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Xziled

279
Posts
1
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23
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A member registered Jul 17, 2018 · View creator page →

Recent community posts

The demo was quite rad, it might worth it.

It was a pleasure, keep the good work.

Sure thing, keep the good work

I think it lacks some dialogue that points for the specific things girls want after they get them.

It was pretty much fun, but I'm still not sure how to bargain but nice game either way.

I see you love to recycle scenarios, didn't mind that since there's also references to the previous games and the comedy is top notch.

Let's just hope you can work with new stuff in the next one.

Sadly I can't get to the stage, it would be awesome to see what came after the concert and what happens with her job, the relationship with mystia and the human village.

The lava pool jump was super hard, even with that, is a neat puzzle game with solid mechanics.
I had a little soft lock with yuugi, but other than that I had a great time.

I it's quite hard to enjoy the story while solving the puzzles and clicking around, it get's interrupted with the day ending and money running short, I just wish there was a way to speed up dialogue to get to the last parts more easily.


I'm a big puzzle fan but the first one was particularly hard since requires 3 answers instead of 1, the rest were fun to solve.


The story is quite good, I love learning about japanese history.

Giant ass Master Spark made me lol.

I only wish there was an indicator to find the gap faster, many fairies on screen slow down the game, so there's that.

I loved the sprites even if story doesn't make much sense, it's a classic arrow rhythm game so I expected to use the keyboard arrows lol.

Sometimes I feel music style doesn't fit that much, specially on stage 1, and for me, it's only manageable on easy modo u n u.

I get why you wouldn't harm enemies, but I don't see why you can't do so during bombing.

This totally needs a restart button since it's the kind of game that requires a lot of learning, I like the control you have midair, the quick descent saved me a lot of times.

I hope you could expand this one, it was quite interesting and sprites are cute.

I tried completing everything without using abilities and 2-4, 3-2 and 4-3 are quite near impossible, wich is sad since this looks exactly as th14.3.

The concept is awesome, but I don't get why the direction is just towards seija, it would be great if you could control that, it can even backfire with bouncing bullets so I guess it could work.

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Two things that I hated were the fact that item containers were hard to destroy (wich I understand is a reference but it ain't fun when there's too many)
And the Marisa's hitbox compared with the needles, it's so hard to hit her that the final battle becomes an accuracy test.

Other than that I had a great time on stream, not a big Isaac fan but I love the game and it's difficutly, and the cards seem balanced enough to not pick only one side, so congrats for the result.

Sure thing, I know it's not easy to implement mechanics, any effort is well appreciated.

Lunatic mode ain't more hard, is strangely unfair, it takes away any invulnerability window and the same bullet takes all your lifes, ain't the same thing if you limit them to only 1?

other than that, mouse enemies are kinda hard to kill, but not a big menace, small bullet bomb mechanic is kinda nice, but it would be more interesting if there's one spellcard that backfires such ability, and turn very small bullets into bigger ones.

Fun to play, except that grabbing houses is kinda pointless, it would be more fun if you could destroy lots of houses with mountains and so.

Maybe health items and a time limit conditioned with the destruction of houses might make this more interesting.

k, I understand u n u 

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There's a severe issue with Hina's hitbox, I don't get why the attack and Hina's ones are quite similar, it almost feels like mega man's topman power up and not in the good sense, plus, the fact that you cant walk diagonally makes this a lot harder.

It's not quite clear when you grow, it could make more sense to have 3 to 6 indicators instead of 5, since growing suddenly can deal damage to you and it feels quite unfair.

Other than that, I loved the music and visuals, puzzles might be a challenge but at least they're manageable.

Vampire survivors at it's finest, good one, swords can become too op for my taste, but at least Seija is just as powerful.

Even if I expected a tabletop, it's even better, play with the mafia is very costly and random, so we could say that sheer luck can make this game harder than it looks.

I just wish the character design could look more badass since all of them seem to hire Kicchou "services", at least sakuya looks gangsta enough lol.

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lol

Ok, we get it, better than nothing I guess. At least the gameplay is solid, so, nice demo.

Nice demo, turn based danmaku is something you rarely see, I liked the FF feel in this one, I hope this can be more playeable in the future.

I hated the homing bullets just as the rest, but I loved everything else, maybe a bigger charged apple could make the scale theme a little bit better.

I didn't liked the music, I think it's quite saturated with zunpets, I hope you can fix that since this game is a banger, I bet certain developer is happy to see her oc has a fangame.

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There's a small problem since it's quite easy to missclick the left side with Dai chan, story is quite funny, I would personally add a little bit of dialogue when they meet other characters, since it's quite silly that Cirno can't be melted completely in the middle of an onsen.

The thing here is just to maaaybe make the last puzzles a little bit harder since the core mechanic is just to push a few times and let gravity do the rest.

Still, great game, would play again.

I loved Yoshi's Island final battle so it was great to see this.

I just don't get why would you set the main attack as "o", "r" or left mouse button, it's a strange setting.

Some mechanics make no sense, jumping could work if the secondary suika attack went through all the floor, it could be nice to slow down your movement to increase accuracy, maybe using shift as in the touhou games, also, Suika's movement is kinda broken because in my second playthrough she went all the way to the left, to the point she was unreachable.

Other than that, way to go, it's quite good.

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Why does going forward make the camera turn right? It was just annoying.

But Katamari was something that could be so great to see in this Jam in particular, I hope you can complete this one someday.

It's great, I have no idea how to get a higher score, but the core mechanic is very well done.

Yeah, I thought that you could get another ending if you clear this without continues.

Still quite great.

woah, never played it but it looks interesting, so I'll check that out, and thanks for the game, it has personality

Loved it, looks like a wario ware minigame on steroids.

You technically need both hands since camera go crazy quite easily.

Pretty decent Mario Kart and quite funny to ride a roomba.

Didn't noted the balance until I replayed the whole thing, even so, it doesn't look like a useful mechanic since it doesn't point to any decision.

I never knew how the slot mechanic worked, I hoped buying more fishing rods could get me into another minigame or at least change the mechanic, but I felt I was scammed since no skill is involved in the multiplier section, at least I appreciate that the main rod is free.

Fishe art is so good.

It's not quite clear when do you exactly can step on a web, plus a little bug happened and threads couldn't be stick, so I had to restart, so thanks for the continue feature.

I loved the puzzles, I understand why spiders have some strange patterns after this.

I'm ok with the walking speed, but i really wish to have more gaps to send the faeries or at least that they get back to you automatically, because second scenario is super long.

I had a long time figuring out that you needed to use the mouse scroll lol, and I don't think that hat can actually be killed, but visually is quite epic.

Quite neat, not  a big fan of respawning enemies after they re-enter the screen but I did enjoy the maze tower.

Also, the blue-red balance kinda reminded me of Imperishable Night.

Loved it.

Kinda alright, but movement is quite messy, with faster gameplay it would be more fun.

Plus, you can get softlocked in the room with a fairy.

Thanks a lot Medal, this was exactly my issue, now I can change my rating.