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Echo Gameworks

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A member registered Jul 27, 2018 · View creator page →

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Really loved the random room generation/rotation. The weapons and movement felt good, too. I did run into a bug where the enemies didn't attack me when the room gravity was on the left wall. Other than that, great work!

Cute idea and great artwork! Controls were good and difficult was at the right pace. Great work!

Loved every second of it. One or two "ohhhh" moments really made this game shine.  Embarrassingly slow to catch on sometimes - ended up with 156 tries! Great work by the team.

Amazing concept and really well executed. I felt like I could see the matrix by the end of it! Really well done game.

I thought the mechanic of putting two numbers together was actually pretty satisfying. I can see where you were going with it - just needed a little bit more time in the oven. Nice effort!

Cute theme, fun movement mechanics, and just the right level of difficulty. Great work on the game!

Cute little game - love the art style! The subway scene was my favorite. Great work by the team.

Really well executed idea! Just the right amount of trickiness and satisfaction. One caveat: Level #2 was waaaay outside the difficulty ramp. I was pretty close to giving up. If it was moved to the end, it would have been an amazing experience all the way through.

Thanks for linking to the web version - much better than having to run in Godot. Funny take on the idea and super impressive for not having used Godot before. The crocodile was a nice touch. Great effort!

Thanks for playing! Crazy - I hadn't come across that bug. I'd be interested to  know if you're not on PC or on Chrome to see if it's a platform specific bug.

Cute game - I feel like I made a catchy tune without having to try too hard. Put a smile on my face. Great work!

Very cute and easy to pickup. The last couple were a really enjoyable, quick puzzle. Awesome work!

Cute game and graphics! I felt like the hitboxes were a bit unforgiving at times, but the controls were good otherwise. It was fun to see the morphing of the level over time. Great work!

Great art style and fun concept. I was not great at it haha.

Really enjoyed playing through. Loved the idea of unlocking new abilities to open new areas. Controls were satisfying and background music was awesome. Awesome job!

The idea was great! I wish I would have been able to record a the first one or two clone actions because I ended up having to spend a lot of time just waiting on buttons again because of a mistake on a later clone. Great work!

Great look at the Behind the Scenes! I'm really surprised how you were able to work with so many people in such a short amount of time. Also, I'm scared of even trying GIT with Godot. Thanks for the mention - glad you guys liked the game!

The art and music was amazing! Not sure if I understood the mechanics of the game, but pretty sure I got to the end. Great work!

Definitely the most unique art of the jam. Controls were tight and was thoroughly entertained throughout. Great work!

Definitely in the top 3 that I've played in the jam. How have more people not played this??? Frenetic, juicy, polished, tight controls. Loved every second of it. Really awesome work. 

I'm pretty impressed you were able to get the Portal mechanic in good enough form for a jam! I also forgot that I had the ability to punch and thought I had to figure how to use the portals to get rid of enemies. Maybe an idea for the sequel. Great work!

Solid, quick little horror game! Great job and Good Blender ;-)

What a ridiculous game - loved it! Definitely most imaginative use of the theme. Controls were a bit wonky, but even getting all the interactions in is pretty impressive. Great work!

Pretty addicting game. I got somewhere up in the mid 30's. I wish there were a couple more enemy types to keep things dynamic. After you've corralled the enemies, it was only a matter of time before you beat the level. Great work! 

Ours could still use some love! 

https://itch.io/jam/brackeys-11/rate/2525405

Loved the Pikmin mechanics! I was also surprised at how fast the slug enemies move. Great work!

Simple, clear, fun! Wish the character movement was a little bit less slippery. Otherwise, great work!

Really fun little rhythm game. Enjoyed it quite a bit - great work!

43:30 was my best time. Really enjoyed getting into the groove of this. I wish the jump mechanic has been a bit less floaty. Overall, great job!

Cute little game! Loved the music and the addition of the items helped make the game a bit deeper. Awesome job!

Great work on putting so many minigames in there! Had a lot of fun trying to beat my old time. Great work!

Super polished and fun game! The art and juice was perfect. The only feedback I'd have is that the parallax didn't need to be quite so aggressive. Amazing entry! 

Really turned minesweeper into a visceral experience. Simple, well executed. Great job!

Really well executed game - controls and physics were on point. Music and SFX fit the vibe well. Great work!

Really enjoyable little game! Something is so satisfying about the physics and bouncing. Great work!

Really liked the concept. I feel like there were times where I nailed the selection only for me to fail it, then try the same combo again and it work. I'm never figured out if the order matters or not.  Since I'm a visual learner, it would have been great if the icons were either different note symbols and/or different colors. That way I could visualize what might should be different. Great work!

Really liked the circle of grey diminishing effect! Solid set of minigames, too. Great work!

Really strong entry for the jam! Polished art usage, great music, solid mechanics and controls. Wish the puzzles were a *tiny* bit more difficult - Levels 11 and 12 were just right (but I'm also a huge puzzle lover). Awesome work!

Really cool concept. Loved petting the Shibu. Awesome job!

Definitely a cool idea with the honeycombs! On my old computer, things were a bit laggy :-(. Great job on the game!