Ended the world whoops
Megapig9001
Creator of
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When I realized the shot was getting weaker as the game went on, I had the biggest smile on my face. I had no idea you were such a good writer! I hope you make more story based games in the future!
Visually I also thought the game was pretty much perfect. The 2D Art's incredible, and the 3D Models work really well for the scenes.
In terms of gameplay, I thought the fixed camera was an interesting approach to take the game. While I could mention things I would've improved, I'm also looking at this from a scoping perspective. So with that in mind, I think the only real thing I'd say I would've liked is a 2 hit system instead of a 1 hit system, which I think is fair compensation for the quick reaction times some of the narrow lines have (Also would like to mention I died to the first set of enemies in the first level like 10 times lol).
This has been one of my favorite games from the jam so far. You and your team did a great job!
The concept is really cool, and I liked a lot of the level design. The small detail of Keine turning around to face Mokou is also cute. I will admit that I was a bit disappointed with the unlockable lore. The original scene at the start of the game was good, so I would have preferred either reimaginings or original stories rather than retellings. This framing device of unlockable lore seems ripe for expansion, and I hope to see more games like it in the future from you and your team.
It's kind of surprising that we haven't had that many branching Visual Novels, but this one is great.
As the author of Dance of the Inverted Heart, I was very surprised to see a game with a part of the title, but you definitely have my approval. Seija's written magnificently, and having her be the outsider interacting with different characters lends to a nice "advice" setup that feels different than others I've played. Fantastic job all around.

A rearrange of Street Smash wasn't something I expected to find this jam, but it was cool! Unlike Aeon, I actually preferred using Seiran since I had more immediate control. Tag team mechanic was a cool way to create gaymeplay, and I liked the balance of dealing with enough enemies to be able to switch.
I cannot stress enough how much I loved this game. Every writing beat hit appealed to my tastes exactly. Extremely positive portrayals of characters, tie-ins to Touhou Canon without being reliant on them, a clear voice through the main character from the author, a lovely tone, and above all, heart. This is one of the best Touhou Stories I have ever read. Thank you all so much for creating this game.
Played the game with a friend who doesn't play Touhou. It was pretty cool teaching them some of the strats live and eventually beating the game with them. I'm surprised the idea of Co-Op Bullet Hell hasn't been done more; it worked really well. I especially liked bombing when it seemed like my friend was cornered.

This is a cool concept that seems to have been executed as a complete vision, which I like. it's cool to have more prosey dialogue. The music was also fantastic. I did have a bit of a hard time with the controls since I'm a weirdo who uses a Mouse on the left side of my laptop. Maybe allow Right Click to also be dash?






















