the other spells! Maybe give the moving of the furniture more upgrades, because thats really fun!
The audio was fitting and the theme was met quite literal!
Very polished experience! Great job!
I like the artstyle! It has a nice vibe. The audio is fine.
For the gameplay: I like turnbased cardgames, but i was not always sure what was happening with each card. The selection of the cards did also not work a 100 percent and sometimes my mana was refilled without ending the turn. The feedback if the "attack" was good was missing completly (or i am blind and i didnt saw it).
But overall nice idea, with a little more polish and playerfeedback could be much more enjoyable.





