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Echo Gameworks

204
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8
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A member registered Jul 27, 2018 · View creator page →

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Great look at the Behind the Scenes! I'm really surprised how you were able to work with so many people in such a short amount of time. Also, I'm scared of even trying GIT with Godot. Thanks for the mention - glad you guys liked the game!

The art and music was amazing! Not sure if I understood the mechanics of the game, but pretty sure I got to the end. Great work!

Definitely the most unique art of the jam. Controls were tight and was thoroughly entertained throughout. Great work!

Definitely in the top 3 that I've played in the jam. How have more people not played this??? Frenetic, juicy, polished, tight controls. Loved every second of it. Really awesome work. 

I'm pretty impressed you were able to get the Portal mechanic in good enough form for a jam! I also forgot that I had the ability to punch and thought I had to figure how to use the portals to get rid of enemies. Maybe an idea for the sequel. Great work!

Solid, quick little horror game! Great job and Good Blender ;-)

What a ridiculous game - loved it! Definitely most imaginative use of the theme. Controls were a bit wonky, but even getting all the interactions in is pretty impressive. Great work!

Pretty addicting game. I got somewhere up in the mid 30's. I wish there were a couple more enemy types to keep things dynamic. After you've corralled the enemies, it was only a matter of time before you beat the level. Great work! 

Ours could still use some love! 

https://itch.io/jam/brackeys-11/rate/2525405

Loved the Pikmin mechanics! I was also surprised at how fast the slug enemies move. Great work!

Simple, clear, fun! Wish the character movement was a little bit less slippery. Otherwise, great work!

Really fun little rhythm game. Enjoyed it quite a bit - great work!

43:30 was my best time. Really enjoyed getting into the groove of this. I wish the jump mechanic has been a bit less floaty. Overall, great job!

Cute little game! Loved the music and the addition of the items helped make the game a bit deeper. Awesome job!

Great work on putting so many minigames in there! Had a lot of fun trying to beat my old time. Great work!

Super polished and fun game! The art and juice was perfect. The only feedback I'd have is that the parallax didn't need to be quite so aggressive. Amazing entry! 

Really turned minesweeper into a visceral experience. Simple, well executed. Great job!

Really well executed game - controls and physics were on point. Music and SFX fit the vibe well. Great work!

Really enjoyable little game! Something is so satisfying about the physics and bouncing. Great work!

Really liked the concept. I feel like there were times where I nailed the selection only for me to fail it, then try the same combo again and it work. I'm never figured out if the order matters or not.  Since I'm a visual learner, it would have been great if the icons were either different note symbols and/or different colors. That way I could visualize what might should be different. Great work!

Really liked the circle of grey diminishing effect! Solid set of minigames, too. Great work!

Really strong entry for the jam! Polished art usage, great music, solid mechanics and controls. Wish the puzzles were a *tiny* bit more difficult - Levels 11 and 12 were just right (but I'm also a huge puzzle lover). Awesome work!

Really cool concept. Loved petting the Shibu. Awesome job!

Definitely a cool idea with the honeycombs! On my old computer, things were a bit laggy :-(. Great job on the game!

Really awesome idea to peak through keyholes! Enjoyed the little cat-and-mouse mechanic. I also had the ctrl+w = close tab issue. Otherwise, great work!

The dueling game with cards for specific body parts is a really good concept! And I was intrigued by the debate mechanic too. Those are a solid foundation to create a much more in-depth game. To boot, building in multiple minigames for a jam is really impressive. Great work!

I liked the subtle 3D and the custom responses to the player inputs. Classic idea for the theme and executed well. Great job!

I'm not really sure I was suppose to find - maybe it was that I love kicking doors.  Simple, enjoyable. Great job!

Nifty, enjoyable, and polished little game! The sound effects and visual feedback were on point. Was stuck for a while, but once I got the 'aha' moment, it felt great. Awesome job.

Loved the art, music, and interpretation of the theme. Wish the controls were just a *tiny* bit more forgiving. Nice work!

Guiding the key around was surprisingly satisfying! Simple, fun little game. Great job!

Really liked the aesthetic and definitely got some laughs out of the intro. I felt like there wasn't quite enough direction or the areas were a bit too big for the goal which made things a bit slow. Otherwise, great work! 

Really well put together with strong design direction. I liked how the you popping out of the other doors led to some fun tactics to avoid and trick the enemies. Great work!

I'm not sure how you managed to pack so many mechanics into the game in a week - seriously impressive! Enjoyable, to the point, and no apparent bugs. Great work!

Great art style and smooth movement made this really fun to mess around in. I'm not sure if having a limited ammo count really added anything to the play experience, but kicking this was a joy. Awesome work!

Loved the art style and the vibe of the game! Definitely some tough puzzles, too. Great work!

Beautifully done game - art, animation, music, sound effects, story are all amazing. With so many of the parts there, I wish the mechanics had gone a bit deeper, but I understand you can only fit so much into a jam game. Keep polishing this up and I could see it as a full game release. Awesome job by the team.

Cool take on the theme and pretty well put together for a jam. The key throwing star was pretty fun. Great work!

Really strong little puzzle game. Controls were tight, puzzles ramped up difficulty in the right way, music was on point. I would have liked just a *little* bit more leeway on the timing parts - I knew how to solve the problem but couldn't always get frame perfect inputs :-P.  Great work!

The presentation and vibe of the game is great! Really well put together by the team. Nice work.