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Which one you dont understand? thanks for playing anyway!

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The laser is the most obscure for me. I felt a bit counterintuitive that while I do the last move forward the others go backwards but I get used to it. 

The spikes appearing from nowhere when you walk on them killed me a lot but that could be a design choice so it's ok. I realised too late that walking on extended spikes is safe because they are retreating in the next turn, it was the missing piece for exiting the last room. 

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The laser shoot a fix range only in fix turns. I think i found a way to fix that issue(?) and will update it after the jam! which include a webgl! thanks for the feedback! very constructive! appreciate it! :D