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Sneefles

12
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12
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A member registered Oct 05, 2022 · View creator page →

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I'm glad you enjoyed the game so much! The italics will definitely be fixed in the full game as we have more time to work on it. :)

Of course, I'll also attach a screenshot just in case it's useful as well. After around 2-5 swings in combat the whole screen stops and I cannot click on anything while the music continues. It doesn't seem like auto fight, different combat styles, or prayers have an effect. The only consistent things besides being in a fight are that around 90% of the time a level up displays on screen during the softlock, and that it happens when my swing is either empty or near empty. I know bug-hunting is one of the trickiest parts of game dev, so I hope this information is helpful! 

Seamless work with introducing new gameplay mechanics such as the rabbits and eggs into the mix. I especially enjoyed the eggs and how you could shoot them on beat with the music in a sense--it felt like Youmu and Reisen were very in sync with each other. Overall a wonderful entry!

Super cool idea to have a Runescape-inspired jam game! I did have consistent issues with softlocks in the browser version with all instances of combat, so I unfortunately could not get very far. What I did see however was lots of fun and the interaction with Rin was very cute!

Wow! This game had a lot of charm and did a great job carrying the feeling of the classic Learn to Fly games! I thought the writing, while short, was very sincere and cute with its romance (the Alice part toward the ending was especially engaging). It did take a bit to get used to the controls due to starting so close to the ground, but the learning curve was relatively quick. Great work! :)

Very cute and cozy premise for a game, the music is especially thematic! Only notable issue I had was being unable to serve Sagume a drink like Kiroko's comment mentioned.  Great work :)

Thank you for the feedback! To be honest, I hadn't even considered adding a back button--I think that's a great idea for something to add in as I work on the game more. Glad that you enjoyed it! :)

I'm happy to hear you enjoyed it so much! We already have plans to make a fully-fleshed out version of the game with many more characters and mechanics to release further in the future :)

Don't worry, Yuuka is very, very kind to her off-screen! :)

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Loved the puzzles! You did a very good job easing the player into understanding how the mechanics work. Maybe it's due 
to me not being the best with platformers, but it did seem like some of the jumps were very tight with little room for error. There would be times where I would know how to solve a puzzle, but a missed jump would make me reset the level multiple times (mainly levels 9,11, and the final room). Overall a really fun experience, though!

Great work! I love your approach with designing the levels to introduce the player to the size mechanics smoothly. :)

Very cute! Once you understand how aiming works the game difficulty goes from impossible to "sit here and spam to win." Final time was 59 seconds!