What an incredible surprise to see in the submissions! The visuals were amazing, among everything else. It's also not often that I see aiming into the background, but I managed to learn the sense of depth easily. It was all well executed!
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KANAKO vs. SUIKA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.760 | 4.760 |
Audio / Music | #7 | 3.940 | 3.940 |
Overall | #13 | 4.020 | 4.020 |
Use of Theme | #14 | 3.980 | 3.980 |
Concept | #16 | 4.060 | 4.060 |
Gameplay | #24 | 3.540 | 3.540 |
Story / Writing | #28 | 2.700 | 2.700 |
Balance (Challenge and Fairness) | #32 | 3.160 | 3.160 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
ChocolaMint, BUNPPANG, ramaseta
Streaming Permission
Comments
2:56.616 on third try.
What determines whether Kanako shoots from the left or right? Randomly?
I loved Yoshi's Island final battle so it was great to see this.
I just don't get why would you set the main attack as "o", "r" or left mouse button, it's a strange setting.
Some mechanics make no sense, jumping could work if the secondary suika attack went through all the floor, it could be nice to slow down your movement to increase accuracy, maybe using shift as in the touhou games, also, Suika's movement is kinda broken because in my second playthrough she went all the way to the left, to the point she was unreachable.
Other than that, way to go, it's quite good.
2:38. Fantastic sprites and music. Like others here, I also found aiming difficult at first. I think the aiming had too much range in the upper part when most of the time the game wanted me to launch onbashira in the lower range. That said it felt good when I did manage to hit something.
At first I thought it was impossible but I was able to figure it out and it wasn't too difficult. I had a few issues related to the aiming. It feels nearly impossible to control how far the onbashira actually goes, and most of the time I just ended up spamming the shot until it hit my target. The hitboxes also felt wonky, again leading me to spam shots instead of trying to aim.
The visuals were great and the music was good too.
I like the visuals of this a lot and I of course appreciate the nod to the baby bowser fight from yoshi's island. The aiming seems way to volatile - I will barely hold the thing and it will go flying sometimes and just a little less will make it barely move, this was not game breaking or anything just felt a little unwieldy. The second thing was I sort of wish there was just 1 extra thing to differentiate this and make it feel like an yoshi island inspired touhou thing rather than "yoshi's island but now the characters are touhou!", maybe like more focus on dodging complicated bullet patterns or spellcards/bomb, anything really. That being said - it's still pretty damn cool!
Pretty fun game especially after you figure it out. The aiming is made easier when you try to aim through the top of the crosshair.
this is incredible, the pixel art, the music. the gameplay and the transition between the menu and the game, all of this combines into a masterpiece, that is this game.
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