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Megapig9001

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A member registered Jun 07, 2016 · View creator page →

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Ended the world whoops

wario

(Worldbulding was impeccably well done. Only complaint I have is that I wish the lab was a bit easier to find)

Hilarious concept and execution that I think fit all of the jam rating categories perfectly. Outstanding job!

Yet another standout jam entry. Game Feel go brrrrrrrrr.

Fantastic! This is the most fun jam entry I've played so far!

It's like that one Sakuya Chase video but playable. Really charming game!

Will echo what others are saying and recommenced a hint system. I do love the idea that you have to make extremely strange recipes for Mokou to actually feel something.

Very funny game. Did get a weird visual glitch on level 2 though.

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Yeah that's really good. Love the idea that Futo might've blessed Tojiko on accident since her being a ghost fits her personality. The Atari aesthetic was also really cool.

Magnificent concept! It's impressive you were able to get the drawing system working in time for the jam. I wish there was a scoring system so I could compare how I did to other people.

When I realized the shot was getting weaker as the game went on, I had the biggest smile on my face. I had no idea you were such a good writer! I hope you make more story based games in the future!

Visually I also thought the game was pretty much perfect. The 2D Art's incredible, and the 3D Models work really well for the scenes.

In terms of gameplay, I thought the fixed camera was an interesting approach to take the game. While I could mention things I would've improved, I'm also looking at this from a scoping perspective. So with that in mind, I think the only real thing I'd say I would've liked is a 2 hit system instead of a 1 hit system, which I think is fair compensation for the quick reaction times some of the narrow lines have (Also would like to mention I died to the first set of enemies in the first level like 10 times lol).

This has been one of my favorite games from the jam so far. You and your team did a great job!

Pretty fun game and a nice way to add a bit more variety to story text. I'd also like to echo that I think the fonts really need to change color (Eiki's I had to squint really hard to read it over the background).

Fantastic job as always. Loved the pace change between the standard levels and the boss fight.

I went from not knowing how to play Picross to wanting to play a ton more. I'll be hitting the Switch Online Picross games after this. Nice job!

Couldn't get far unfortunately because I got softlocked by the coal, but the aesthetic and concept are lovely. Looking forward to seeing where this goes if you choose to continue it.

Cool to see a versus Danmaku game here! If you do eventually get music, it'd be nice to see a remix of "Immortal Smoke" and "Bamboo Cutter" specifically based on the game's namesake.

Was pretty fun with some great aesthetics. I would like to request jump being mapped to the up arrow key since I use a mouse on the left side of my computer.

That moon medley is really nice; was cool to hear some old favorites. Think the only thing I would've wanted were sound effects for the enemies.

Graphically this might be the best game we've ever had for a jam. Your team did a fantastic job with all of the art. The puzzles were also pretty fun, with some creative building of mechanics. I will admit though: the first cave section had me malding a bit lol.

As far as I'm concerned this is just Sakuya's backstory in my mind now. Absolutely incredible job and wonderful writing.

Fun game! Did want to ask if you pulled the music from open sources or if it was composed specifically for it since I couldn't find credits.

Concept of making a game based around damage boosting is really funny. Feel like we've all had moments in games where we just rush through like this.

The concept is really cool, and I liked a lot of the level design. The small detail of Keine turning around to face Mokou is also cute. I will admit that I was a bit disappointed with the unlockable lore. The original scene at the start of the game was good, so I would have preferred either reimaginings or original stories rather than retellings. This framing device of unlockable lore seems ripe for expansion, and I hope to see more games like it in the future from you and your team.

Fire, Wind, Water, Plates. These are the four elements

You always come up with great concepts but this is quite possibly your best one yet. Outstanding job.

The art in this was incredible wow. Was also a nice snapshot of how far Mokou's come along, with her being more at peace with the world around her and her little friendship with Reisen.

Yachie's such a loser

That Eika animation is so precious. This game was surprisingly addicting, nice job!

That pixel art's really good. I do wish movement was mapped to arrows since it's awkward to attack with a key right below moving.

Loved the combination of Danmaku and Puzzle Elements

A nice 45 minutes of puzzles. Hit the exact right difficulty.

It's kind of surprising that we haven't had that many branching Visual Novels, but this one is great.

As the author of Dance of the Inverted Heart, I was very surprised to see a game with a part of the title, but you definitely have my approval. Seija's written magnificently, and having her be the outsider interacting with different characters lends to a nice "advice" setup that feels different than others I've played. Fantastic job all around.


A rearrange of Street Smash wasn't something I expected to find this jam, but it was cool! Unlike Aeon, I actually preferred using Seiran since I had more immediate control. Tag team mechanic was a cool way to create gaymeplay, and I liked the balance of dealing with enough enemies to be able to switch.

Huh. Neat.

I was emotionally drained when I accidentally did friendly fire.

I cannot stress enough how much I loved this game. Every writing beat hit appealed to my tastes exactly. Extremely positive portrayals of characters, tie-ins to Touhou Canon without being reliant on them, a clear voice through the main character from the author, a lovely tone, and above all, heart. This is one of the best Touhou Stories I have ever read. Thank you all so much for creating this game.

The presentation was nice, and I liked the difficulty of the final section, but the writing is actually the part I loved the most. It had the right mix of zaniness and heart, and combined really well with the art. It seems like Aqwa's taking this jam by storm.

Got all the way to wave 15. Fun game!

Played the game with a friend who doesn't play Touhou. It was pretty cool teaching them some of the strats live and eventually beating the game with them. I'm surprised the idea of Co-Op Bullet Hell hasn't been done more; it worked really well. I especially liked bombing when it seemed like my friend was cornered.

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This is a cool concept that seems to have been executed as a complete vision, which I like. it's cool to have more prosey dialogue. The music was also fantastic. I did have a bit of a hard time with the controls since I'm a weirdo who uses a Mouse on the left side of my laptop. Maybe allow Right Click to also be dash?