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Lost Gourd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #4 | 4.425 | 4.425 |
Balance (Challenge and Fairness) | #10 | 3.725 | 3.725 |
Story / Writing | #12 | 3.225 | 3.225 |
Gameplay | #16 | 3.800 | 3.800 |
Concept | #17 | 4.000 | 4.000 |
Overall | #20 | 3.825 | 3.825 |
Audio / Music | #25 | 3.500 | 3.500 |
Visuals | #44 | 3.500 | 3.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
nomcatas
Streaming Permission
Yes
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Comments
The lava pool jump was super hard, even with that, is a neat puzzle game with solid mechanics.
I had a little soft lock with yuugi, but other than that I had a great time.
I enjoyed the way that this game did its puzzles, especially with the item collection in mind.
I noticed a small issue with visibility in the later levels. Some of the background was very bright, combined with the orange + yellow being used so closely together. Brightness was the biggest issue, however.
Otherwise, it was a fun short game!
Very nice little platformer, puzzles were interesting but never left me feeling lost. Agree that the last series of levels were a bit too bright, but I still enjoyed them.
... I was enjoying where it was going, but when I got to level 10, I had a very difficult time seeing anything thanks to the extremely high-contrast background. When level 11 had the same background, I stopped playing, as it was simply too rough on my eyes.
I think i'm too dumb to play this
don't say that!!!
Solid platformer with engaging puzzles, great job. The jump animation was pretty funny.
Pretty tight experience. I liked how you had to think carefully about the order of drinks to get the right sequence of size changes.
puzzle is good.
Loved the puzzles! You did a very good job easing the player into understanding how the mechanics work. Maybe it's due
to me not being the best with platformers, but it did seem like some of the jumps were very tight with little room for error. There would be times where I would know how to solve a puzzle, but a missed jump would make me reset the level multiple times (mainly levels 9,11, and the final room). Overall a really fun experience, though!
thank you for your feedback! i agree that some jumps are really hard, i had to replay a lot of times on the 9th and 11th level. in the final room, utsuho tells you in which order to press the buttons.
I liked a lot of the puzzles, and the asset use was really clever (I got a good chuckle over the sprite flip being jump). There's one bit where I have to make a jump as tiny Suika, but the gap is too low on the ground to reach it. Unfortunately, I don't know where to go from there, and had to stop playing.
i'm glad you liked the game! at what level exactly did you get stuck?
i've uploaded a post-jam version that fixes this mistake!