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A jam submission

KANAKO vs. SUIKAView game page

Yoshi's Island-inspired 2.5D Boss Battle
Submitted by ChocolaMint (@mintchocolamint), BUNPPANG (@bunppang), ramaseta (@ramaseta04) — 19 hours, 25 minutes before the deadline
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KANAKO vs. SUIKA's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.7604.760
Audio / Music#73.9403.940
Overall#134.0204.020
Use of Theme#143.9803.980
Concept#164.0604.060
Gameplay#243.5403.540
Story / Writing#282.7002.700
Balance (Challenge and Fairness)#323.1603.160

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
ChocolaMint, BUNPPANG, ramaseta

Streaming Permission

Yes

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Comments

(+1)

What an incredible surprise to see in the submissions! The visuals were amazing, among everything else. It's also not often that I see aiming into the background, but I managed to learn the sense of depth easily. It was all well executed!

Submitted(+1)

2:56.616 on third try.
What determines whether Kanako shoots from the left or right? Randomly?

It seemed to be the direction that she was running in that determined the aiming side, from my experience (using O to fire).

I loved Yoshi's Island final battle so it was great to see this.

I just don't get why would you set the main attack as "o", "r" or left mouse button, it's a strange setting.

Some mechanics make no sense, jumping could work if the secondary suika attack went through all the floor, it could be nice to slow down your movement to increase accuracy, maybe using shift as in the touhou games, also, Suika's movement is kinda broken because in my second playthrough she went all the way to the left, to the point she was unreachable.

Other than that, way to go, it's quite good.

Submitted

Fun (albeit a frustrating) game. It is sort of funny that the last bit of health is actually the easiest since you can hit Suika consistently.

Submitted (1 edit)

2:38. Fantastic sprites and music. Like others here, I also found aiming difficult at first. I think the aiming had too much range in the upper part when most of the time the game wanted me to launch onbashira in the lower range. That said it felt good when I did manage to hit something.

Submitted

At first I thought it was impossible but I was able to figure it out and it wasn't too difficult. I had a few issues related to the aiming. It feels nearly impossible to control how far the onbashira actually goes, and most of the time I just ended up spamming the shot until it hit my target. The hitboxes also felt wonky, again leading me to spam shots instead of trying to aim.

The visuals were great and the music was good too.

On my first attempt, Suika just left. She just peaced out off the right side of the screen and became unhittable, then charged forward unstoppably. Didn't like that.

Submitted (1 edit)

I like the visuals of this a lot and I of course appreciate the nod to the baby bowser fight from yoshi's island. The aiming seems way to volatile - I will barely hold the thing and it will go flying sometimes and just a little less will make it barely move, this was not game breaking or anything just felt a little unwieldy. The second thing was I sort of wish there was just 1 extra thing to differentiate this and make it feel like an yoshi island inspired touhou thing rather than "yoshi's island but now the characters are touhou!", maybe like more focus on dodging complicated bullet patterns or spellcards/bomb, anything really. That being said - it's still pretty damn cool!

Submitted(+1)

Pretty fun game especially after you figure it out. The aiming is made easier when you try to aim through the top of the crosshair. 

(+1)

Game looks really pretty! Aiming though feels a bit tricky, but I think I got the hang of it as I played through it.

Submitted(+1)

Yoshi's Island boss fight with touhou, how can you go wrong? Great art and execution. Gameplay is a bit more difficult than it should be but it is fun!

Submitted(+2)

this is incredible, the pixel art, the music. the gameplay and the transition between the menu and the game, all of this combines into a masterpiece, that is this game.