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TakFog

13
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8
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5
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A member registered Apr 05, 2020 · View creator page →

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I liked the different endigs depending on the unsolved problems, good job!

Nice game, the part with the tree reminds me Day of the tentacle :D

A bit too hard the walljump

Good take on the theme! Congratulations!

Good! I loved and hated that weird physics! :D

The rewind tile is a great innovation for the glassic sokoban! I really liked this twist! In my opinion this idea can perfectly grow into a full game with thousand of levels.

The laser is the most obscure for me. I felt a bit counterintuitive that while I do the last move forward the others go backwards but I get used to it. 

The spikes appearing from nowhere when you walk on them killed me a lot but that could be a design choice so it's ok. I realised too late that walking on extended spikes is safe because they are retreating in the next turn, it was the missing piece for exiting the last room. 

So challenging! I didn't understand exactly how some traps work but i finished it anyway, good work

Nice idea, good and challenging game! I liked to coordinate with future and past self :D
Jumping in narrow spaces was a bit frustrating but the game was funny anyway.

I liked the game. A bit difficult to put the vhs in because it covers all the screen, but that's not a big problem.

Nice game. I felt like a cheater for going back and forth to recover points, glad it's intend ;)

Very good! Perfect starting point for a more complex game.
Besides mouse speed and darkness already mentioned, once I get stuck between the first door and the chair next to it.

I like the choice of paintings, they really make the game more creepy!

You should press the button when you are under the space button (after the gap of you are going backwards). I didn't have time to add visual feedback so it's a bit confusing... 

(3TP dev) it's a sort of quick time event without feedback, so the feeling is that they are unresponsive. Keeping smashing is the best way, I do the same ;D