Fantastic job as always.
Megapig9001
Creator of
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It's funny to see people in the comments learn about old games when I very much am in tune with your taste lol (shoutouts to your Black Widow game that's one of my favorite Atari games). You went from making retro-inspired games, to making retro games for existing systems, to now making a retro game for a homebrew system. Quite a cool journey. I like the dynamic of having to balance aiming your shots with collecting Shanghai at the right time. Tis pretty cool.
Yep. We made Rusty and Chiyo for our other fangame "Touhou Heartful Threads."
It took me until my second play that I realized the enemies are all hats. That's pretty cute. I liked all the puzzle solving, and thought the final boss was a nice twist on the concept. The Zelda 1 style combat was a bit unbalanced to get used to, with the lack of i-frames. I did like the hookshot attack though.
The bit that impressed me the most was the character animations. Those sprite animations are insanely good, especially considering the small amount of time you had to make them. I couldn't puffshroom spam to cheese to victory, but still had a decent time. I wish the earlier levels were a bit snappier since you have all the plants at once. Going through the same zombies for ten waves gets a bit repetitive. The levels felt twice as long as a world one level from the original PVZ.
That twist has me tempted to replay the entire game to see if I missed any points.
The framing device of multiple days of work for Satori is really cool. Having Remilia come in at the very start makes it very believable that Satori would forget her own advice. I also liked seeing different stories conclude at different times.




































