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Megapig9001

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A member registered Jun 07, 2016 · View creator page →

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I love me some Mega Man. Managed to beat the boss in one try. Was making it so you could hold the button an intentional design choice?

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You captured the one big thing people miss when doing AVGN Parodies: The random-ass anecdotes thrown in out of seemingly nowhere. You've gotta get that along with the swearing. That's what separates simple fans from connoisseurs. Nice work; the spring section with the roof spikes was legitimately one of the worst designed things I have ever played in my entire life.

The level design is pretty top notch. Sadly, I couldn't get far due to softlocks. I hope these get patched out as I'd love to give the game a try again

Wasn't expecting a rhythm game and was pleasantly surprised. It's also a cool use of the theme.

I really liked how clever some of the mechanical remixes are. The HP being tied to point scores was great and kept some of the pong alive. It's also really funny how this probably has the most accurate version of standard pong of all the pong games.

Funny how much the fishing rod changes the game feel despite it playing exactly the same.

It's cool to see a vector game. I wish the second speed was the starting speed

They always say the sequel is better

Full score woo hoo

Stronger than wind. The strongest.

I've played a shit ton of Rune Factory 2 and Friends of Mineral Town. I'm kind bewildered by how much of the Story of Seasons experience you were able to capture in just three days. I played for forty minutes and had that same happy feeling I do when playing an SOS game: That sense of losing time as you plant crops for hours (or in this case minutes) at a time. It also helps that the game is pretty funny. The dungeon gag was my favorite. Nice job to you and your team. I hope to see more games from you all in the future.

No cookie for me; sadge

Presentation was pretty top notch, and the fact it was made in Ren'py was also cool. I think time is bugged on browser though.

Bonk

I liked the part where you roll the balls and try to find the best place to kill them. The interactable menu at the start was also cool.

Funny use of the capsule collider lol. Pretty cool what you were able to do with the level design.

Corner Gang Corner Gang

I think there may be some bias with the endings

Very cool game that uses the theme extremely well. It also reminded me how much fun the 18 cast is.

Bad Apple but it's Level Design is a clever way to speed up production. Nice job.

Pretty cool that you were able to get this much done with an engine in this little amount of time. Nice job.

Nice. Played till I got 1 Million. The rush of barely grazing bullets was fantastic. Can't wait to play this on real hardware.

Touhou 1 but a rougelike is a neat concept

That was fantastic! You really need to learn to be more confident in your work, because I truly had a great time. The levels were always engaging and the presentation was top-notch. I especially liked how you used the Touhou 1 Item boxes as the sort of Mario Blocks. I hope you continue making more of this.

I like how the 3D Shapes were used in the 2D Plane; was a cool way to indicate wackier enemies.

Out of all of the intros, I think this one might be the most "retro". Fantastic job.

Pretty short, but has cool mechanics. The music track is incredible! Is there a link to listen to it?

Kudos for the charge system; that was a smart way to ensure that a player wouldn't get stuck in one level.

That was good; the style meshed well and the stage felt unique compared to others in the series. I'd like to see more difficulty options in the future.

Such a fantastic concept that's executed fantastically. It was fun going down memory lane and seeing old patterns like the 73rd Memory section.

Very good entry. Love the WarioWare references like the reward

This is such a fun and creative concept that does a great job with both themes. Fantastic job.

Pretty enjoyable for what was there. I really dug the slide jump. I think the melee attack could be tuned a bit to feel more satisfying. Music is also very good. I loved the combo of her windows and PC-98 themes.

Music was very good. I think Reimu mode is possible but I was like 2 stars away from beating it.

I think difficulty was my favorite part. Felt like it had just the right amount of balance.

Shoutouts for actually putting in the Touhou 1 slide kick. The other Touhou 1 likes I've played this jam haven't had it so far. This definitely felt the most accurate to the original game.

I was playing this and was like "Yo is this Adventure?" Sure enough, I checked the game page, and it was! Nice job. I think the speed up mushrooms were a very good design inclusion. I ended up with 2/3 of the secrets found.

Loved the graphical style and the concept. I just wish enemies and power up were closer to each other.

Tried downloading this but I'm getting an error on export.

GG shake